Mod Ren'Py Adam and Gaia : THXE [R4 C] [Doomed City]

4.70 star(s) 3 Votes

How much should the current game systems be revised?

  • Combat - Lots, need combat to be so fun I would play it even without porn.

    Votes: 8 14.0%
  • Combat - Some, need a few encounters to be balanced to be great.

    Votes: 16 28.1%
  • Combat - Little, don't let the RPG mechanic get in the way of my fapping.

    Votes: 13 22.8%
  • Towns - Lots, need towns to be so complex that it's almost it's own game.

    Votes: 16 28.1%
  • Towns - Some, there should be some complexity, but not too much.

    Votes: 22 38.6%
  • Towns - Little, just make a few small improvments here and there.

    Votes: 3 5.3%
  • Bases - Lots, need bases to have much more complexity and things to manage.

    Votes: 17 29.8%
  • Bases - Some, need a few more things to have to manage.

    Votes: 16 28.1%
  • Bases - Little, just add a few small improvements.

    Votes: 7 12.3%
  • General - Only make the improvments you think need to be made.

    Votes: 32 56.1%

  • Total voters
    57
  • Poll closed .

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Wait, so you insert/used this cut-in on the updated R-4? Then maybe its time to update, and have new game then,.... How bout old save from previous versions used?
No it will be in the next release, R5 A.

Old saves will be usable in the next version, but there will be some inaccuracies in information in the transfer...

Mainly I can't actually tell which Descendants belong to which mother from the R4 save, that information isn't stored anywhere and I will have to fake it when you transfer the save.

Some of the other informational statistics may be inaccurate compared to a fresh game also... but at least the saves will load.

I haven't written the conversion yet, was trying to make sure that the new backend was solid before I coded that part.
 
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Dark51

Member
Jun 5, 2019
120
35
No it will be in the next release, R5 A.

Old saves will be usable in the next version, but there will be some inaccuracies in information in the transfer...

Mainly I can't actually tell which Descendants belong to which mother from the R4 save, that information isn't stored anywhere and I will have to fake it when you transfer the save.

Some of the other informational statistics may be inaccurate compared to a fresh game also... but at least the saves will load.

I haven't written the conversion yet, was trying to make sure that the new backend was solid before I coded that part.
Oh don't mind me,i mean about the save data, i will just go start over then,okey as long as i can cheat hehe
, just keep the breeding and fertilisations animations,
make it longer is still okey for me example that reversed ovulation have 5 pics for stages right? From 1 to 5 or make it ten for wiggly wiggling sperm trying to penetrate the egg sphere is quite cute too

Or should you use webgm/mp4 fertilizations animations rather than pics? Or will it be choosable like in settings "choose fertilizations animation style" from "default image" to "video flash/webgm" versions
 

Dark51

Member
Jun 5, 2019
120
35
I have updated the cut-in.
updated_cut-in.jpg
Btw can you upload the hd/original of these so i can have it, and replace it in current R4 folder so the animations of damn reversed ovulation can be replaced with this better? Please
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia Update 40
Time for another progress report. :whistle:


Fallen Utopia Core:
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Fallen Utopia Extras
Word counts listed now.
(* means written)
(** means written and scripted)
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Other:
Insanity: 650%


Progress Since Last Update:
Fallen Utopia Writing:
Wrote and Finished: Human From Battle As a Resident and Human Encounter As a Resident (4.6k words)
Far Coast Writing: Didn't end up writing more for the Far Coast.
Coding: Integration, Feature Finalizing, and Testing continues.

Banishing descendants is an option now, although not a recommendation for a virtuous hero to do... but if you really hate the character type and don't have a colony it's there. :sneaky:

Also transferring paired descendants from Venus will also send the twin to the chosen location.

Preview:
screenshot0048.jpg screenshot0049.jpg screenshot0047.jpg screenshot0050.jpg screenshot0051.jpg screenshot0045.jpg screenshot0046.jpg screenshot0044.jpg screenshot0043.jpg


Plans:
Will just continue working one step at a time, until it's finished... which will be longer than I first expected... of course.

So it'll be done when it's done. :oops:

I'll be back on the 6th of May with the next report on my progress.

Everyone stay safe and take care until then.

:whistle:(y)
 

aspar4gus

Active Member
Mar 27, 2019
935
2,336
Huh... not sure what i did wrong but i kept mostly encountering humans instead of monster girls, does this have to be turned on in a setting or something? For example up until this point i only met slime girls and dryads (and i couldn't find their nest so i can't recruit them)... couldn't find any bee girls or cowgirls.. what's the difference between scouting and roaming? does one of them only lead to human encounters?
 

ivo12345

Member
Feb 11, 2020
163
282
Btw, I've been playing the R4 C for a while, would i be able to use my saves from it to the latest version you're making? A4/5 i guess
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Huh... not sure what i did wrong but i kept mostly encountering humans instead of monster girls, does this have to be turned on in a setting or something? For example up until this point i only met slime girls and dryads (and i couldn't find their nest so i can't recruit them)... couldn't find any bee girls or cowgirls.. what's the difference between scouting and roaming? does one of them only lead to human encounters?
In the current version, monster girl content aside from battles is very sparse. In the second version of the game there were only two encounters, one human and one cowgirl, because of the time lag between the second and third release I decided to only finish the extra human content. I ended up removing both of those encounters because I felt like most players had seen them to death by the point of the new update.

The next update has a large amount of monster girl content being added though.

The nest mechanic is replaced with the 'Monster Town' that you can create near Sphynx's Tower.

Scouting = All locations, including the quest locations for Matrons.

Roaming = All random locations, so the encounters and battles.

Btw, I've been playing the R4 C for a while, would i be able to use my saves from it to the latest version you're making? A4/5 i guess
Release 5 will support the old saves indirectly, the plan is to have a stripped down version of the current game that only functions to export the information and then when you start a new game in R5 you will get an option to import that information.

I'll have more details when I finalize all the details.

Any older versions???
I don't, but why do you need an earlier version?
 
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FirstForm

Member
Apr 8, 2020
193
131
In the current version, monster girl content aside from battles is very sparse. In the second version of the game there were only two encounters, one human and one cowgirl, because of the time lag between the second and third release I decided to only finish the extra human content. I ended up removing both of those encounters because I felt like most players had seen them to death by the point of the new update.

The next update has a large amount of monster girl content being added though.

The nest mechanic is replaced with the 'Monster Town' that you can create near Sphynx's Tower.

Scouting = All locations, including the quest locations for Matrons.

Roaming = All random locations, so the encounters and battles.


Release 5 will support the old saves indirectly, the plan is to have a stripped down version of the current game that only functions to export the information and then when you start a new game in R5 you will get an option to import that information.

I'll have more details when I finalize all the details.


I don't, but why do you need an earlier version?
well my laptop is a bit old and it's have problem with game, i mean with new renpy gl... :3
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia Update 41
A day late, but here is the current progress. ;)


Fallen Utopia Core:
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Fallen Utopia Extras
(30k words currently)

Word counts listed now.
(* means written)
(** means written and scripted)
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Other:
Insanity: 700%


Progress Since Last Update:
Fallen Utopia Writing:
Wrote and Finished: Lepo and Lilith's Descendant First Time Scenes (4.8k words)
Far Coast Writing: Two more scenes written. (4.7k words)
Coding: Integration, Feature Finalizing, and Testing continues.

Also spent a lot of time working through organizing and categorizing the various image sets I have downloaded.


Plans:
I'll keep chugging along and making progress, doing the best I can.

I'll be back on the 20th of May with the next report on my progress.

Everyone stay safe and take care until then.

:whistle:(y)
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia Update 42
As scheduled, here's the progress update. :D


Fallen Utopia Core:
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Fallen Utopia Extras
(33k words currently)

Word counts listed now.
(* means written)
(** means written and scripted)
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Other:
Insanity: 750%


Progress Since Last Update:
Fallen Utopia Writing:
Wrote and Finished: Centaur Encounter (3k words)
Far Coast Writing: One more scene written and one started. (1k words)
Coding: Integration, Feature Finalizing, and Testing continues.

Spent some time on organization, much closer to being done with that, but need to search more heavily for very specific image sets.


Plans:
As always, keep moving forward and making progress, the best I can.

I'll be back on the 3rd of June with the next report on my progress.

Everyone stay safe and take care until then.

:cool:
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia (R5) Update 43
Time for another progress report. ;)


Fallen Utopia Core:
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Fallen Utopia Extras
(35k words currently)

Word counts listed now.
(* means written)
(** means written and scripted)
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Other:
Insanity: 800%


Progress Since Last Update:
Fallen Utopia Writing:
Wrote and Finished: Centaur Encounter as Resident (2.3k words)
Far Coast Writing: Finished scene and wrote one more. (3.1k words)
Coding: Integration, Feature Finalizing, and Testing continues.


Plans:
I will be making forward progress, my current plan is to at least get the Centaur Resident Descendant and the last scenes for Celeste in 'The Far Coast' (R6) done.

I'll be back on the 17th of June with the next report on my progress.

Everyone stay safe and take care until then.

:D(y)
 

Soap141

New Member
Jul 30, 2019
8
7
This is a really good mod from what I've seen so far... However, is there a specific reason why the image sets for a girl is random every time you fuck her instead of it being consistent? (Recruiting her to live in a village to fucking her when roaming the village)
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
This is a really good mod from what I've seen so far... However, is there a specific reason why the image sets for a girl is random every time you fuck her instead of it being consistent? (Recruiting her to live in a village to fucking her when roaming the village)
In the current version, the population of towns are not tracked other than just being a stat vs the Matrons/Descendants that actually have stats tied to an individual character.

This is changed in version I am currently working on, Residents will also have some basic information kept on them as individuals instead of just stats for the town.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia (R5) Update 44
A day late, but time for the report. :oops:


Fallen Utopia Core:
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Fallen Utopia Extras
(36.5k words currently)

Word counts listed now.
(* means written)
(** means written and scripted)
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Other:
Insanity: 850%


Progress Since Last Update:
Fallen Utopia Writing:
Wrote and Finished: Centaur Resident's Descendant (1.5k words)
Far Coast Writing: Finished Celeste's section. (3.5k words since last update) (12.5k total for Celeste)
Coding: Integration, Feature Finalizing, and Testing continues.


Plans:
I will be making forward progress, hopefully I'll be able to push forward a bit faster... but who knows. I'll do my best.

I'm between writing Bovine (Cowgirls) and Shathise (Half-Devils) encounters, residents, and descendants next or just finishing the last couple human encounters.

I'll be back on the 1st of July with the next report on my progress.

Everyone stay safe and take care until then.

:cool:
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia (R5) Update 45
Alright time for a progress report.


Fallen Utopia Overview:
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Fallen Utopia Main Quest
Writing Breakdown (43k words):

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Fallen Utopia Lewd Extras
(49.3k words currently)

Word counts listed now.
(* means written)
(** means written and scripted)
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Fallen Utopia Misc Extras
(12.6k words currently):

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Other:
Insanity: 900%

Progress Since Last Update:
Fallen Utopia Writing:
Wrote and Finished: 2 Human, 3 Arachne (Spider), 3 Houlstar (Bovine) Scenes. (12.8k words)
Far Coast Writing: Resumed main elven quest writing. (1.5k words)
Coding: Integration, Feature Finalizing, and Testing continues.

Plans:
I will carry forward and do my best, trying to concentrate a bit more on the scenes I need to finish the current update.

I realized I added way more work than I thought originally... as usual. :rolleyes:

I'll be back on the 15th of July with more news, until then take care.

:cool:(y)
 

gameocontest

Newbie
Jun 27, 2019
20
4
Not sure if I missed something but I was wishing for more romance routes with hanu the monkey girl :) aside from the incest one.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Fallen Utopia (R5) Update 46
It's that time again, here's the progress report. :whistle:


Fallen Utopia Overview:
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Fallen Utopia Main Quest
Writing Breakdown (43k words):

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Fallen Utopia Lewd Extras
(56.6k words currently)

Word counts listed now.
(* means written)
(** means written and scripted)
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Fallen Utopia Misc Extras

(12.6k words currently):
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The Far Coast Main Scenarios:
(20.5k words currently)

Other:

Insanity: 950%

Progress Since Last Update:
Fallen Utopia Writing:
Wrote and Finished: 3 Bee, 2 Merfolk (7.3k words)
Far Coast Writing: None this time.
Coding: Integration, Feature Finalizing, and Testing continues.

Didn't get as much done as I hoped.

Plans:
I'll continue writing the scenes for Fallen Utopia and The Far Coast, doing the best I can.

I'll be back on the 29th of July with another progress report.

Until then take care everyone.

:)
 
4.70 star(s) 3 Votes