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4.30 star(s) 78 Votes
Sep 3, 2020
4,522
31,551
same here brother and I can't even pinpoint why the dev started their projects just to abandon them. Were they planning to make it big with their projects in a short amount of time? Or simply just wanted to make a quick buck and see what happens.
if the game gets abandoned it really sucks but I can understand that life happens but to go radio silent without giving us even an explanation

and I don't know if something happened to Yuno Gasai because I know him personally Yuno is a brother and I never thought he would do something like this

I hope Yuno is all right
 
Last edited:

XV71

Active Member
Feb 25, 2020
650
3,314
if the game gets abandoned it really sucks but I can understand that life happens but to go radio silent without giving us even an explanation

and I don't know if something happened to Yuno Gasai because I know him personally Yuno a brother and I never thought he would do something like this

I hope Yuno all right
yeah hope nothing happened to Yuno, but that's not gonna stop me from being a pessimist, could just be a successful case of the dev wanting money, getting the money, dev has gone, some cases, if the dev isn't satisfied with the money coming in the game gets abandoned so they usually make the game look really good to draw in money on 1st release, pretty sure yuno had patrons before posting this game from the wallpapers and custom renders crowd, I mean yuno managed to get an RTX 4090 so hopefully didn't just bail on this after getting it, which would suck. if anything this is all thanks to the suckers who throw money at a 1st release because it's pretty.
 
Sep 3, 2020
4,522
31,551
yeah hope nothing happened to Yuno, but that's not gonna stop me from being a pessimist, could just be a successful case of the dev wanting money, getting the money, dev has gone, some cases, if the dev isn't satisfied with the money coming in the game gets abandoned so they usually make the game look really good to draw in money on 1st release, pretty sure yuno had patrons before posting this game from the wallpapers and custom renders crowd, I mean yuno managed to get an RTX 4090 so hopefully didn't just bail on this after getting it, which would suck. if anything this is all thanks to the suckers who throw money at a 1st release because it's pretty.
don't get me wrong yuno has always been bad at communication

and he was definitely wrong going radio silent without a word

but I know yuno he was not doing it for the money

yuno is not like that

but my brother you have every right to be upset and so am I
 

dddkingddd

Newbie
Apr 27, 2018
27
118
Oh, I don't know how everyone else does it but I just highlight the part I want to reply to, right-click, then it'll give you the option to either "quote" or "reply" to the highlighted part. Choose reply.
i've learned something here :WeSmart:

I actually enjoy sandboxes
you're an alien LOL. i see your point though, often times devs don't make use of what makes a sandbox good and only use it to pad out playtime and make their game seem to have more than what's really there. i do understand that it is necessary in some cases though. when it comes to omitting certain events and allowing for the freedom to engage in varied activities, in no particular order, a sandbox could come in handy for sure. it still needs to be intuitive though.
I actually had a conversation with someone else on this site and DPC's writing was briefly mentioned. Basically, DPC is a GREAT writer for self-contained scenes. "Moments", I guess. He really knows how to bring it all together with the dialogue, render posing, music, etc. It's just that in terms of character writing and overall plot, not so much. Honestly, I think one of the major reasons why BADIK is so popular is that it's so nostalgic for a lot of people who've watched American Pie, played games like Bully, and even the tried and true tropes from the late 90s to the early 2000s. (Just look at those old Disney Channel original movies and all that classic whiteboi rock stuff, man the nostalgia hits hard lol). Doesn't have to be too deep but has a certain charm to it that people just don't really see these days.
i can understand this appeal tbh. even though i'm of an entirely different time and origin, badik was still able to make me experience some nostalgia, just based off the visual aesthetics and the music totally carried. i haven't gotten as far in as you have, but if the writing later on is anything like you've described, i can't say i'm too excited to get into it. i haven't played acting lessons myself so badik was my introduction to his writing. i do feel as though some of the conflict is scripted well enough, but even to the standard i hold him at, others fall short. i think the difference in how we perceive the plot is due to the timespan over which we watch it unfold. i'm not caught up. never have been, i've never waited for an update from badik and so i immediately see the resolution to the conflict that supposedly too soooo long to write that there needed to be how many ever months between updates. honestly, i feel like i'd want to be even more disappointed if i had to wait, but at the same time, i understand just having the desire for more content be satiated. i just hate getting the feeling that i'm taking a creator's work more seriously than they are themselves. melodrama is all good and well but change is to be expected when a creator learns, grows and develops their technique. its easy to say this is his style of writing, but if this has persisted for years, unchanged, could you say that he's gotten any better at this?

Meh, I don't knock him for the writing so much. From what I've seen, Yuno was already well-known for his Daz renders or something (I don't really know. Literally anyone else probably does) and he just thought to make an attempt at a full-blown VN. I'm guessing he took so long because he kept the same hobby-mindset for making 3D renders. Go to work, come home, maybe work on it for an hour, maybe work it on the weekend. I can imagine all the time he wanted to put into it went into working on it. Not so much improving his skills. Honestly, that's fine. If an update suddenly comes out after 2 years or something, I'll still play it (if I'm still playing VNs at that time). It's good as a hobby for him and to make a little beer money from people who make questionable decisions with their money but as a project and potential full-time thing, it's dead in the water. I wouldn't feel guilty about it. It just kind of is what it is. It kind of goes back to judging based on a case-by-case basis. Just change the perspective on to view the project, I guess. Rather than a project someone seriously wants to make into an ongoing thing, it's more like a hobby someone does whenever he has the mind to work on it. This is all my own assumptions, btw. Don't take my word for it. He could be dealing with an 80 hour work week for all I know and really wants to make this work. I'm just assuming based on what I've seen.
yuno has been doing 3d rendering for a while now, i looked into it some time ago and i am willing to believe this was really just a shot in an alternate direction. while i do find it bothersome to think that he never did take his project too seriously, a major gripe for most people would be the fact that he crowd funded a "passion" project that he saw going nowhere. the patreon, the subscribestar, the itch.io, the tiers and promises, all false pretense. that's not at all a good look, but the majority will be more forgiving, i've noticed that.

Luckily(?), Yuno didn't really put out enough shit yet for me to make an accurate judgement on whether he's a milker. The whole vibe just feels so "casual" for it to feel like milking. Although, it doesn't help his case that he hasn't paused Patreon payments. If he was smart about it, at least. He would've rushed something out and make a post every 3 months but this feels like something else.

I'm honestly not sure about how many devs are milkers. I'm just usually averse to calling devs milkers. They might be, I don't know for sure. It's usually just more like a personal assumption I make than something objective. I admittedly just don't pay attention to most games that don't update often. I'm saying this after seeing tens of VNs just sputter out and go into development limbo (which is probably why I'm burnt out). For the ones I do follow, it feels like most of them are making an effort. At least half of them are even decently active on this site.

I think there a handful of devs that I've seen that just go full-blown milking. I'm not talking about the ones that start out with the ambition but whose initial enthusiasm eventually peter out (I feel like most don't know where to take the story after so long). I'm talking about "Yea, we just hired 1000 people!" then take a year to put something out, give an excuse about working with a new "something-or-other" but say they've got the hang of it now, and then still take just as much time even though there's apparently a whole-ass team working on it.

Yea, if a dev really shows passion. You really can't help but root for the game and the dev. I'm also kind of the opposite. I don't really like trying anything new. Especially if it's early dev (which is why I usually wait). 9 out of 10 times, it usually has terrible or no proofreading. A few updates come out and then ... it's abandoned.

Also, ay yo! Another fan.
i don't mean to say he's a milker either, some people in this thread seem to have a good impression of the guy and he's been consistent with 3d for a while now. i only mean to say that the majority being milkers makes this leave a bad impression on most people. at least, that's how i feel about it. i pay pretty close attention to the way devs work (i feel like many people would agree that being a creator for a living is an appealing idea so i envy them). your boy yuno got his rtx card, rendering on a whole other level right now, you'd think this would be the worst possible time for him to quit or go on hiatus but idk about the life he lives. either way though, i've followed too many devs that have been working on the same project seemingly indefinitely. on your last point, i feel like most people will refrain from trying new projects for reasons similar to your own, and for that reason, early/new developers don't see enough growth to remain committed to their project, which in turn, contributes to sudden abandonment. its a vicious cycle.
i see most developers only play the games that they're good at, can't close the story that they've been dragging on, way too uninspired
 

allanl9020142

Well-Known Member
Aug 23, 2018
1,283
2,043
i've learned something here :WeSmart:
:ROFLMAO:

you're an alien LOL. i see your point though, often times devs don't make use of what makes a sandbox good and only use it to pad out playtime and make their game seem to have more than what's really there. i do understand that it is necessary in some cases though. when it comes to omitting certain events and allowing for the freedom to engage in varied activities, in no particular order, a sandbox could come in handy for sure. it still needs to be intuitive though.
Haha, idk man. I like the feeling of "making progress" instead of reading along with a story sometimes. It's a nice change of pace. There are for sure a few devs who do sandboxes correctly. I still for the most part like BADIK's free roams. They add a touch of immersion because it feels like you're actually controlling the player. It's just that it gets really fucking tedious when you're doing multiple runs. Having to do the same shit over and over again but also keeping in mind minute choices you need to make in order to get alternate lines or maybe a scene that ultimately don't actually affect the story, makes it a real slog. Started getting tedious in Ep 7 at the HOTs party free roam. Then Ep 9 was 90% to 95% that.

i haven't gotten as far in as you have, but if the writing later on is anything like you've described, i can't say i'm too excited to get into it
Well, it's not that blatant (for the most part). It just feels like a general trend that's creeping in like he's run out of ideas on how to write dialogue for some scenes. There are VNs that are a lot worse than that. Ones that make you think the writer is somehow embarrassed to be working on an AVN and they feel the need to beat you over the head with stuff. Or almost like they just have no business writing because they have no style of their own and they have no "voice". DPC has a voice. It's just that I noticed a little bit here and there it starting to get more generic.

Honestly, I'd say just try them. Don't take my word for it. Plus, you can avoid the pain of waiting over a year for Ep 9 so it might work a little better. There's also no harm in waiting for Ep 10. We'll hopefully get it before December (knock on wood). Ep 8 was supposed to make "major changes", Interlude was nice and I liked Zoey but felt like a waste of time, Ep 9 in relation to Ep 8 felt like it did some backtracking in some parts or no real progress was made for the story. It just kind of felt like cleaning up after Ep 8 while also having to handle the Halloween Party that had been delayed for over 2 years at that point (Most people assumed that we were going to get the Halloween Party in Ep 8 so there was a lot of built-up anticipation).

i haven't played acting lessons myself so badik was my introduction to his writing. i do feel as though some of the conflict is scripted well enough, but even to the standard i hold him at, others fall short. i think the difference in how we perceive the plot is due to the timespan over which we watch it unfold. i'm not caught up. never have been, i've never waited for an update from badik and so i immediately see the resolution to the conflict that supposedly too soooo long to write that there needed to be how many ever months between updates. honestly, i feel like i'd want to be even more disappointed if i had to wait, but at the same time, i understand just having the desire for more content be satiated. i just hate getting the feeling that i'm taking a creator's work more seriously than they are themselves. melodrama is all good and well but change is to be expected when a creator learns, grows and develops their technique. its easy to say this is his style of writing, but if this has persisted for years, unchanged, could you say that he's gotten any better at this?
Acting Lessons was his first VN and it wasn't bad (except for the ending lol). You can try it but if anything, I feel like DPC was even more melodramatic in that one. You could say he's improved since then in that regard.

Oh, yea. For sure, dude. Up until Ep 9, I was actively waiting for new updates. It gives you a lot of time to think about shit that doesn't make sense or is just kind of corny. Plus, you get to see others point those things out as well. You can still probably catch up. In that regard, it might be best to just wait a little longer. Ep 10 will most likely be released within the next few months anyway. So when you think about it, it's probably better to take your time. And again, Ep 9 didn't really do much to move the story forward. It was mostly 1. Ep 8 cleanup 2. Zoey's here, guys. Yay. and 3. The Halloween Party everyone waited over 2 years for. To be honest, it was a lot on DPC's plate to deliver on all that but at the same time he kind of did it to himself.

Hmm, I can't really think of any other solo dev/dev team who's has as obsessed and passionate about their game as DPC is towards BADIK. It sounds contradictory because I know I said he seems like he's losing interest but I feel like that was only a recent thing I started thinking. For the most part, he's been fully committed to the game and took it incredibly seriously. It was only for Ep 9 that I felt like something broke, like he was kind of burnt out.

Gotten better at writing? Meh, kinda. It's at least better than Acting Lessons. For everything else: character posing, render quality, game features, soundtrack arrangement, sheer number of renders and animations, etc. Yes. You could argue that DPC chose to "level up" other aspects of VN development while writing was mostly just marginally improved upon after getting more experience.

There's an argument that it's not so much his writing that takes a long time. It's everything else that eats up the bulk of time. In which case, DPC is still to blame because he doesn't really know when to just stop, make some compromises, and release the update. Which is why I say DPC has a lot of passion. It's like on the level of some kind of "artist" who can't make compromises for his "vision". It's just that, that passion is usually seen directed towards a bunch of pedantic crap nobody asked for.

I think at the very end, once BADIK is all finished, it's going to be a pretty cool game with a lot of bells and whistles no other dev has included in one, whole project. Only that comes at expense of an ongoing story with substance.

It's like, no one who plays the final version from beginning to end is going to complain about the lacking story when it feels like a cinematic experience and there all these intricate features included. On the flipside, those who are following along will just be filled with frustration at a story that just goes in circles while the dev is more worried about shining the pebbles on the side of the road instead of the actual road.

yuno has been doing 3d rendering for a while now, i looked into it some time ago and i am willing to believe this was really just a shot in an alternate direction. while i do find it bothersome to think that he never did take his project too seriously, a major gripe for most people would be the fact that he crowd funded a "passion" project that he saw going nowhere. the patreon, the subscribestar, the itch.io, the tiers and promises, all false pretense. that's not at all a good look, but the majority will be more forgiving, i've noticed that.
Yea, I kinda wish I knew what happened there to definitively tell. Was it that from the start or did he really have the drive and was too overwhelmed to continue? For the latter, I've experienced something similar so I can sympathize. I guess only Yuno himself would know. Plus, him treating it like a hobby is just my assumption so I'd take that with a grain of salt.

i don't mean to say he's a milker either, some people in this thread seem to have a good impression of the guy and he's been consistent with 3d for a while now. i only mean to say that the majority being milkers makes this leave a bad impression on most people. at least, that's how i feel about it.
Yea, I feel that. This was essentially a first impression for (from?) him. He kinda bunked it up.

your boy yuno got his rtx card, rendering on a whole other level right now, you'd think this would be the worst possible time for him to quit or go on hiatus but idk about the life he lives.
Poss. Maybe he just couldn't handle everything else that goes into a VN. Render posing, writing, etc. Also, look at DPC. He's got a whole army of machines dedicated to rendering and it's been currently 9 months since Ep 9. Plus, Yuno had some high quality renders from the start. It's like a stupid loop. Devs say they're going to upgrade graphics cards to chug shit out faster, upgrades, then proceed to work on higher quality renders that cancel out the time that was apparently going to be saved. In most cases, taking even longer actually.

either way though, i've followed too many devs that have been working on the same project seemingly indefinitely. on your last point, i feel like most people will refrain from trying new projects for reasons similar to your own, and for that reason, early/new developers don't see enough growth to remain committed to their project, which in turn, contributes to sudden abandonment. its a vicious cycle.
i see most developers only play the games that they're good at, can't close the story that they've been dragging on, way too uninspired
True, but I feel like that's just a natural filter. Not always for sure because there are good games that get abandoned due to lack of support. But for the most part, the good ones are going to break out and gain traction. There's usually some kind of hook or incredible renders. Something that sets it apart from being one of the countless, generic ones. Self-marketing also helps a fuck ton. Just look at FreshWomen.

Also, I think there are still people who try games on first release. I think they're also kind of starved for something good because of all those games that just drag on and on with the original spark kind of faded out now.

It's definitely a vicious cycle but I feel like I'm not wrong. It kind of relates back to what you said about passion. If a dev isn't fully committed to at least make it to a certain threshold (4 complete updates or 1,000 static renders) despite not gaining traction, seems like that's the dev's problem and it was most likely never going to be finished anyway.
Also, not in all cases but most if the proofreading is shit or the game itself is shit. It pretty much stays that way. It sounds harsh but I think that's the case. Usually the ones who have gone past that initial "Early Dev" stage are good and the ones that never make it out aren't. I think my personal rule usually works. Just look at Yuno. A fuck ton of initial popularity only for a first release and now we're here...

Which is why I try to tell people about smaller creators who've got some really good stuff, have a decent amount of updates, and have the resolve to keep chugging along.
 

Riggnarock

Member
Jun 17, 2020
267
232
Okey, now i am starting to wonder what's realy going on?!
Acquinted & The Grey Dream. One of the characters there looks alot like a character here.

From what i see now from both games i'm starting to think that both games are made by the same person, with two different accounts, but the other one isnt Abandoned yet this one is.
Both also started around augustus 2022.
If the creator here could reply pretty please, for now i am kinda hoping that ya are the same person, and will continu this story once ur done with that other one. and i think the rest also hopes the same, for that means that eventualy there is still some hope that the story will continu :D

But sorry in advance if ur not the same person.
Greetings Riggnarock
 

fapioramos

Member
Jun 27, 2022
249
256
Damn. While it should come as a surprise to no one to see this game abandoned, the fact Milky City got an update one month later is really ironic. God of Porn what a twisted humor you have. :unsure:
your comment are funny but, idk what to feel about your signatures
and im not in the mood to read all of the thing above there.
 
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nitkonikic

Member
Sep 17, 2018
469
1,597
And this is why I've almost stopped even downloading games until they get 3-4 updates.
So many abandoned VNs lately, it's starting to get a bit silly.

Not to mention onslaught of AI CG ones, which have bare minimum amount of content and never see 2nd update.
A shame for this one, it did feel interesting.
 

Drkgy

Member
Jul 6, 2018
248
1,325
It was obvious that it would not end well, we told you, a problem that these games have is that because they have good renders and a good story, people let the dev do what they want and another example of that is Slim from the awakening who since 2021 has only He improved the prologue and didn't continue the story at all but his subscribers won't stop sucking his dick
 

Joshy92

Devoted Member
Mar 25, 2021
11,271
24,883
I want to give the developer the benefit of the doubt
But he hasn't said anything on patreon since may
Even just a quick post saying it's abandoned would be enough imo
It's when devs just disappear that I'm disappointed the most

Stuff like that just hurts other devs too
 

Gladheim

King in the North
Donor
Nov 3, 2020
1,853
5,076
I want to give the developer the benefit of the doubt
But he hasn't said anything on patreon since may
Even just a quick post saying it's abandoned would be enough imo
It's when devs just disappear that I'm disappointed the most

Stuff like that just hurts other devs too
and discord??
 
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Puma1978

Well-Known Member
Feb 25, 2022
1,574
1,951
Is this game confirmed by dev to be abandoned or is it just the automatic system here at f95?
 
4.30 star(s) 78 Votes