Mod Ren'Py Adam and Gaia : THXE [R4 C] [Doomed City]

4.70 star(s) 3 Votes

How much should the current game systems be revised?

  • Combat - Lots, need combat to be so fun I would play it even without porn.

    Votes: 8 14.0%
  • Combat - Some, need a few encounters to be balanced to be great.

    Votes: 16 28.1%
  • Combat - Little, don't let the RPG mechanic get in the way of my fapping.

    Votes: 13 22.8%
  • Towns - Lots, need towns to be so complex that it's almost it's own game.

    Votes: 16 28.1%
  • Towns - Some, there should be some complexity, but not too much.

    Votes: 22 38.6%
  • Towns - Little, just make a few small improvments here and there.

    Votes: 3 5.3%
  • Bases - Lots, need bases to have much more complexity and things to manage.

    Votes: 17 29.8%
  • Bases - Some, need a few more things to have to manage.

    Votes: 16 28.1%
  • Bases - Little, just add a few small improvements.

    Votes: 7 12.3%
  • General - Only make the improvments you think need to be made.

    Votes: 32 56.1%

  • Total voters
    57
  • Poll closed .

Craz

Newbie
Jun 2, 2017
23
0
I figured the count was only the matrons. In any case, if that is how it is calculated, I stand corrected.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
MEGA link now updated with latest patch.

***EDIT***

Added Mirror to MEGAUP with latest patch.
 

Craz

Newbie
Jun 2, 2017
23
0
Came across another bug.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/battle-encounters.rpy", line 66, in script
    $ fieldsTownPop += 2
  File "game/battle-encounters.rpy", line 66, in <module>
    $ fieldsTownPop += 2
NameError: name 'fieldsTownPop' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/battle-encounters.rpy", line 66, in script
    $ fieldsTownPop += 2
  File "Z:\C Drive Backup\Downloads\Games\AdamAndGaiaTHXE-Foundation-pc\renpy\ast.py", line 861, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "Z:\C Drive Backup\Downloads\Games\AdamAndGaiaTHXE-Foundation-pc\renpy\python.py", line 1912, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/battle-encounters.rpy", line 66, in <module>
    $ fieldsTownPop += 2
NameError: name 'fieldsTownPop' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 7.0.1.291
Adam and Gaia : THXE (Turbo Hyper Extreme Edition) Foundation
Fri Oct 12 10:27:16 2018
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Alright, the battle-encounters.rpy attached to the main thread fixes this issue. As always just overwrite the file in your 'game' directory.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
@darkmagician - The memory function should be working, is there a character it is not working for?

The player will only have a memory of sex scenes that aren't tied to a specific matron will gain the memories of a matron of a questline you choose to abandon (Only the sex scenes that you had seen up to that point in the quest though).

Random Encounters also are not currently added.

Not yet implemented Events that randomly trigger based on various progress points (Level of Base, Relationship level with Matron and Daughters) will be added, because the events will also cycle out of the pool of trigger-able events. Meaning eventually you will see an event you won't get stuck hitting the same event over and over.
 

Hallucination

Member
Apr 9, 2018
249
281
Nisse crashes the game.
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/world.rpy", line 113, in script
call screen screen_MountainsNavigation
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/world.rpy", line 332, in execute
screen screen_MountainsNavigation():
File "game/world.rpy", line 332, in execute
screen screen_MountainsNavigation():
File "game/world.rpy", line 334, in execute
vbox:
File "game/world.rpy", line 340, in execute
if locationsystem_DiscoveryTypeChosen == False:
File "game/world.rpy", line 350, in execute
if locationsystem_WaypointTypeChosen == True:
File "game/world.rpy", line 355, in execute
if locationsystem_DiscoveredCharacterNisse == True:
File "game/world.rpy", line 356, in execute
if nisse.characterstat_CurrentQuestStage != 20 or nisse.characterstat_CurrentQuestStage !=500:
NameError: name 'nisse' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/world.rpy", line 113, in script
call screen screen_MountainsNavigation
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\ast.py", line 1827, in execute
self.call("execute")
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\ast.py", line 1815, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\statements.py", line 179, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\exports.py", line 2724, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\display\core.py", line 2662, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\display\core.py", line 3049, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\display\core.py", line 521, in visit_all
d.visit_all(callback, seen)
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\display\core.py", line 521, in visit_all
d.visit_all(callback, seen)
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\display\core.py", line 521, in visit_all
d.visit_all(callback, seen)
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\display\screen.py", line 424, in visit_all
callback(self)
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\display\core.py", line 3049, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\display\screen.py", line 434, in per_interact
self.update()
File "C:\Users\Documents\AdamAndGaiaTHXE-Foundation\AdamAndGaiaTHXE-Foundation-pc\renpy\display\screen.py", line 619, in update
self.screen.function(**self.scope)
File "game/world.rpy", line 332, in execute
screen screen_MountainsNavigation():
File "game/world.rpy", line 332, in execute
screen screen_MountainsNavigation():
File "game/world.rpy", line 334, in execute
vbox:
File "game/world.rpy", line 340, in execute
if locationsystem_DiscoveryTypeChosen == False:
File "game/world.rpy", line 350, in execute
if locationsystem_WaypointTypeChosen == True:
File "game/world.rpy", line 355, in execute
if locationsystem_DiscoveredCharacterNisse == True:
File "game/world.rpy", line 356, in execute
if nisse.characterstat_CurrentQuestStage != 20 or nisse.characterstat_CurrentQuestStage !=500:
File "<screen language>", line 356, in <module>
NameError: name 'nisse' is not defined

Windows-8-6.2.9200
Ren'Py 7.0.1.291
Adam and Gaia : THXE (Turbo Hyper Extreme Edition) Foundation
Wed Oct 17 01:40:00 2018
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Uploaded Patch-4:
  • Has minor fixes for the random battle victory scenes (Sometimes wrong images were being displayed)
New mirrors with the patch pre-applied are coming up, just depends on my internet stability.

As a minor note, until the patches contain files other than the script files they contain all the fixes I've done since the initial release.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
FFS :mad: I hate my internet stability... I finally got a period where I didn't get a drop during upload so MEGA and MEGAUP links are now updated.
 

Elyngas

Member
Sep 19, 2017
152
55
Hey, just how far along the story is this? Because I got all available matrons, humans and monsters, and did the sphinx's riddles, she said she's going to disable the barrier at the elven sanctuary but I can't find the sanctuary myself, so I was wondering if it was implemented yet? (just the location at least :p )
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
no you've reached the end of the available content, sorry I should have thrown a 'NYI' note when you got to that point.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Hello Everyone out there, I've been busy plugging away at the next update and of course squishing bugs that slipped through my testing. While I originally did not intend to have one of the systems of the regular game... but I decided to do it anyway!

The next update will be called "Generations" and have randomly generated daughters implemented along with the other stuff I mentioned a few posts ago.

As part of updating the UI to account for this feature I went back and updated the look and hopefully increased the responsiveness of the buttons.

So here is a preview of the general UI overhaul and how it relates to the generation system with a peek at a good selection of the daughters available to Rheia.

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Mar 25, 2018
132
43
first of all, kudos for making such a fun and enjoyable game. i'm having trouble with the ancient battlefield location right now, it has a never ending loop until my energy runs out each time i go there, i disabled the random battle in my config and have all the locations enabled. did i messed something up with the settings i chose in the config?
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
@jamesyoung.criminalcase - Enable random battles to fix that, there is a fight there that isn't running because of them being disabled. I'll post a patch in a bit to make it so that you can have random battles disabled but still get into fights as part of the story.
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Alright Patch-5 is now on the first post.

It fixes/changes:
  • Story battles being disabled by the random battle cheat
  • Battle being disabled is now a notification not a small scene
  • Two small issues in Freia's quest dialogue
 

Epadder

Programmer
Game Developer
Oct 25, 2016
568
1,064
Not the most exciting thing, but I did want to mention that I also am going to have a credits screen which will have the sources of the music/vocals/character artwork for those who are curious about that stuff.

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****EDIT****
Oh yeah I also implemented that nickname feature I talked about awhile ago, it will only be in scenes post quest completion (TBI).

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4.70 star(s) 3 Votes