Mod Ren'Py Adam and Gaia : THXE [R4 C] [Doomed City]

4.70 star(s) 3 Votes

How much should the current game systems be revised?

  • Combat - Lots, need combat to be so fun I would play it even without porn.

    Votes: 8 14.0%
  • Combat - Some, need a few encounters to be balanced to be great.

    Votes: 16 28.1%
  • Combat - Little, don't let the RPG mechanic get in the way of my fapping.

    Votes: 13 22.8%
  • Towns - Lots, need towns to be so complex that it's almost it's own game.

    Votes: 16 28.1%
  • Towns - Some, there should be some complexity, but not too much.

    Votes: 22 38.6%
  • Towns - Little, just make a few small improvments here and there.

    Votes: 3 5.3%
  • Bases - Lots, need bases to have much more complexity and things to manage.

    Votes: 17 29.8%
  • Bases - Some, need a few more things to have to manage.

    Votes: 16 28.1%
  • Bases - Little, just add a few small improvements.

    Votes: 7 12.3%
  • General - Only make the improvments you think need to be made.

    Votes: 32 56.1%

  • Total voters
    57
  • Poll closed .

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
It was technically Sunday for me when I wrote it. :coldsweat:

To clarify the dates September 7th and September 8th are this Friday/Saturday, and September 14th and September 15th are next Friday/Saturday.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
If you mean to avoid random encounters totally, no... If you mean the Monster Girls available to recruit, yes (except Sphynx - that's not going to be a instant win because you surprised them point.).

If you're killing them because you never want to hit a random battle... there is an option in the next version to disable random encounters as a cheat (because you get full xp and resources) so I'd advise you to use that.

Mechanically I'm not a fan of the population system as it was implemented in the original game, I may implement something in the future to remove after battle choices because of your alignment (human/monster/neutral) and your level of virtue and corruption. I will say in the new version if you're encountering enemies that you've out leveled significantly, you won't have a fight but instantly win the battle through the power of your presence.
 

Hallucination

Member
Apr 9, 2018
249
281
If you mean to avoid random encounters totally, no... If you mean the Monster Girls available to recruit, yes (except Sphynx - that's not going to be a instant win because you surprised them point.).

If you're killing them because you never want to hit a random battle... there is an option in the next version to disable random encounters as a cheat (because you get full xp and resources) so I'd advise you to use that.

Mechanically I'm not a fan of the population system as it was implemented in the original game, I may implement something in the future to remove after battle choices because of your alignment (human/monster/neutral) and your level of virtue and corruption. I will say in the new version if you're encountering enemies that you've out leveled significantly, you won't have a fight but instantly win the battle through the power of your presence.
Always a fan of the 2koma instant win style scenes.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
I may be absent for awhile from the forums, I live in an area likely to be affected by Hurricane Florence and I unfortunately did not have the update finished last week and haven't had a lot of time to work on it this week. It may be closer to the end of next month or the beginning of next before I get it ready. Just letting you guys know whats going on, just play one of the thousands of other games/mods for now :biggrin::p
 

anubis1970

Engaged Member
Mar 1, 2018
2,139
2,411
I may be absent for awhile from the forums, I live in an area likely to be affected by Hurricane Florence and I unfortunately did not have the update finished last week and haven't had a lot of time to work on it this week. It may be closer to the end of next month or the beginning of next before I get it ready. Just letting you guys know whats going on, just play one of the thousands of other games/mods for now :biggrin::p
Good luck man.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
I'm back home and everything is fine :biggrin:, resuming work on the next update. I have decided since I already had a delay I'm just going to do what I originally intended and add the extra scenes to all recruit-able Matrons, so I'm looking at the 5th or 6th of October now for the update. :coldsweat:
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
I threw a poll up in the general forum at

I'm curious about those who might want an Android port how large your screens are, to help determine how compressed I can make the game.
I would also like to note that I have been better with compression in the upcoming release and even though I vastly increased the amount of images, the file size only increased by a couple hundred megabytes at most.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Updated OP with details about the coming update, also has images for the Monster Matrons coming in this update. It will come out Saturday unless something terrible happens in the next few days.

I'm not going to get all the extra scenes in.... all Human Matrons will have an extra scene and Bastet/Briseis have an extra scene.

That update will contain:
You don't have permission to view the spoiler content. Log in or register now.
 

ZeroKing21

Member
Aug 23, 2017
140
69
So will we still experience (the chance) hard crash in the update or will that be fixed as well? Do I need the original game to use mod?
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
@ZeroKing21 - hopefully not, this is much more polished than the original release I put out... I won't guarantee there won't be some combination of events that breaks things but I'm going to do a quick playthrough (on skip) on the look out for hard crashes before it is compiled and uploaded tomorrow.

As for the other concern, no you don't need the original game. This is a mod in the sense that it is a modification of the original, but the original game is HTML(Twine) that was played in a browser while I recreated and modified it in Ren'py(Which has a program file to run the game).

Sorry for the late reply but I actually didn't get a notification that there was a new post in the thread :frown:
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Foundation Update - Mega link is now live.
Hopefully I crushed any show stopping bugs, I played through the game with All Locations Revealed and Saved All Matrons.

If you have a bug (Including grammar/spelling mistakes) please post here and I will make one set of fixes a day (posting a mini patch), and at the end of the week I will update the current version to the fully patched version.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Can't do anything about that, source images are from Japanese games which by law have to be censored ;)
 

Strec

Active Member
Feb 20, 2018
607
390
Ok, so we replace a game with real uncensored girls by one with hentai censored ones? Why not :D

Note : I'm surprised to say that but the image transition when you move the mouse on the location is too quick, we'll lost our eyes with that :p
 

Craz

Newbie
Jun 2, 2017
23
0
Ran across this error while playing.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/towns.rpy", line 199, in script
    $ worldfunction_ConsumeActionPointsWithoutJumping(store.worldstat_ActionsLeft)
  File "game/towns.rpy", line 199, in <module>
    $ worldfunction_ConsumeActionPointsWithoutJumping(store.worldstat_ActionsLeft)
  File "game/customfunctions.rpy", line 1202, in worldfunction_ConsumeActionPointsWithoutJumping
    internalfunction_AdvanceDayWithoutJump()
  File "game/customfunctions.rpy", line 1208, in internalfunction_AdvanceDayWithoutJump
    internalfunction_AdvanceWeekWithoutJump()
  File "game/customfunctions.rpy", line 1218, in internalfunction_AdvanceWeekWithoutJump
    worldfunction_CalculateTownAndBaseResourcesProduced()
  File "game/customfunctions.rpy", line 283, in worldfunction_CalculateTownAndBaseResourcesProduced
    internalfunction_TownsDistributeFoodSupplies(store.townsystem_LocationMonsterTownPopulation, "locationlabel_MonsterTown")
  File "game/customfunctions.rpy", line 672, in internalfunction_TownsDistributeFoodSupplies
    if store.craftsystem_FoodStockpile >= townsystem_MonsterGirlWinterFoodConsumptionPerPopulation:
NameError: global name 'townsystem_MonsterGirlWinterFoodConsumptionPerPopulation' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/towns.rpy", line 199, in script
    $ worldfunction_ConsumeActionPointsWithoutJumping(store.worldstat_ActionsLeft)
  File "Z:\C Drive Backup\Downloads\Games\AdamAndGaiaTHXE-Foundation-pc\renpy\ast.py", line 861, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "Z:\C Drive Backup\Downloads\Games\AdamAndGaiaTHXE-Foundation-pc\renpy\python.py", line 1912, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/towns.rpy", line 199, in <module>
    $ worldfunction_ConsumeActionPointsWithoutJumping(store.worldstat_ActionsLeft)
  File "game/customfunctions.rpy", line 1202, in worldfunction_ConsumeActionPointsWithoutJumping
    internalfunction_AdvanceDayWithoutJump()
  File "game/customfunctions.rpy", line 1208, in internalfunction_AdvanceDayWithoutJump
    internalfunction_AdvanceWeekWithoutJump()
  File "game/customfunctions.rpy", line 1218, in internalfunction_AdvanceWeekWithoutJump
    worldfunction_CalculateTownAndBaseResourcesProduced()
  File "game/customfunctions.rpy", line 283, in worldfunction_CalculateTownAndBaseResourcesProduced
    internalfunction_TownsDistributeFoodSupplies(store.townsystem_LocationMonsterTownPopulation, "locationlabel_MonsterTown")
  File "game/customfunctions.rpy", line 672, in internalfunction_TownsDistributeFoodSupplies
    if store.craftsystem_FoodStockpile >= townsystem_MonsterGirlWinterFoodConsumptionPerPopulation:
NameError: global name 'townsystem_MonsterGirlWinterFoodConsumptionPerPopulation' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 7.0.1.291
Adam and Gaia : THXE (Turbo Hyper Extreme Edition) Foundation
Sun Oct 07 21:12:12 2018
Edit: Another one that I came across while playing.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/world.rpy", line 25, in script
    python:
  File "game/world.rpy", line 27, in <module>
    travelfunction_ExploreCurrentLocation(locationsystem_CurrentLocation)
  File "game/customfunctions.rpy", line 1318, in travelfunction_ExploreCurrentLocation
    if currenlocation == "locationlabel_Plains_Hub":
NameError: global name 'currenlocation' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/world.rpy", line 25, in script
    python:
  File "Z:\Data Backup\Documents\MEGAsync Downloads\AdamAndGaiaTHXE-Foundation-pc\renpy\ast.py", line 861, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "Z:\Data Backup\Documents\MEGAsync Downloads\AdamAndGaiaTHXE-Foundation-pc\renpy\python.py", line 1912, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/world.rpy", line 27, in <module>
    travelfunction_ExploreCurrentLocation(locationsystem_CurrentLocation)
  File "game/customfunctions.rpy", line 1318, in travelfunction_ExploreCurrentLocation
    if currenlocation == "locationlabel_Plains_Hub":
NameError: global name 'currenlocation' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 7.0.1.291
Adam and Gaia : THXE (Turbo Hyper Extreme Edition) Foundation
Sun Oct 07 21:43:48 2018
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Alright I'll have a patch up tomorrow, just to make sure nothing else needs to be fixed. All new mirrors will have fixes applied (If you don't want to fiddle with a patch file)

Thanks for reporting them (both typos in different ways ... :cryingface:)
 

Craz

Newbie
Jun 2, 2017
23
0
Found a new bug.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/matrons/izanami.rpy", line 261, in script
    if isIzanamiAlive == True:
  File "game/matrons/izanami.rpy", line 261, in <module>
    if isIzanamiAlive == True:
NameError: name 'isIzanamiAlive' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/matrons/izanami.rpy", line 261, in script
    if isIzanamiAlive == True:
  File "Z:\C Drive Backup\Downloads\Games\AdamAndGaiaTHXE-Foundation-pc\renpy\ast.py", line 1728, in execute
    if renpy.python.py_eval(condition):
  File "Z:\C Drive Backup\Downloads\Games\AdamAndGaiaTHXE-Foundation-pc\renpy\python.py", line 1943, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "Z:\C Drive Backup\Downloads\Games\AdamAndGaiaTHXE-Foundation-pc\renpy\python.py", line 1936, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/matrons/izanami.rpy", line 261, in <module>
    if isIzanamiAlive == True:
NameError: name 'isIzanamiAlive' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 7.0.1.291
Adam and Gaia : THXE (Turbo Hyper Extreme Edition) Foundation
Mon Oct 08 07:36:09 2018
 
4.70 star(s) 3 Votes