Collection Video Affect3D - miro Collection [2025-12-17] [Affect3D/affect3d_miro/affect3dx/miro]

4.60 star(s) 5 Votes

Someguy88

Newbie
Dec 18, 2018
23
24
257
This situation is very stupid. First he announced 5 episode movies with 5 minutes each, then he changed his mind, because first episode turned out to be boring, because of only blowjob scene, then he decided to take extra 2 months to improve first episode increasing length to 15 minutes that includes 5 scenes instead of 1 blowjob, then he announced on short 31 a blowjob scene and made a vote with different girls including worst looking girl from short 35 that no one saw, then girl Olivia won, but she looks like Aveline or even hotter and did Lyra instead, because Olivia scene looked hotter than Aveline from movie. All that just to make same boring blowjob vid, but 12 minutes longer with more story instead of sex. This guy has best AI visuals but his content is total garbage overall(
 

Tupok

Newbie
Sep 6, 2025
95
206
84
Thank you for sharing it. It really is quite low effort, and bad results. Sloppy work like this is what turns most people off on AI generated content. I have seen better from other content creators who are working at an experimental phase.
The thing is. This isn't low effort. Ai is just shit still. Trying to make things better than what a human can do doesn't really work yet.
 

akolitee

Newbie
Jun 15, 2022
26
69
79
The uncunny valley effect on this AI trash is absolutely charming)))
Still wonder how person who was able to create masterpiece G4E finally came to THAT?
Answer is simple-simps and supporters who continue provide him positive feedback and MONEY lol
 
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xxxDreamZzz

Member
Oct 29, 2022
195
339
214
Thank you for sharing it. It really is quite low effort, and bad results. Sloppy work like this is what turns most people off on AI generated content. I have seen better from other content creators who are working at an experimental phase.
Yepp. This is the kind of stuff that gives all AI a bad name. Because news to the antis... there's some promising stuff out there now and it's only going to get better with the new generative models and control. The one thing that is slowing everything down though is that everything is trying to be ultra-realistic, instead of ultra-creative.
 

thomasz69

New Member
Jun 21, 2018
7
45
93
The funny thing about all of this is that generating AI clips is actually quite labor intense, since you need to spend hours refining prompts in order to minimize the random AI shit that goes on. And considering that he had a lot of characters in certain shots and the faces didn't seem too off, he likely spend hours imprinting each generation. Even with beefy setups each generation will take a lot of time, and 9/10 are probably scrap. So he likely spend dozens if not hundreds of hours on this crap (active hours, not even counting the rendering time on his setup), instead of putting his Ceren & Co skins into Blender and using his time to make proper porn and animations. He already has the perfect skins, he just needs to improve his animations. Not to mention that he could easily feed his custom skins into prompts in order to at least give us Cerene, Lanessa & Co. in his AI nonsense. But no, we get some random AI bimbo numero 351. He obviously did the labor to craft proper Loras, but from a character nobody asked for.

This short AI movie isn't bad per se, don't get me wrong, but compared to his previous high quality hand-made 3D porn it's sadly utter garbage. In comparison. Why a guy that can actually do it properly feels the need to downgrade his own work by relying on AI Is beyond me.

This guy completely lost the plot.

To sum up Miros journey of the last 6 years:

1761033294818.png
 
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thomasz69

New Member
Jun 21, 2018
7
45
93
Yepp. This is the kind of stuff that gives all AI a bad name. Because news to the antis... there's some promising stuff out there now and it's only going to get better with the new generative models and control. The one thing that is slowing everything down though is that everything is trying to be ultra-realistic, instead of ultra-creative.
The way tech is advancing right now, stuff like Sora or Veo will be able to generate real movies in probably 3-4 years, give it 2-3 more and the open source tech will have catched up. That's the point when you can start using this stuff as a reputable animator, but right now its just too early and Miro would be better off sticking to good old manual labor.
 
Jun 6, 2017
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366
The funny thing about all of this is that generating AI clips is actually quite labor intense, since you need to spend hours refining prompts in order to minimize the random AI shit that goes on. And considering that he had a lot of characters in certain shots and the faces didn't seem too off, he likely spend hours imprinting each generation. Even with beefy setups each generation will take a lot of time, and 9/10 are probably scrap. So he likely spend dozens if not hundreds of hours on this crap (active hours, not even counting the rendering time on his setup), instead of putting his Ceren & Co skins into Blender and using his time to make proper porn and animations. He already has the perfect skins, he just needs to improve his animations. Not to mention that he could easily feed his custom skins into prompts in order to at least give us Cerene, Lanessa & Co. in his AI nonsense. But no, we get some random AI bimbo numero 351. He obviously did the labor to craft proper Loras, but from a character nobody asked for.

This short AI movie isn't bad per se, don't get me wrong, but compared to his previous high quality hand-made 3D porn it's sadly utter garbage. In comparison. Why a guy that can actually do it properly feels the need to downgrade his own work by relying on AI Is beyond me.

This guy completely lost the plot.

To sum up Miros journey of the last 6 years:

View attachment 5362065
I've been trying to make this point to him for years since he started doing AI stuff. He doesn't care the tech is slop now. He thinks it's better to be a "director" for AI hallucinations than have to do all that manual work in 3d. Let me quote him from a reply to my comment on Aveline Ep1:
" but yeah I'll happily trade some AI jankiness for the dozens of advantages you get... 3D is like operating a puppet by hand, AI is like directing an actor, but with the ability to override any specific aspect you want, but it thinks for itself for the most part so you don't have to do silly stuff like taking days to setup hair sim that ends up looking far inferior... I think you get what I'm saying"

Combined with previous comments about how he always wanted to get to do something that looks realistic, I think there is no way he is ever coming back to 3d. I've tried over the years with no success to point out to him that having a somewhat photorealistic AI character that doesn't interact well with the environment/other characters and suddenly is afflicted by consistency issues is WAY less realistic than his stylized 3d style.

The dude is literally the AI equivalent of a NFT BRO. He believes it's the key to the future and it will become perfect someday and he'd rather do this than actually work on 3d stuff. Also the tons of people giving absolutely no pushback to current shit quality on AI stuff and continually praising all the trash he puts out are definitely helping him along.
 

Vaako21

New Member
Oct 7, 2018
6
20
108
I've been trying to make this point to him for years since he started doing AI stuff. He doesn't care the tech is slop now. He thinks it's better to be a "director" for AI hallucinations than have to do all that manual work in 3d. Let me quote him from a reply to my comment on Aveline Ep1:
" but yeah I'll happily trade some AI jankiness for the dozens of advantages you get... 3D is like operating a puppet by hand, AI is like directing an actor, but with the ability to override any specific aspect you want, but it thinks for itself for the most part so you don't have to do silly stuff like taking days to setup hair sim that ends up looking far inferior... I think you get what I'm saying"

Combined with previous comments about how he always wanted to get to do something that looks realistic, I think there is no way he is ever coming back to 3d. I've tried over the years with no success to point out to him that having a somewhat photorealistic AI character that doesn't interact well with the environment/other characters and suddenly is afflicted by consistency issues is WAY less realistic than his stylized 3d style.

The dude is literally the AI equivalent of a NFT BRO. He believes it's the key to the future and it will become perfect someday and he'd rather do this than actually work on 3d stuff. Also the tons of people giving absolutely no pushback to current shit quality on AI stuff and continually praising all the trash he puts out are definitely helping him along.
Well if you do animation work to such high quality like he, you will sit before the pc and do mind numbing repeative tasks for months for little gain. Using AI is easier and 99% less time consuming and with a little luck the results are almost similar to something you would have dedicated years of your life to if you did the same manual. Also add to that health issues which can arise from this much repeative work before a pc wrist/neck pain and many other issues.
 
Jun 6, 2017
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Well if you do animation work to such high quality like he, you will sit before the pc and do mind numbing repeative tasks for months for little gain. Using AI is easier and 99% less time consuming and with a little luck the results are almost similar to something you would have dedicated years of your life to if you did the same manual. Also add to that health issues which can arise from this much repeative work before a pc wrist/neck pain and many other issues.
Using "AI" still requires a lot of work. As pointed above, since it's not a deterministic process, you basically have to constantly look at the output, toss what is bad, refine the prompt, and then repeat. And you do that for each segment, and if you payed attention the Aveline's quest it is heavily segmented into small parts. Because the LLM likes to hallucinate the longer the shot the greater the chance it will fuck up somewhere down the line and you have to chuck the whole thing.

It's still a shit ton of time spent in front of a PC, but instead of doing actual work, you check the AI's work.

Also Miro never used this argument when advocating for AI. He consistently states that AI is better because realism... and then delivers the usual slop + hallucinations.
 

Vaako21

New Member
Oct 7, 2018
6
20
108
Using "AI" still requires a lot of work. As pointed above, since it's not a deterministic process, you basically have to constantly look at the output, toss what is bad, refine the prompt, and then repeat. And you do that for each segment, and if you payed attention the Aveline's quest it is heavily segmented into small parts. Because the LLM likes to hallucinate the longer the shot the greater the chance it will fuck up somewhere down the line and you have to chuck the whole thing.

It's still a shit ton of time spent in front of a PC, but instead of doing actual work, you check the AI's work.

Also Miro never used this argument when advocating for AI. He consistently states that AI is better because realism... and then delivers the usual slop + hallucinations.
Yeah but the workflow is different, if you ever worked with an app where you cant macro/streamline repeative tasks its hell having to do that manual for 10hours everyday. Thats like writing off an excel table which is 100pages long by hand because your printer doesnt work.
 
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xxxDreamZzz

Member
Oct 29, 2022
195
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214
I absolutely understand where Miro is coming from and what he's trying to do. The promise of some day being able to take your character and use AI as a better tool for animations is closer than Blender/Maya advancing their tech to take the pain away from animating by hand.

Miro mentioned hair, but just the physics of walking 10 meters will take a couple of days of knob twisting, keyframing, physics and kinetics with the rig, morphing, lighting, gravity and fluid dynamics -> then the 5 hour render for 20 seconds, to find out that it glitches in places you didn't even change.

Traditional animation is for autists and sadomasochists, and it is the fault of the software developers. You can't make anything worth while without at least 6 months to a year of training. Whereas AI gen, you at least get something decent out. Maybe not exactly to your high standards of detail... but often the mistakes are also kinda hot and a starting point at least. You can't say the same EVER with tradition Blender/Maya animations.
 

rjlee

Newbie
Jul 19, 2021
69
310
110
I absolutely understand where Miro is coming from and what he's trying to do. The promise of some day being able to take your character and use AI as a better tool for animations is closer than Blender/Maya advancing their tech to take the pain away from animating by hand.

Miro mentioned hair, but just the physics of walking 10 meters will take a couple of days of knob twisting, keyframing, physics and kinetics with the rig, morphing, lighting, gravity and fluid dynamics -> then the 5 hour render for 20 seconds, to find out that it glitches in places you didn't even change.

Traditional animation is for autists and sadomasochists, and it is the fault of the software developers. You can't make anything worth while without at least 6 months to a year of training. Whereas AI gen, you at least get something decent out. Maybe not exactly to your high standards of detail... but often the mistakes are also kinda hot and a starting point at least. You can't say the same EVER with tradition Blender/Maya animations.
I was all set to hate on Miro. He's STILL pulling the same shit he used to do when he fucked over all his paying followers with his abandonment of the Cerene sequels...all kinds of delays, dumb excuses, whack random decisions, all just to delay delay delay....he's doing that shit now with his AI venture.

HOWEVER.

I kinda agree with you on the point abt traditional 3d animation. I've seen and read about how difficult it is to use Blender, and IIRC Miro was using Daz to animate his first movies, which apparently only sadomasochists would embark on and is way worse than even Blender in terms of tediousness and difficulty.

I can see why he would burn out, although it doesnt excuse the MONTHS and YEARS of lying and deceiving his faithful followers.

And unlike others here, i was actually impressed with Aveline. It couldnt have been easy to string together the hundreds of obvious 4 second clips to make a coherent 15 minute movie. And unlike so many other creators who ruin their work by using the obese rhinos and hippos for their models, Miro sticks to gorgeous models and what every normal red blooded American wants to see - models that are actually slim, sexy, huge boobs on a normal sized ass and legs.

I'm curious if anyone in this thread can give a thorough breakdown of the kinds of gear you need to do what Miro did with Aveline, the AI software/tools involved, the time commitment, learning curve, etc etc.

Like could any rando put together a pricey but still reasonable computer setup to do what he did locally? Core I7, upcoming RTX 5070 TI Super with a reported 24GB of VRAM, 64GB of DRAM, multiple NVME and SSD for storage, etc....

Ive wanted to do a sci fi movie for awhile now but could never afford anything and didnt have the free time to learn before. I'm talking about a solo Samus like character all alone on a giant spaceship who encounters a shapeshifting alien...with all sorts of craziness happening afterwards lol. Imagine a full 1 hour movie using AI but it seems like that technology is still many years away :(
 
Dec 7, 2019
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I absolutely understand where Miro is coming from and what he's trying to do. The promise of some day being able to take your character and use AI as a better tool for animations is closer than Blender/Maya advancing their tech to take the pain away from animating by hand.

Miro mentioned hair, but just the physics of walking 10 meters will take a couple of days of knob twisting, keyframing, physics and kinetics with the rig, morphing, lighting, gravity and fluid dynamics -> then the 5 hour render for 20 seconds, to find out that it glitches in places you didn't even change.

Traditional animation is for autists and sadomasochists, and it is the fault of the software developers. You can't make anything worth while without at least 6 months to a year of training. Whereas AI gen, you at least get something decent out. Maybe not exactly to your high standards of detail... but often the mistakes are also kinda hot and a starting point at least. You can't say the same EVER with tradition Blender/Maya animations.
I agree that for what it is, it is not terrible. I just wish it wasn't what it is but that it was something else. It has the problems we will run into for the time being with what AI can do and what it cannot do. It does not remember a character, their face, their hair, their physical features - none of it. Technically you'd have to describe for literally every single frame and that gets you nowhere. Not even the best LORAs can guarantee you the same character every time, which imho is deadly for longer films. The same goes for the environments. Then there is the obvious lack of control over what the characters actually do because you are not positioning them yourself. And then there are miro-specific issues such as the insistence on a medieval setting and ridiculously oversized dicks that boldly venture out of the territory of the erotic and bungle right into the territory of the laughable.

Long story short: This is a 17-minute AI video that is probably as good as it gets today. But 17-minute AI videos can not be very good yet. And no amount of time thrown at what I expect is some setup of ComfyUI will fix that.

Edit: But I also agree with rjlee: at least it's two hot chicks with nice tits going at and not some grotesque beast or video game character with tragically absurd proportions.
 
4.60 star(s) 5 Votes