- Oct 25, 2016
- 568
- 1,064
PC Mega Link, added to main thread.
Also post reported and asked for additional mirrors.
Also post reported and asked for additional mirrors.
I think, think, you need to go back to the cave you left after having a certain number of children. It's been a while though so take it with a grain of salt.Can't remember where to find one of the automatic-healing items like Gaia's Sword. Anyone remember?
Just finished this update content, loved it dude! Thanks for everything!Hooray, it's out! Huge thanks to Epadder for letting me contribute like this. I hope everyone likes it!
You're welcome! I'm very happy you loved it!Just finished this update content, loved it dude! Thanks for everything!
Pretty much everything up till the Elves, which is the next big updated planned. He's also added some new matrons. Also, you can impregnate the Sphinx in this version, and make Fee happy to join your harem instead of either being forced or chaste.Can anyone estimate a percent for how much of the original's content this covers?
Before the elven update.Can anyone estimate a percent for how much of the original's content this covers?
The Fallen topia new content sure is nice! <3 Good work and thanks! Btw, from which game are the new matrons from?
Not everyone knows about this app... I've heard it mentioned a few times, but didn't look into it much.IMO there's no need to compile an android build as joiplay works so well. I don't even use android builds on my android, always prefer the pc version with joiplay.
Do you mean the latest Doomed City release? Fallen Utopia hasn't been released yet. I wrote most of the Doomed City quest, so I'm glad you liked it.The Fallen topia new content sure is nice! <3 Good work and thanks! Btw, from which game are the new matrons from?
I just mean you can tell people to use it instead of making the actual build if it takes too much time, they most likely will. The app is a far superior experience to any android native builds I've ever used (for renpy). Easy to mod, easy save porting, no install, access to on screen buttons, easy access to console for cheats and customizations, a variable list printout, and faster loads. ♂You don't have permission to view the spoiler content. Log in or register now.
Not everyone knows about this app... I've heard it mentioned a few times, but didn't look into it much.
I think the massive amount of port requests that still get thrown around shows that.
I don't mind making the port... as long as I don't have to patch it a lot... It takes about 30-40 minutes of work for the compiler to chug through all the files and make the port.
I also did compress the images a bit more aggressively for the previous port.
*shrug*
Whoops... bad logic check here, looking for less than 0 instead of just less than 1.If an enemy is left at 0 health the combat freezes. Not sure if this happens for attacks but it happened with a bleed for me.
Fixed this... the 'hold' flag wasn't actually universally implemented, some just remain on the last stage of their quest... *sigh*You can get stuck on Rheia and Nut (may be others but these are the ones I've personally ran into) if you don't have space for them. Their questlines don't have a handle for 1000 points. So it just loops you back to the hub without giving you the chance to recruit them again.
Actually it is sort of weird logic, so going to change it.Return location from combat is a bit weird. If you flee, you go to your destination but if you win you go back to your current location (at least with the middle option on). This leads to weird situations like if you're moving to coast, get attacked and beat them but then get thrown back to the main map. Having combat stop you from exploring is fine in my opinion but stopping you from moving to locations you know is not, especially when you can bypass it by fleeing.
Fair enough, well I've decreased the 'normal' combat speed timers and added an option to the 'gameplay' tab that will let you choose between an additional two speeds of 'fast' and 'skip'.The combat starts to get really slow with all the timers. Adding some kind of fast mode would be nice. I did some quick replacing to to change all the timers 0.1 instead to add a "skip" functionality.
Fixed the bugs, but Winter will probably remain sort of half-baked. I kept it in, but didn't like the original version and wasn't sure how to make it something I actually like.Summer doesn't start when you skip a week. Monster town uses standard food during winter. Winter seems a bit half baked at the moment as foods aren't destroyed and you can't really actively tell if it is winter or not.
I'll look into it... honestly the whole town section of code was due for an overhaul because it's a tangled mess I created over 2 years ago at this point. *sigh*Adding total food consumption to generated tab or having a separate consumption tab for crafting consumption/food would be nice.
Glad you like it despite the oddities.Anyway love the mod, much prefer it over twine/html.