- Oct 23, 2021
- 10
- 12
I've tried v1.0 some time ago and wasn't aware of the "situation" here, and after trying v2.0 I thought this was the direction the game was heading in (and thought it was a significant improvement), but alas it turns these are sorta 2 separate games.
The controls are awful, yes, even if you can get used to them, it's still a faulty design.
It's not as hard as it is tedious and frustrating, altho it's also broken in terms of mechanics too.
For example if you stop right above or below a shaft/trap and need to kick some enemies before you can continue, then you can no longer roll (after you attack) which shouldn't be the case as now you're forced to be grabbed by the trap. This can be easily fixed by swapping S+D for CTRL or CTRL+D/S/etc. This will also help rid of the accidental rolls.
Also I dunno if it's only on my end, but I can't even seem to be able to step back/go left, so I can position better.
This is retarded if it's by design, especially how handicapped you are in terms of movements (especially when you have to crouch for the majority of some levels).
Also there's no option to move while crouched (why?) which is making some levels needlessly frustrating and some situations impossible, in short you are not failing due to skill or lack there of, but rather bcs of broken controls/gameplay mechanics.
The running kick is awesome at least until you try to use it, bcs in the majority of cases you end up grabbed eventho you timed it properly. The combat system could've been much much MUCH better, especially if the only mode wasn't "run away from a mob while trying not to get fucked (both literally and figuratively). Something like PURE ONYX or generally decent beat em up would've been much more fun.
Not to mention the exploration and additional mechanics like puzzles which the other version of the game had.
This version feels more like a step backwards and rather reminds me of the primordial very old adult side scroller games (not in a good way tho).
Maybe the Chalk battles had it's caveats too, but as a whole the game felt more engaging and offered variety.
The controls are awful, yes, even if you can get used to them, it's still a faulty design.
It's not as hard as it is tedious and frustrating, altho it's also broken in terms of mechanics too.
For example if you stop right above or below a shaft/trap and need to kick some enemies before you can continue, then you can no longer roll (after you attack) which shouldn't be the case as now you're forced to be grabbed by the trap. This can be easily fixed by swapping S+D for CTRL or CTRL+D/S/etc. This will also help rid of the accidental rolls.
Also I dunno if it's only on my end, but I can't even seem to be able to step back/go left, so I can position better.
This is retarded if it's by design, especially how handicapped you are in terms of movements (especially when you have to crouch for the majority of some levels).
Also there's no option to move while crouched (why?) which is making some levels needlessly frustrating and some situations impossible, in short you are not failing due to skill or lack there of, but rather bcs of broken controls/gameplay mechanics.
The running kick is awesome at least until you try to use it, bcs in the majority of cases you end up grabbed eventho you timed it properly. The combat system could've been much much MUCH better, especially if the only mode wasn't "run away from a mob while trying not to get fucked (both literally and figuratively). Something like PURE ONYX or generally decent beat em up would've been much more fun.
Not to mention the exploration and additional mechanics like puzzles which the other version of the game had.
This version feels more like a step backwards and rather reminds me of the primordial very old adult side scroller games (not in a good way tho).
Maybe the Chalk battles had it's caveats too, but as a whole the game felt more engaging and offered variety.