Adam and Gaia: Expanded is now in V0.3.1.
NOTE: This mod is incompatible with save games other modifications and has compatibility issues with save games from the base game. To use this mod, it is highly recommend that you backup your other saves and play this
in a new game.
LOG FOR V0.3.1
BUG FIXES:
- Bug with not being able to set up a cloth outpost in Sanctuary has been fixed.
- The number of Elven children now appear in the Domain. They require the same amount of food as human children.
- Nut and Nephthys (fixed) now display the number of children they have had.
- The bug where it is possible to keep obtaining Gram has been fixed. Two separate events now occur depending on whether you have obtained the sword or not.
- Grammar and syntax errors have been corrected (45% complete).
- Corrected the Radiance of Gaia bug that causes an error when used in the blessings menu in the camp if you have no children.
- The birth scene for Elentari and Este have been corrected, replacing the variable set from the ones used by human matriarchs to those used by elven ones.
- End of the week is now separated depending on whether or not your are in Sanctuary.
- The "Return" button on daughters in villages now brings the player back into the house.
- Corrected and error where the reponse to the Nambi and Rheia end of week of event cannot be refused.
- Removed the unused "BDSM" fetish entry as the "submissive" one takes its place already.
- Error with Lepo's picture not appearing in the burrow properly has been corrected.
- The amount of preservative the player has now appears in the Domain.
- Removed instances of experimenting with new daughter variations.
CHANGES:
- Each village can now support up to 10 houses, with the number of children within each house being increased to 10.
- The number of workers at each facility within the villages has also been increased.
- The player will now start with 15 energy with amount of energy available increasing by 1 each level.
- The rate at which resources come in from villages and children has been doubled.
- Outposts produce resources five times the amount they previously did.
- The yield from food, wood, and stone is now five times more.
- Option to skip the personality/quirk/fetish quizzes for daughters after having 20 children and obtaining all the father related perks.
- Monster girls born from broodmothers will be born tamed. Captured monster girls will still require a second fight.
- The Wisdom of Gaia blessing now gives 100 XP instead of 99 XP.
- The "Late Bird" perk has been renamed to "Night Shift."
- All grammar and syntax errors have been corrected. Some passages have been rewritten to better enhance the experience.
- After sending a daughter out to the wild, the player will be returned to the last place the girl was living rather than being always returned to the camp. (This change is currently bugged and has been temporarily removed.)
- The Hunter's Huts have been renamed to Hunting Lodges in the desert village.
- Relationship points gained from interacting with broodmothers and matriarchs has been increased.
- Cheat menu has been integrated into the game.
- Removed the Stone Mining from the Stats and Perks page as it was redundant.
- Addition of new perk, "Man of Iron," which is a clone of the other two perks except for iron.
- Fee's gift of energy now appears as a perk in the Stats and Perks page as, "Gift of the Fairies."
PLANNED CHANGES:
- Separate Nut and Nephthys. How this occurs has not been decided.
- Add more daughter variation into the game.
- New areas, encounters, and dwellings.
- New Broodmothers for monster girl races currently without any.
- Possibility of new matriarchs for both humans and elves.
- New blessings, skills, and perks for more content.
- Expansion of villages to include new facilities, amenities, etc.
ON HOLD:
- Finish correcting grammar and syntax.
- Re-positioned/additional buttons at the top of most pages to advance the game faster.
- Have the order of the inventory sorted from worst to best in each category instead of the order in which the items were obtained.
- Have the output of materials from outposts increase by 10 for every level the player increases. Whether this will compliment or replace the current changes has not been determined.
LINK:
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Feel free to give me suggestions for other changes that you may want to have included. The changes made to resources will be something I experiment with for a while, so please feel free to provide me feedback on that. I will also check for more bugs that need fixing in the base game as well. In the near future, I will be making a version of this that is compatible with my image replacement set for Venus just to make things consistent for those that want to use that.
P.S. I apologize for the double-post.
EDIT: Post has been updated for the V0.1.1 update. The plans for the next update will be the complete check on grammar and syntax and setting up an ordered inventory.
EDIT 2: Post has been update for V0.2. I wasn't able to finish going over all of the grammar, spelling, and syntax errors, but I managed to get through a substantial amount. Since I'm moving out of my house for the end of the semester, there won't be any major updates for the next few days.
EDIT 3: Updated to V0.2.1.
EDIT 4: Updated to V0.2.2.
EDIT 5: Updated to V0.3. I'm considering moving this over to its own thread at this point.
EDIT 6: Updated to V0.3.1.