The flirt button shouldn't appear on 3rd or 4th number of talks, instead a relationship counter is increased, and depending on your perks will all the possibility of the flirt option sooner. Flirting is never too soon. Once you've reached a high enough relationship flirting is available for that level. After you've flirted, and done so successfully, the button goes away, as you must now increase the relationship even further for the next flirt level to be reached.
The creatures met in a rutting scenario does become pregnant. They are not necessarily the offspring of a broodmother, but from a seperate array of free roaming creatures. If you choose to breed them the amount of free roaming increase, which alters world description and certain events. Capture and the creature is removed from the free world and placed in one of your monster homes. Leaving them doesn't change anything. Killing them naturally does (here, the free roam counter).
Yes, many final flirt options carry the possibility of impregnation, since they all result in vanilla sex.
Hoostevall and I just did a test run of the girls listed on wrong houses bug. It should be fixed, but may require a new save from version 1.7.2 up.
Hey
@Beornwahl, thanks for your response again!
Thanks for explaining the flirting thing! I guess it wasn't always like that in a previous version? I don't remember having to always unlock the next flirt level in one of the 1.5 versions. On this topic, are we supposed to have to unlock it 3 times then? Because after successfully unlocking the Blow option, the flirt button doesn't disappear and I am able to unlock the sex option. Just curious!
I think you may have misunderstood/I was unclear about what I meant concerning the rutting. Broodmother offspring still in the habitat (or monster home, as you called it), that are not yet obedient/tamed, can trigger the rutting scenario. It is these cases that I was talking about previously. Offspring still in the habitat living with all the other's that have either been captured or bred. When these offspring trigger the rutting scenario, if you choose to breed them their "quick notes" (the list of stats shown under their name when looking at the entire habitat in the list view) do not show them as being impregnated afterwards. Additionally, if you choose to capture them instead, you will get an exact duplicate of that creature. I haven't tested what happens when you choose to "leave them" yet.
Ah, I see, I was just curious because this was not the case in one of the 1.5 versions. I would do the vanilla sex, and then they wouldn't be impregnated until after I had sex with them again. Unless the perks weren't working properly in that version. XD
Either that, or I got really "lucky"/unlucky and it just never happened for me. Good ol' rng!
Also, any luck in testing for the skipped pregnancy thing I mentioned?
As for the new saves, if I've already made a save for v1.7.2 and was encountering this issue, will I still need to make a new save, or should I be fine?
Thanks again!