RPGM Abandoned Adventure of Sakura and Her Blind Master [v0.5] [Calibean11]

3.10 star(s) 18 Votes

malaac2025

Well-Known Member
Mar 17, 2024
1,302
1,095
249
Damn I hate this game as it's all forced.

1. The game makes you stay and watch these long ass drawn out cut scenes while the MC is a stupid bitch that just takes it
2. Mayor forced scene (awful)
3. Thug forced scene (awful)
4. bouncing tit sound effect are too damn overused it gets old really damn fast
5. no way to skip scenes you have to watch this very long slow ass drawn out forced scenes

It just makes the game drag and makes her look like a complete ditz who has no fucking brains. I hate forced game play like this where your not actually playing the game it might as just been some kinetic novel as you have no choice in the game it's all forced.

There is no game here and no game play it's just a long ass running around than to watch forced kinetic scenes. Why the hell to even make this a game in RPG it should of just been a kinetic novel like it is.
 

aiden_vici

Member
Oct 16, 2020
234
207
166
Damn I hate this game as it's all forced.

1. The game makes you stay and watch these long ass drawn out cut scenes while the MC is a stupid bitch that just takes it
2. Mayor forced scene (awful)
3. Thug forced scene (awful)
4. bouncing tit sound effect are too damn overused it gets old really damn fast
5. no way to skip scenes you have to watch this very long slow ass drawn out forced scenes

It just makes the game drag and makes her look like a complete ditz who has no fucking brains. I hate forced game play like this where your not actually playing the game it might as just been some kinetic novel as you have no choice in the game it's all forced.

There is no game here and no game play it's just a long ass running around than to watch forced kinetic scenes. Why the hell to even make this a game in RPG it should of just been a kinetic novel like it is.
Don't worry buddy, dev has given up on the game "thanks" to our complaints, we got that going for us so......yaaaaay?
 
  • Sad
Reactions: Yoru99

R4nem

Newbie
Oct 29, 2017
84
125
176
this situation reminds me of what happened to Saria's reclaimed but less chaotic.
 

slim-kr

Member
Aug 1, 2019
219
481
251
Funny you ask that because he literally just posted this last night:


Hello, it’s been a while.



After releasing my game, many people have shown interest in it. Some of them are just subscribers whom I have never personally spoken to, yet I know how much they care about my game, and I deeply appreciate it.
After the last update, I decided to pause the payment plans for my existing subscribers. I didn’t think it was right to receive money when I wasn’t providing content. That was also something I personally disliked when supporting other Patreon creators.

Let me share my journey from June of last year, when I started with V.01, to the release of V.05.
I have a full-time job, and I started this project as a side job. Initially, I was motivated by pure enjoyment, but I also had the desire to make money from it. Since I had played other games, I knew what was lacking in them, and—although it may sound arrogant—I had confidence that my game could be better than others.

The game I wanted to create can be summarized in two key aspects:
Slow Corruption and a Well-Structured Story.

First, let’s talk about Slow Corruption.
I believed that no one would want to see the heroine fall into H-scenes right from the beginning of the game. That would make things less interesting. Watching Sakura gradually become corrupted little by little makes people more impatient and eager to see what happens next. This, I thought, would be the driving force behind players' engagement with the game.

Next, a Well-Structured Story.
A well-crafted story enhances immersion and makes H-scenes even more erotic. I strongly believed that a solid narrative foundation would create a more engaging experience for the players.

I consider my project to be nearly a failure, but my belief in these principles has not changed.

After realizing that my project did not gain enough traction, I learned an important lesson:
People play my game for the H-scenes, not for the story.
I focused too much on scripting content that didn’t interest them.
There should have been a better balance between Slow Corruption and H-scenes, but I made the corruption too slow. I wanted to showcase Sakura’s relationships with each NPC through detailed storytelling, but this slow pacing caused players to feel fatigued.

If my project had gone according to plan, there would have been many more events, all unexpected yet perfectly aligned with the structure of the story.
However, the problem is that it was just too slow.
I wanted to convey detailed character expressions and emotions—things that cannot be fully captured with 2D animation—so I relied on narration to describe them. But in the end, that became a burden rather than a strength.

At one point, I even considered rewriting the entire script into a more concise version…
But this project has come too far for that now.

Let me briefly talk about my personal life.
I recently broke up with my girlfriend, and I’ve been struggling a lot at work due to conflicts with my superior.
Not only has this project been challenging, but I’ve also had many personal difficulties, to the point where I’ve been visiting the hospital regularly. I’m slowly regaining stability now, but for the past three to four months, I’ve been in a very difficult place mentally.

To release a one-hour update for my project, I dedicated three to four hours a day and up to seven hours on weekends.
(Of course, this is also because my game has a lot of scripts.)
I simply didn’t have the time, and more importantly, the combination of personal struggles and harsh criticism drained my motivation.

If I were to create a new game, I would aim for a faster-paced story, fewer scripts, and compensate for shorter playtime with RPG elements.
Additionally, I would like to use a newer and simpler game engine.
I believe that with this approach, both my subscribers and I could be satisfied with the result.
For the story concept, I’m thinking of making a game about a couple who gets lost and ends up stranded on a rural cow farm.

Thank you, dear subscribers.
The mere fact that you were willing to spend money on my content truly moved me.
I also greatly enjoyed discussing the game with you.
The conversations we had while you immersed yourselves in Sakura’s journey reminded me of my childhood—when I used to talk with my friends about fairy tales or game stories with pure excitement.

Through this experience, I was able to discover the joy of being a novelist or a filmmaker—a dream I’ve always had—by sharing my game with you.
I won’t say that I’ll never return. I will definitely come back.

Thank you!
The problem was more with the engine + you need to have a mix of scene, story and gameplay, every singular great slow corruption game focus on the gradation of the scenes and the feelings of the FMC. The story doesn't have to be deep, nor the characters for it to work. It will be slow enough if you work towards a story and engine that interracts with the player and makes it fluid. If it feels like reading a book the product is already not doing it's job.
 
  • Like
Reactions: Angelcrush

MentallyDull

Newbie
Jun 24, 2020
41
30
173
god i like the art in this game but playing through it would take me all year and my hand will hurt from manually pushing through the text. that aside from the fact that this is my least favorite version of rpgm for games. hope the devs next game is actually forward progress
 
  • Like
Reactions: Angelcrush

Angelcrush

Member
Nov 11, 2020
321
401
187
god i like the art in this game but playing through it would take me all year and my hand will hurt from manually pushing through the text. that aside from the fact that this is my least favorite version of rpgm for games. hope the devs next game is actually forward progress
doesn't look like it willl get much better in the next attempt, since the dev seems to have taken away some weird lessons from the critiques here. He seems to think that introducing all the characters and making a slow corruption is what people don't like. Instead of looking at the obvious gameplay/pacing problems people were upset about. (I don't think he playtested a single time)
Oh well... it remains to be seen or maybe not.
 

Fakecrash

Member
May 26, 2017
300
597
282
fuuuuuuck i hate when a game looks nice and i save it for later until the content grows and the just gets abandoned it happens so many times :HideThePain:
 
  • Like
Reactions: Nykus

ehendu

Member
Feb 19, 2019
379
716
250
lmao
v0.01 ????
yeah. gotta milk them dry on patreon and then abandon the project. gg
get it like 50% done first will ya
Why'd you give them ideas? xD

Yes, I'm aware v0.5 doesn't mean 50% done. But between the current status, version number, and the first post on this it was too funny a combination.
 

Blvdy

Newbie
Aug 15, 2022
30
16
122
A shame really, story was good, game was good, characters, scenes as well, all the creator had to do was trim the really long story here and there since it really gets too long in-between H-scenes. Hope if the creator abandoned due to some IRL struggles is well and one day may he comeback to the game as it was on a great path so far
 
  • Like
Reactions: Jaja2916

djdjdj182

Newbie
Aug 1, 2020
48
244
51
A shame really, story was good, game was good, characters, scenes as well, all the creator had to do was trim the really long story here and there since it really gets too long in-between H-scenes. Hope if the creator abandoned due to some IRL struggles is well and one day may he comeback to the game as it was on a great path so far


Thank you for the kind words.


To be honest, I also had some IRL issues.
I went through a breakup, and there were problems with work too.
A lot of people (myself included) think making a game won’t take much time before actually trying it, but that’s just not true. Up until releasing V.05, I was spending an average of 2–3 hours a day on game development—while also working a regular job.


I actually wanted to trim this game down, just like you suggested.


Sure, some of the criticism has been harsh, but a lot of it was fair too.
I knew what the problems were and wanted to fix them.
But by the time I realized it, much of the game was already developed, and it was too late to turn back.


So I decided to just keep the overall vibe of the game. Sadly, that choice only brought me even more criticism.


I really wanted to build the characters’ stories more carefully and create twists along the way. But I think the story ended up being too long.


Still, I genuinely enjoy writing. I love creating stories.


If I make another game someday, I’d want it to have a fresh concept, use a different engine, and move at a faster pace. I’ve already thought of a few concepts for that new game.


I don’t want to give up. Thank you again for the warm comment. From time to time, I come back to this thread when I think about it.
 
3.10 star(s) 18 Votes