I was just giving you example rather then comparing. Technobrake games also use this method.
The point is there is a lot that can be done to drive the game size down if you guys wanted to. As example couple of scenes use the pubs as overlay but majority of them don't. That then triples the amount of pictures per scene that shows pubs. Same can be done for tan and expressions. I know for a fact that the expressions are made separately and then assembled. But it could be assembled by RPGM itself. If you don't believe me i can rework a scene and see how much space i can save.
Tho i don't want or expect you guys to do it. Just please don't be so haughty about the game size i don't see it as a plus. (rate limited net sucks ).
PS. Gimme them patches as add-ons rather then downloading whole game every time.
That is hella cute mate but you're wrong in in more ways than one. First of all the game's "size" is something that I've seen no one but Zellemate boast about in terms of how much space it takes in a disk, in fact the bigger it becomes the less it appeals to me but I've read a dozen things that Zellemate has wrote that are not only not true as I am sure they're not Starke's view on the subject, so when you say "you guys to do it" remember that he's a "collaborator" per Discord rank or a public relations so to speak, not a developer. If you want to discuss stuff like that then take it directly to the developer on Discord or Twitter, that's my two pennies worth.
Don't get me wrong Zellemate, I think you are doing a dandy job over there mate or at least much better than Rynuzemarou or Zel, just reminding people that the view of someone that is helping as a collaborator is not necessarily the views of the company, you're wearing a shirt that I don't envy because you're representing some big boys but with that comes lots of responsibility so it wouldn't kill you to double check more stuff with Starke before making "HS's opinion" vocal.
Back @ Trixie. The selling point of the game was in terms of longevity of the game size, amount of hentai scenes with non-reused assets size, with that said, have you played Technobrake's games? Actually, I don't even know at this point why compare Fleeting Iris with any other game out there, do you know how much work it would take to assemble all of the in game assets as a script line in this game? How much time it would take to even assemble one scene or a day of dialogue? If you want to do what you claim you can do I can easily talk to Starke and have it arranged mate but keep in mind that many times during the game the picture order can't go past a certain number because there's scripts that reserve that number, the lights script for example.
Have you took a decent look at the game's database? What you claim that can be done obviously can be done, but you know how much more time and effort it would take to assemble all that rubbish through in game commands instead of photoshop? Oh my days... try changing one day of gameplay and see how much work is in there, now do that for half a million lines of dialogue of whatever the game is at right now.
Not trying to sound cheeky or anything but comparing one to another is like comparing apples with oranges, they're both fruits but come on now.
Can you possibly cut the game size by somewhere between 600 megs and 1 gig? Probably yes using overlays but considering the amount of assets and quality of those assets soundtrack and so on is 4.7 GB something extraordinary? Mate I've seen demos with five hentai scenes have that disk size so you tell me.