Mod Ren'Py Adam and Gaia : THXE [R4 C] [Doomed City]

4.70 star(s) 3 Votes

How much should the current game systems be revised?

  • Combat - Lots, need combat to be so fun I would play it even without porn.

    Votes: 8 14.0%
  • Combat - Some, need a few encounters to be balanced to be great.

    Votes: 16 28.1%
  • Combat - Little, don't let the RPG mechanic get in the way of my fapping.

    Votes: 13 22.8%
  • Towns - Lots, need towns to be so complex that it's almost it's own game.

    Votes: 16 28.1%
  • Towns - Some, there should be some complexity, but not too much.

    Votes: 22 38.6%
  • Towns - Little, just make a few small improvments here and there.

    Votes: 3 5.3%
  • Bases - Lots, need bases to have much more complexity and things to manage.

    Votes: 17 29.8%
  • Bases - Some, need a few more things to have to manage.

    Votes: 16 28.1%
  • Bases - Little, just add a few small improvements.

    Votes: 7 12.3%
  • General - Only make the improvments you think need to be made.

    Votes: 32 56.1%

  • Total voters
    57
  • Poll closed .

Yamemai

Well-Known Member
Nov 1, 2017
1,027
636
Looks the A&G (the original) has been marked as complete; wonder where this mod will head.

Personally like anime-style characters better than IRL (especially for Venus *shudders*)
 

taler

Well-Known Member
Oct 5, 2017
1,606
1,232
Can anyone estimate a percent for how much of the original's content this covers?
 
Dec 10, 2019
467
242
Can anyone estimate a percent for how much of the original's content this covers?
Pretty much everything up till the Elves, which is the next big updated planned. He's also added some new matrons. Also, you can impregnate the Sphinx in this version, and make Fee happy to join your harem instead of either being forced or chaste.
 
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Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Can anyone estimate a percent for how much of the original's content this covers?
Before the elven update.

All human 'matriarch' aka matron characters quests.
One completely original matron by me.
The additional matron by Alpha Male Adam.
All monster characters quests besides 'Kadru/Anansi'.
The scenes for the weapon/armor that could be found in the game.
After battle sex scenes for Mermaids/Slime/Harpies/Dryads/Undead/Lamia.


Things missing:
All of the random resource events.
All of the original random encounters.

Changed:
The way gathering works.
The battle system.
Selectable difficulty levels.
Lepo and Fee have two different routes now (Virtuous/Corrupt) for bringing them into the harem.
Eriphia (Slime from Izanami) also has a different route, the difference isn't obvious because of plans changing during development.
The way daughter's work is different and the scenes are completely different.
Random encounters with human woman in the wild.
Random wild human women are encountered in battle and then have after victory sex scenes.

I'm probably forgetting things... :whistle:
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia Update 8

Update time.

Quick note, the mac version is now available with a MEGA link on the opening post.

Progress:
As for the next update itself, some housekeeping thing internally were done mostly.

Plans:
Otherwise I have at this point made a decision on how to go about the next few updates towards the end.

Fallen Utopia:
Will contain Hanu, Sybil (Valkyrie from Freia's quest), and the start of the Elven quest line to the middle of the Elven quest line.

The Far Coast:
Will finish the Elven quest line allowing you to complete the quest lines of every new character introduced in Fallen Utopia and The Far Coast update itself.

Resolution:
Will be the last update to provide a conclusion to the game and any additional polish that I can before I wrap my involvement with this project.

What additional polish makes it in, totally depends on how long it takes me to reach that update.

So there is the latest news on my front.

Hope everyone stays safe until next time.

Be back on the 29th with another update and the android version of Doomed City.
 

ivo12345

Member
Feb 11, 2020
163
282
The Fallen topia new content sure is nice! <3 :D Good work and thanks! Btw, from which game are the new matrons from?
 

taler

Well-Known Member
Oct 5, 2017
1,606
1,232
IMO there's no need to compile an android build as joiplay works so well. I don't even use android builds on my android, always prefer the pc version with joiplay.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
The Fallen topia new content sure is nice! <3 :D Good work and thanks! Btw, from which game are the new matrons from?
You don't have permission to view the spoiler content. Log in or register now.

IMO there's no need to compile an android build as joiplay works so well. I don't even use android builds on my android, always prefer the pc version with joiplay.
Not everyone knows about this app... I've heard it mentioned a few times, but didn't look into it much.

I think the massive amount of port requests that still get thrown around shows that. ;)

I don't mind making the port... as long as I don't have to patch it a lot... It takes about 30-40 minutes of work for the compiler to chug through all the files and make the port.

I also did compress the images a bit more aggressively for the previous port.

*shrug*

:whistle:
 
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Dec 10, 2019
467
242
The Fallen topia new content sure is nice! <3 :D Good work and thanks! Btw, from which game are the new matrons from?
Do you mean the latest Doomed City release? Fallen Utopia hasn't been released yet. I wrote most of the Doomed City quest, so I'm glad you liked it.
 

taler

Well-Known Member
Oct 5, 2017
1,606
1,232
You don't have permission to view the spoiler content. Log in or register now.



Not everyone knows about this app... I've heard it mentioned a few times, but didn't look into it much.

I think the massive amount of port requests that still get thrown around shows that. ;)

I don't mind making the port... as long as I don't have to patch it a lot... It takes about 30-40 minutes of work for the compiler to chug through all the files and make the port.

I also did compress the images a bit more aggressively for the previous port.

*shrug*

:whistle:
I just mean you can tell people to use it instead of making the actual build if it takes too much time, they most likely will. The app is a far superior experience to any android native builds I've ever used (for renpy). Easy to mod, easy save porting, no install, access to on screen buttons, easy access to console for cheats and customizations, a variable list printout, and faster loads. ‍♂
 

markusks

New Member
Feb 21, 2018
3
28
Just Finished Adam and Gaia and was stoked to know that this exists, as much i love the original game i really am more of a 2d guy when it comes to these types of games, excited to try this out.
 
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Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia Update 9

Update time, again.

Quick note, I didn't have time to build the Android version of Doomed City and will try to get it by next Friday.

For now, if you can't wait try and let me know how it works out.

Progress:
As for the next update itself, I did some more internal housekeeping for the code like last time. This time though I actually have written Hanu's quest line and sex scenes for the next update.

Plans:
Next up is to handle Sybil's quest-line and the begin moving into the start of the Elven quest line. Hopefully by the next update I'll have at least finished Sybil's writing.

For now though I am going to head off until, Feb 5th for the Android version and Feb 12th for the next progress update.

Until then, hope everyone stays safe and has a good week.

:) (y)
 

Pekpuuu

New Member
Sep 14, 2018
2
0
If an enemy is left at 0 health the combat freezes. Not sure if this happens for attacks but it happened with a bleed for me.

You can get stuck on Rheia and Nut (may be others but these are the ones I've personally ran into) if you don't have space for them. Their questlines don't have a handle for 1000 points. So it just loops you back to the hub without giving you the chance to recruit them again.

Return location from combat is a bit weird. If you flee, you go to your destination but if you win you go back to your current location (at least with the middle option on). This leads to weird situations like if you're moving to coast, get attacked and beat them but then get thrown back to the main map. Having combat stop you from exploring is fine in my opinion but stopping you from moving to locations you know is not, especially when you can bypass it by fleeing.

The combat starts to get really slow with all the timers. Adding some kind of fast mode would be nice. I did some quick replacing to to change all the timers 0.1 instead to add a "skip" functionality.

Summer doesn't start when you skip a week. Monster town uses standard food during winter. Winter seems a bit half baked at the moment as foods aren't destroyed and you can't really actively tell if it is winter or not.

Adding total food consumption to generated tab or having a separate consumption tab for crafting consumption/food would be nice.

Anyway love the mod, much prefer it over twine/html.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
If an enemy is left at 0 health the combat freezes. Not sure if this happens for attacks but it happened with a bleed for me.
Whoops... bad logic check here, looking for less than 0 instead of just less than 1. :eek:

You can get stuck on Rheia and Nut (may be others but these are the ones I've personally ran into) if you don't have space for them. Their questlines don't have a handle for 1000 points. So it just loops you back to the hub without giving you the chance to recruit them again.
Fixed this... the 'hold' flag wasn't actually universally implemented, some just remain on the last stage of their quest... *sigh*

Return location from combat is a bit weird. If you flee, you go to your destination but if you win you go back to your current location (at least with the middle option on). This leads to weird situations like if you're moving to coast, get attacked and beat them but then get thrown back to the main map. Having combat stop you from exploring is fine in my opinion but stopping you from moving to locations you know is not, especially when you can bypass it by fleeing.
Actually it is sort of weird logic, so going to change it.

Winning combat, you move on to your intended destination.

Fleeing combat, you stay at your current location unless you are on 'super easy'. Super easy you will go to your intended destination.

The combat starts to get really slow with all the timers. Adding some kind of fast mode would be nice. I did some quick replacing to to change all the timers 0.1 instead to add a "skip" functionality.
Fair enough, well I've decreased the 'normal' combat speed timers and added an option to the 'gameplay' tab that will let you choose between an additional two speeds of 'fast' and 'skip'.

Summer doesn't start when you skip a week. Monster town uses standard food during winter. Winter seems a bit half baked at the moment as foods aren't destroyed and you can't really actively tell if it is winter or not.
Fixed the bugs, but Winter will probably remain sort of half-baked. I kept it in, but didn't like the original version and wasn't sure how to make it something I actually like.

Adding total food consumption to generated tab or having a separate consumption tab for crafting consumption/food would be nice.
I'll look into it... honestly the whole town section of code was due for an overhaul because it's a tangled mess I created over 2 years ago at this point. *sigh*

Anyway love the mod, much prefer it over twine/html.
Glad you like it despite the oddities. :)(y)
 
4.70 star(s) 3 Votes