- Jul 2, 2017
- 182
- 214
Yeah... dude's got a major case of "Horse Dick" going on... a real negative in my opinion. Going big is fine, but come on, the guy would pass out every time he got a woody from the lack blood to his brain because it would take like 3 pints to pump up that giant horse cock.I think the renders are pretty good so far, at least the characters are attractive. That dick tho...it is literally bigger than both girls entire torso...completely ridiculous to the point of just laughing when he whipped it out.
Thats what you get for photo scanning your dick into the game mate, average lads such as us put the smaller fellas into insecure cornerLol everyone keeps talking about the size of the dick... It looks normal to me... Maybe I'm larger than average? I didn't enlarge it... its the size that the futalicious gen comes in...
You need to learn renpy. That's more than just a couple pointers. Making a scheduling system is comparably easy, try to learn python by implementing a scheduler, and try to learn renpy by making a few screens with buttons that let you manage this scheduler in the game, and once you've figured that out, it's easy to simply expand on that. You don't need to release the first version of that, just do it for yourself so you figure out how things work.This also sounds like a good scenario for image mapping which I need to learn to do for the next game. If anyone has any pointers on how to do image mapping I would be very grateful.
Where to even start? You need to create screens, those screens contain imagebuttons, and you enable alpha masking. Don't use imagemaps, they're outdated compared to imagebuttons. From an UI perspective, I recommend against "making background objects clickable", such as clicking on doors, this forces the player to go pixel hunting and will result in him missing out on stuff (or give him the feeling he might have missed out on stuff) Instead, use buttons in an overlay so you clearly communicate to the player what his options on a particular screen are, as a more graphically appealing alternative to a (text) menu.If anyone has any good renpy technical tips that you think could improve the game I would even credit them in the game for their help.
That was one huge drink from a fire-hose man. But all good advice, if you have the time and inclination.You need to learn renpy. That's more than just a couple pointers. Making a scheduling system is comparably easy, try to learn python by implementing a scheduler, and try to learn renpy by making a few screens with buttons that let you manage this scheduler in the game, and once you've figured that out, it's easy to simply expand on that. You don't need to release the first version of that, just do it for yourself so you figure out how things work.
Where to even start? You need to create screens, those screens contain imagebuttons, and you enable alpha masking. Don't use imagemaps, they're outdated compared to imagebuttons. From an UI perspective, I recommend against "making background objects clickable", such as clicking on doors, this forces the player to go pixel hunting and will result in him missing out on stuff (or give him the feeling he might have missed out on stuff) Instead, use buttons in an overlay so you clearly communicate to the player what his options on a particular screen are, as a more graphically appealing alternative to a (text) menu.
That's precisely not what he's gonna do. He's gonna make a game - a shit one, make no mistake about it - but in making a game, he's going to acquire the renpy skills needed to make a game that's not quite as shit. And once he's made that game, he'll have the skills to make a game that may not even be shit at all, and so forth. You best learn by doing, by creating. That way you're confronted with the actual problems.In my experience, it's simply not practical to try to learn an entire language for the sake of learning it.
I disagree strongly. Renpy supports sandbox-like stuff just as much as Unity, RPGM, QSP or Twine do. The nature of a sandbox just forces you to think a little bit more about everything in advance, and do a little more coding - such as a scheduler, basic "AI" for NPCs. Just look at the games that are being made, easily more than half of renpy games on here have some sort of sandbox. It's not hard, and the difficulties that come with "opening" a game aren't solved by an SDK, they're such that you need to create a world for the player to move around in, rather than string a few scenes together.Personally, I'd recommend you stay away from sandbox games in renpy. It can be done, but doing it well is very complicated and requires a tremendous amount of skill and work. If you get to the point that you want a game that complex, move on to Unity.
The lemmasoft forum is still active, with lots of people posting there, go ahead and get an account and look through the code example forums. The problem is that google points you to threads & answers from 5-10 years ago that are indeed out of date.all I ever find is an ancient renpy forum that mostly doesn't work with the new version.
And why would they not allow your game here?I wish this site would allow my other game here. I have some skill in renpy that isn't shown with this game... I feel like everyone is judging my entire short career by this very half assed game that I never intended to be more than just a quick fuck visual novel.
Sorry I didn't see this yesterday, just FYI - when you edit a post to add an @ it doesn't send the notification@bossapplesauce Can you put up the new version?
Average at best mateWhy is the MC's dick as big as a human arm? It's completely ridiculous.
The most disrespectful posts on your game's thread were from you towards our members and I deleted them. Your posts shitting on other developer's games on their threads are still on the forum. Your posts on this thread whining about Patreon banning your "misunderstood" game with a midget that everyone keeps "mistaking" for is a kid are still here too.Ok, I'm done. I won't be answering any more comments on here. You people are ungrateful, whiny, and disrespectful. If you don't like a game then don't play it. If you don't like what I do then move along. Just like I'm doing right now. Hope you enjoyed the free game. It'll be the last one from me.