Jstarndmpserby
Member
- Jul 6, 2017
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Thank you for your sacrifice.
As for the “video” I already called the CDC, its aids.
Thank you for your sacrifice.
It's worse than vanilla G4E. A video that came out over a decade ago is still 18-quintillion times better and more fapable than this fucking 15 DOLLAR beep-boop, "computer, make me a porn, plz" afterbirth.Bloodlust died for this dogshit...
that was a long video for such short amount of futa and nude time
The thing is. This isn't low effort. Ai is just shit still. Trying to make things better than what a human can do doesn't really work yet.Thank you for sharing it. It really is quite low effort, and bad results. Sloppy work like this is what turns most people off on AI generated content. I have seen better from other content creators who are working at an experimental phase.
The best stuff i've seen so far is stickyspoodge but I assume there is some actual human effort in there tooThe thing is. This isn't low effort. Ai is just shit still. Trying to make things better than what a human can do doesn't really work yet.
Dead since 2021.is the bloodlust threesome episode completely dead now?
Yepp. This is the kind of stuff that gives all AI a bad name. Because news to the antis... there's some promising stuff out there now and it's only going to get better with the new generative models and control. The one thing that is slowing everything down though is that everything is trying to be ultra-realistic, instead of ultra-creative.Thank you for sharing it. It really is quite low effort, and bad results. Sloppy work like this is what turns most people off on AI generated content. I have seen better from other content creators who are working at an experimental phase.
The way tech is advancing right now, stuff like Sora or Veo will be able to generate real movies in probably 3-4 years, give it 2-3 more and the open source tech will have catched up. That's the point when you can start using this stuff as a reputable animator, but right now its just too early and Miro would be better off sticking to good old manual labor.Yepp. This is the kind of stuff that gives all AI a bad name. Because news to the antis... there's some promising stuff out there now and it's only going to get better with the new generative models and control. The one thing that is slowing everything down though is that everything is trying to be ultra-realistic, instead of ultra-creative.
I've been trying to make this point to him for years since he started doing AI stuff. He doesn't care the tech is slop now. He thinks it's better to be a "director" for AI hallucinations than have to do all that manual work in 3d. Let me quote him from a reply to my comment on Aveline Ep1:The funny thing about all of this is that generating AI clips is actually quite labor intense, since you need to spend hours refining prompts in order to minimize the random AI shit that goes on. And considering that he had a lot of characters in certain shots and the faces didn't seem too off, he likely spend hours imprinting each generation. Even with beefy setups each generation will take a lot of time, and 9/10 are probably scrap. So he likely spend dozens if not hundreds of hours on this crap (active hours, not even counting the rendering time on his setup), instead of putting his Ceren & Co skins into Blender and using his time to make proper porn and animations. He already has the perfect skins, he just needs to improve his animations. Not to mention that he could easily feed his custom skins into prompts in order to at least give us Cerene, Lanessa & Co. in his AI nonsense. But no, we get some random AI bimbo numero 351. He obviously did the labor to craft proper Loras, but from a character nobody asked for.
This short AI movie isn't bad per se, don't get me wrong, but compared to his previous high quality hand-made 3D porn it's sadly utter garbage. In comparison. Why a guy that can actually do it properly feels the need to downgrade his own work by relying on AI Is beyond me.
This guy completely lost the plot.
To sum up Miros journey of the last 6 years:
View attachment 5362065
Well if you do animation work to such high quality like he, you will sit before the pc and do mind numbing repeative tasks for months for little gain. Using AI is easier and 99% less time consuming and with a little luck the results are almost similar to something you would have dedicated years of your life to if you did the same manual. Also add to that health issues which can arise from this much repeative work before a pc wrist/neck pain and many other issues.I've been trying to make this point to him for years since he started doing AI stuff. He doesn't care the tech is slop now. He thinks it's better to be a "director" for AI hallucinations than have to do all that manual work in 3d. Let me quote him from a reply to my comment on Aveline Ep1:
" but yeah I'll happily trade some AI jankiness for the dozens of advantages you get... 3D is like operating a puppet by hand, AI is like directing an actor, but with the ability to override any specific aspect you want, but it thinks for itself for the most part so you don't have to do silly stuff like taking days to setup hair sim that ends up looking far inferior... I think you get what I'm saying"
Combined with previous comments about how he always wanted to get to do something that looks realistic, I think there is no way he is ever coming back to 3d. I've tried over the years with no success to point out to him that having a somewhat photorealistic AI character that doesn't interact well with the environment/other characters and suddenly is afflicted by consistency issues is WAY less realistic than his stylized 3d style.
The dude is literally the AI equivalent of a NFT BRO. He believes it's the key to the future and it will become perfect someday and he'd rather do this than actually work on 3d stuff. Also the tons of people giving absolutely no pushback to current shit quality on AI stuff and continually praising all the trash he puts out are definitely helping him along.
Using "AI" still requires a lot of work. As pointed above, since it's not a deterministic process, you basically have to constantly look at the output, toss what is bad, refine the prompt, and then repeat. And you do that for each segment, and if you payed attention the Aveline's quest it is heavily segmented into small parts. Because the LLM likes to hallucinate the longer the shot the greater the chance it will fuck up somewhere down the line and you have to chuck the whole thing.Well if you do animation work to such high quality like he, you will sit before the pc and do mind numbing repeative tasks for months for little gain. Using AI is easier and 99% less time consuming and with a little luck the results are almost similar to something you would have dedicated years of your life to if you did the same manual. Also add to that health issues which can arise from this much repeative work before a pc wrist/neck pain and many other issues.
Yeah but the workflow is different, if you ever worked with an app where you cant macro/streamline repeative tasks its hell having to do that manual for 10hours everyday. Thats like writing off an excel table which is 100pages long by hand because your printer doesnt work.Using "AI" still requires a lot of work. As pointed above, since it's not a deterministic process, you basically have to constantly look at the output, toss what is bad, refine the prompt, and then repeat. And you do that for each segment, and if you payed attention the Aveline's quest it is heavily segmented into small parts. Because the LLM likes to hallucinate the longer the shot the greater the chance it will fuck up somewhere down the line and you have to chuck the whole thing.
It's still a shit ton of time spent in front of a PC, but instead of doing actual work, you check the AI's work.
Also Miro never used this argument when advocating for AI. He consistently states that AI is better because realism... and then delivers the usual slop + hallucinations.
I was all set to hate on Miro. He's STILL pulling the same shit he used to do when he fucked over all his paying followers with his abandonment of the Cerene sequels...all kinds of delays, dumb excuses, whack random decisions, all just to delay delay delay....he's doing that shit now with his AI venture.I absolutely understand where Miro is coming from and what he's trying to do. The promise of some day being able to take your character and use AI as a better tool for animations is closer than Blender/Maya advancing their tech to take the pain away from animating by hand.
Miro mentioned hair, but just the physics of walking 10 meters will take a couple of days of knob twisting, keyframing, physics and kinetics with the rig, morphing, lighting, gravity and fluid dynamics -> then the 5 hour render for 20 seconds, to find out that it glitches in places you didn't even change.
Traditional animation is for autists and sadomasochists, and it is the fault of the software developers. You can't make anything worth while without at least 6 months to a year of training. Whereas AI gen, you at least get something decent out. Maybe not exactly to your high standards of detail... but often the mistakes are also kinda hot and a starting point at least. You can't say the same EVER with tradition Blender/Maya animations.
I agree that for what it is, it is not terrible. I just wish it wasn't what it is but that it was something else. It has the problems we will run into for the time being with what AI can do and what it cannot do. It does not remember a character, their face, their hair, their physical features - none of it. Technically you'd have to describe for literally every single frame and that gets you nowhere. Not even the best LORAs can guarantee you the same character every time, which imho is deadly for longer films. The same goes for the environments. Then there is the obvious lack of control over what the characters actually do because you are not positioning them yourself. And then there are miro-specific issues such as the insistence on a medieval setting and ridiculously oversized dicks that boldly venture out of the territory of the erotic and bungle right into the territory of the laughable.I absolutely understand where Miro is coming from and what he's trying to do. The promise of some day being able to take your character and use AI as a better tool for animations is closer than Blender/Maya advancing their tech to take the pain away from animating by hand.
Miro mentioned hair, but just the physics of walking 10 meters will take a couple of days of knob twisting, keyframing, physics and kinetics with the rig, morphing, lighting, gravity and fluid dynamics -> then the 5 hour render for 20 seconds, to find out that it glitches in places you didn't even change.
Traditional animation is for autists and sadomasochists, and it is the fault of the software developers. You can't make anything worth while without at least 6 months to a year of training. Whereas AI gen, you at least get something decent out. Maybe not exactly to your high standards of detail... but often the mistakes are also kinda hot and a starting point at least. You can't say the same EVER with tradition Blender/Maya animations.