When shifting through smut, I try and be as honest as i can from what gets swept up.
This game took me awhile to get around to reviewing, considering that it's a large game, and I've been following it since it's very incarnation. So, do keep in mind when I try and sift in between the lines, these rose tinted glasses might get in the way.
The game premise is simple, you play as Ayame, you recently got married, but your marriage is slow and Ayame has the whole stuck at home wife that gets sexually frustrated, and to help with that about every person she meets in this city is a sexual deviant of some caliber. Here you then explore the city, get a job, and play this RPGM game more like a visual novel, rather than taking quests, as the quests in themselves are more like chapters that pan out for each route you take.
So, whats the good beefiness that gets this game up there? The corruption is great, doesn't take too long, but the beginning is a bit slow, but slow enough to be considered build-up with what Ayame is pursuing rather than to be just more fluff. There really is no fluff, nor grind in this game, since as previously mentioned its more of a VN, but without the walls of dialogue one must slog through to get three to four CG's in an hour. And the "quests" are rather easy to get through when going through these VN routes, such as the highly popularized Melvin route, which starts off with you getting your first job essentially and following through and choosing the appropriate responses to have Ayame fall further and further into debauchery. And that gameplay serves the majority of the routes, with others being a little bit more niche and being at the right place at the right time.
There's a ton of material as well, and the CG's are well drawn, with the artist and developer being very mindful of both adding content and redoing older content to reflect the better progress made as the versions fly by.
A con I hate in this game which can be negated with the teleportation ring (but isn't recommended of course for newbies) is going through the city. I know it helps build up the world and gives an area to explore for H-events, but for the most part a lot of the time it takes a bit to learn the streets, the areas, and generally the right direction to go. A bit confusing, even with the map. As instead of most games where you get a ingame map and fast travel to locations, here you truly walk around the typical (though gussied up) RPGM city and take busses/subways to get to the next location, thus making you remember where to go, certain routes/streets, and also looking at the city map in the game folder to read the layout of the land. So be ready to feel like a dad lost and busting out an atlas at times.
All n' all, its a great western RPG game, since the CG's are nice, the perviness is nice, the situations are pretty hot, Ayame once going through the corruption wheel is well developed, and the developer is a true stoic in the genre. I guess you can say here my bias lays, as with what he went through, that's enough life events to tank an indie game on steam with more funding than any smut game, let alone this one. But he got through all of it while having a lot of fans push the panic button of a developer going the patreon snail route, when instead he was facing a lot of issues back home. Reading further on the changelog here, alongside his own patreon will give more insight on that if you're willing to give a gander. So, that preseverance in this genre is rare and needed.
Overall, 5/5, and when you get tired of getting new versions and having to play through the same routes over and over again (I think they fixed the saves transferring over so this is an old problem thats no longer a thing but it was a problem back in the day), the developers are also generous enough to have a save file for those that already got to the edge of the last version, and to just go through the new stuff on their included saves.