dddkingddd
Newbie
- Apr 27, 2018
- 41
- 196
- 132
i've learned something hereOh, I don't know how everyone else does it but I just highlight the part I want to reply to, right-click, then it'll give you the option to either "quote" or "reply" to the highlighted part. Choose reply.
you're an alien LOL. i see your point though, often times devs don't make use of what makes a sandbox good and only use it to pad out playtime and make their game seem to have more than what's really there. i do understand that it is necessary in some cases though. when it comes to omitting certain events and allowing for the freedom to engage in varied activities, in no particular order, a sandbox could come in handy for sure. it still needs to be intuitive though.I actually enjoy sandboxes
i can understand this appeal tbh. even though i'm of an entirely different time and origin, badik was still able to make me experience some nostalgia, just based off the visual aesthetics and the music totally carried. i haven't gotten as far in as you have, but if the writing later on is anything like you've described, i can't say i'm too excited to get into it. i haven't played acting lessons myself so badik was my introduction to his writing. i do feel as though some of the conflict is scripted well enough, but even to the standard i hold him at, others fall short. i think the difference in how we perceive the plot is due to the timespan over which we watch it unfold. i'm not caught up. never have been, i've never waited for an update from badik and so i immediately see the resolution to the conflict that supposedly too soooo long to write that there needed to be how many ever months between updates. honestly, i feel like i'd want to be even more disappointed if i had to wait, but at the same time, i understand just having the desire for more content be satiated. i just hate getting the feeling that i'm taking a creator's work more seriously than they are themselves. melodrama is all good and well but change is to be expected when a creator learns, grows and develops their technique. its easy to say this is his style of writing, but if this has persisted for years, unchanged, could you say that he's gotten any better at this?I actually had a conversation with someone else on this site and DPC's writing was briefly mentioned. Basically, DPC is a GREAT writer for self-contained scenes. "Moments", I guess. He really knows how to bring it all together with the dialogue, render posing, music, etc. It's just that in terms of character writing and overall plot, not so much. Honestly, I think one of the major reasons why BADIK is so popular is that it's so nostalgic for a lot of people who've watched American Pie, played games like Bully, and even the tried and true tropes from the late 90s to the early 2000s. (Just look at those old Disney Channel original movies and all that classic whiteboi rock stuff, man the nostalgia hits hard lol). Doesn't have to be too deep but has a certain charm to it that people just don't really see these days.
yuno has been doing 3d rendering for a while now, i looked into it some time ago and i am willing to believe this was really just a shot in an alternate direction. while i do find it bothersome to think that he never did take his project too seriously, a major gripe for most people would be the fact that he crowd funded a "passion" project that he saw going nowhere. the patreon, the subscribestar, the itch.io, the tiers and promises, all false pretense. that's not at all a good look, but the majority will be more forgiving, i've noticed that.Meh, I don't knock him for the writing so much. From what I've seen, Yuno was already well-known for his Daz renders or something (I don't really know. Literally anyone else probably does) and he just thought to make an attempt at a full-blown VN. I'm guessing he took so long because he kept the same hobby-mindset for making 3D renders. Go to work, come home, maybe work on it for an hour, maybe work it on the weekend. I can imagine all the time he wanted to put into it went into working on it. Not so much improving his skills. Honestly, that's fine. If an update suddenly comes out after 2 years or something, I'll still play it (if I'm still playing VNs at that time). It's good as a hobby for him and to make a little beer money from people who make questionable decisions with their money but as a project and potential full-time thing, it's dead in the water. I wouldn't feel guilty about it. It just kind of is what it is. It kind of goes back to judging based on a case-by-case basis. Just change the perspective on to view the project, I guess. Rather than a project someone seriously wants to make into an ongoing thing, it's more like a hobby someone does whenever he has the mind to work on it. This is all my own assumptions, btw. Don't take my word for it. He could be dealing with an 80 hour work week for all I know and really wants to make this work. I'm just assuming based on what I've seen.
i don't mean to say he's a milker either, some people in this thread seem to have a good impression of the guy and he's been consistent with 3d for a while now. i only mean to say that the majority being milkers makes this leave a bad impression on most people. at least, that's how i feel about it. i pay pretty close attention to the way devs work (i feel like many people would agree that being a creator for a living is an appealing idea so i envy them). your boy yuno got his rtx card, rendering on a whole other level right now, you'd think this would be the worst possible time for him to quit or go on hiatus but idk about the life he lives. either way though, i've followed too many devs that have been working on the same project seemingly indefinitely. on your last point, i feel like most people will refrain from trying new projects for reasons similar to your own, and for that reason, early/new developers don't see enough growth to remain committed to their project, which in turn, contributes to sudden abandonment. its a vicious cycle.Luckily(?), Yuno didn't really put out enough shit yet for me to make an accurate judgement on whether he's a milker. The whole vibe just feels so "casual" for it to feel like milking. Although, it doesn't help his case that he hasn't paused Patreon payments. If he was smart about it, at least. He would've rushed something out and make a post every 3 months but this feels like something else.
I'm honestly not sure about how many devs are milkers. I'm just usually averse to calling devs milkers. They might be, I don't know for sure. It's usually just more like a personal assumption I make than something objective. I admittedly just don't pay attention to most games that don't update often. I'm saying this after seeing tens of VNs just sputter out and go into development limbo (which is probably why I'm burnt out). For the ones I do follow, it feels like most of them are making an effort. At least half of them are even decently active on this site.
I think there a handful of devs that I've seen that just go full-blown milking. I'm not talking about the ones that start out with the ambition but whose initial enthusiasm eventually peter out (I feel like most don't know where to take the story after so long). I'm talking about "Yea, we just hired 1000 people!" then take a year to put something out, give an excuse about working with a new "something-or-other" but say they've got the hang of it now, and then still take just as much time even though there's apparently a whole-ass team working on it.
Yea, if a dev really shows passion. You really can't help but root for the game and the dev. I'm also kind of the opposite. I don't really like trying anything new. Especially if it's early dev (which is why I usually wait). 9 out of 10 times, it usually has terrible or no proofreading. A few updates come out and then ... it's abandoned.
Also, ay yo! Another fan.
i see most developers only play the games that they're good at, can't close the story that they've been dragging on, way too uninspired