- Sep 30, 2020
- 29
- 8
hello, great comment, and I completely agree, I’m already making improvements)"I've tried playing but unfortunately had to give up. The idea of the Mimic monster is very good, and if the game continues to develop, I think it will be successful.
I see that the developer is on this forum, so I'll say what I think you should improve.
+ In the intro, there's no button to speed up the text flying in from the bottom.
+ The 'Exit' button is confusing. If you're in the shop, the 'Exit' button means to go back to the castle, but in the castle itself, the 'Exit' button means to go to the main menu. Add here: 'Are you sure you want to exit the game? Yes./No.'
+ The save game system needs to be improved, but you probably already know that.
+ You shouldn't present the game mechanics this way. First, the screen with all instructions is unreadable because the background is transparent. Second, there's too much of it. You've made a literal 'wall of text' which nobody likes. Instead, add game mechanics gradually, one at a time. For example, in the first mission, you get the task to rape four girls (only that), on the way to the town there will only be three types of girls moving, each will have its animation and there will be no enemies. In the second mission add the first enemies from whom you will have to run away. In the third mission give our hero the ability to fight enemies, etc.
+ Gradually add new girls and new enemies.
+ You can add a strategic element to the game. Each character Mimic can transform into will fight better with a different kind of enemy. Mimic taking the form of a wooden box will be very fast, hard to hit but will deal small damage. Ideal for fighting a weak opponent or chasing defenseless girls. Mimic in the form of a wooden toilet will be slow but very resistant to enemy blows, etc. Of course, in each form, Mimic will be able to set traps, after all, it's a Mimic.
+ In the second mission in the current version add a big arrow pointing to the bar. I personally had the luck that a wooden toilet, which was placed literally at the entrance to the bar, so I didn't see it.
+ You need to change the form in which text appears. Slow appearance of text from left to right, letter by letter is good only in dialogues. Everywhere else it's already annoying.
+ In the bar itself, I don't know what to do at the moment. I collect all the trash and at some point, the game ends and I don't know what I did wrong. You definitely need to change the navigation of walking from the ground floor to the first floor, it's not intuitive. The first time I approached the mission in the bar, I didn't even notice that there was a first floor because half of that floor is hidden behind interface elements. Some trash appears literally behind tables and when a customer is sitting it's hard to notice.
I don't know if there's anything to improve later, because as I mentioned I can't get past the bar mission and I don't know why."
I’ve currently re-uploaded a version with corrections to itch.io, there are a lot of useful ideas here, I’ll definitely do it)