There is only so much of a pile on the audience can take before it becomes overwhelming. Melissa's backstory is almost laughable at this point with how crazy it has gotten. And then in this episode we find out that
Way too much.
You could get enough drama for a climax with ONE of these events, but three, in one episode? No way!
Sorry for going back and quoting from a week-old post, but I'm catching up on like thirty pages of this thread.
But geez, no kidding. Honestly, I feel like I'm taking crazy pills here. It seems like everyone else thinks this is a totally appropriate amount of drama. But I guess everyone else lives in a soap opera or something. This has turned into an episode of Young and the Restless or something. Yeesh.
I mean, for the people arguing that "Hey, this one thing could happen. That other thing could happen. That other other thing could happen."
SURE. But what are the chances that they all happen one after the other after the other?
That's... kind of the point. That's what makes soap operas so ridiculous. Can we all believe that Brad cheated on Jessica with Tiffany? Sure. Can we believe that Jessica got really pissed about it? Yes. Can we believe that Jessica decided to try and murder Tiffany for revenge? Why not? How about Jessica cutting Tiffany's brake lines? How about Tiff surviving the resulting car crash but getting (GASP!) AMNESIA?! I mean, each of these things, on its own? Yeah, all right. Put them all together, bam, I just wrote an episode of As the World Turns.
And that's the thing. Obviously some people LIKE soap operas. Those who do? More power to ya. If Acting Lessons was always intended to be a soap opera, and if people like it that way, enjoy. But there are folks who feel like we got bait and switched here. And again, this isn't a "This sucks, I quit," post. It's a "Well, this is going a different direction than I expected, and I'm not entirely sure I like it," post.
But, and this is key, the choices have to seem like they are viable. And that's where the ending here failed, (and honestly there was a similar problem with Ana) the choice at the end just doesn't feel natural. The scenario itself came out of nowhere, it was tied to the weaker aspects of the narrative, and it leaves the players with a choice and dialog that is unnatural and unnerving. You leave the player with a choice that is difficult due to the characters involved but it's cheapened because of the contrivance needed to get there.
It's a "Rocks fall, everyone dies" moment.
No, no one is confirmed dead yet, but still. The whole reason "rocks fall, everyone dies" is pretty much universally loathed isn't so much that "everyone dies" but because it basically flies in the face of the entire development of the story and characters previous to the falling of the rocks.
Spend all that time and effort to set up the plot? Spend all that time and effort to get the audience familiar with the characters? Now throw it all away for a surprise twist that wasn't, in any way, telegraphed to the audience and that they couldn't possibly have anticipated, thus taking all that work you just put in and all that time and effort the readers/watchers invested thus far and making it all for naught.
This isn't saying you can't have bad things happen to characters. This isn't saying you can't kill off characters. But the "meat grinder" approach does nothing but render all your work and the audience's work previous to the "bloodbath" meaningless. And that's why it's so unsatisfactory to a lot of people. Excepting, I suppose, those who enjoy the - as I mentioned in a previous post - the visceral thrills of, say, characters being killed off, and the melodrama that tends to accompany it.