- Oct 2, 2020
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Depends on how crummy. Dell laptop with integrated graphics?How does it perform on crummy PCs?
Many months of time and effort has gone into creating an optimal pipeline for bringing these assets into UE and using them in a performant way. No, I did not create the assets, or the animations. But there is a reason why Daz creators offer interactive licenses, so indie devs can use them in games.It's up to those indie devs to decide where they're going to spend their time on, true.
It's also true that every Unreal Engine game on F95 are using the same premade system and nothing else of substance.
Wasn't the whole "indie dev" idea to make "independent" and original games? Because it surely looks like it depends on a lot of already made store assets (Daz models included) and the only original aspect here is cutting off the majority of potential audience due to DX12 issues.And it's not another Patreon scam project, for once. Nevermind, freshly made, 20h ago.
I fear that many of these criticisms are based on the incorrect assumption that it would be realistic for a solo dev to learn all aspects of triple A game development. There are people who try for example to learn sculpting in Zbrush, texturing in Substance, rigging in Maya/Blender to create their own custom characters. This is a pursuit that can take many years to master and will find you a high paying job at established companies. But the idea that it would be realistic to learn not only that, but also become a proficient C++ programmer, learn industry-standard animation techniques, UI and graphic design, all on your own, now you are getting into fantasy territory.
So yes, I will take shortcuts when it makes sense, because I want to have realistic expectations. There is a double standard set by some that projects like mine fail early and update infrequently, yet we are also not doing enough of the work ourselves, as if we should be starting with a white board and asking "What is a game engine?" and designing the engine ourselves. The fact of the matter is, people have spent many months of work creating assets for developers to use. They aren't doing this because they don't want people to use them. Game dev is very much a pursuit based on the knowledge and time and effort from others before.
I hope that makes sense. I have no problem if people are skeptical due to the ambition of this game. And because of that ambition, I am happy to make use of assets that are available to me and alter them in a way that fits with my game.