billyjoebobmartin
Active Member
- Dec 8, 2020
- 810
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true, but imo i would think battle formations would make things easier overall. and add some interesting battles to the smarter enemies. also i'd really rather not have the third highest HP character get 2 hit by mobs first turn... and can you really say it doesn't have any combat focus when you keep making super bosses! (and we keep asking for more!)Fun fact, that's how the prototype worked, similar to Darkest Dungeon. I opted to streamline and simplify it instead so I pivoted to the current Octopath-like battle system (because, contrary to what some might think or say, combat isn't the focus of the game)![]()
bug report
darkness' bolster skill on it's second upgrade only applied 2 turns (and the mark effect 1 turn) despite the combo count used being +5. oddly enough it only bugged like that at the second upgrade, at the third upgrade it applied the way it should. the upgrades i used was vanguard and rally charge or whatever it's name was. the 80% bad stat/debuff immunity one. could've been a one off bug though, i was having major lag during that fight in particular. *shrug*
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