The author's problem is that he didn't know what he wanted from the project. This is what he says in plain text. He didn't even have a rough roadmap of what the project was about and how much time it would take to realize it.
He ended up doing a simulation of a rock climber and asked himself a simple question - what to do next. And he was stumped.
Monetization was cut off and he lost interest in the project. If monetization had not been cut off, he would have fed people with promises for a few months or more, and then abandoned the project like 90% of similar developers. I think you've all experienced this.
Maybe in a year I'll try to do a pilot project in this genre. Right now I need to finish an existing project for early access on Steam. Will need to find the time to create technical documentation for this type of project.
Put reactions if you're interested...
