- Dec 13, 2016
- 2,179
- 4,154
Glad you liked the experience so far, I will take your critique on to Starke and rest of the teamAbsolutely love this game so far. There is so much content already in the game, which is amazing. I just wish the progression was more simplified since the game doesn't really explain in detail how to access different routes or unlock new interactions. It feels like i'm looking at the guide longer than i am playing the game, if that makes any sense.
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Next Friday(28) for summer patch. Shota DLC after!Does anyone know any news about the game update or any of the DLC?
Is the content for the main game finished after that one with only IF updates or is there more to come for fleeting iris aswell?Next Friday(28) for summer patch.
Everything involving Ayame (the MC) is technically finished all the routes have been finished all with endings.I don't know if this might be a spam question at this point (sorry if so), but what is the estimation for full conclusion of this game?
I'm waiting for it first before start playing the game, and the anticipation is very high.
Hard for me to say precisely, Starke keeps saying summer patch + Shota patch is the last patch.Is the content for the main game finished after that one with only IF updates or is there more to come for fleeting iris aswell?
There is no time limit, the story (or days if you will) only progresses by doing the key events in a main route.Ingame it says that Robert and Ayame get married in 60 days. Is there a time limit that ends the game without you progressing in any route, or at least completing a route? I see ingame interactions where you can advance time and i'm worried that i might accidentally skip content.
In that case, wasn´t this thread supposed to be labeled as "completed"?Everything involving Ayame (the MC) is technically finished all the routes have been finished all with endings.
The world story is still ongoing as I understand and is going to be supplemented in another game that's supposedly coming out this year involving 2 characters that were side/cameo characters from this game .
I suppose because it was/still is getting updates, this upcoming one is technically the last batch because the last couple of patches have been for optional scenes outside of the main routes, essentially in the free roam sections which were kept for after the main stuff had been done.In that case, wasn´t this thread supposed to be labeled as "completed"?
Doesn't matter if the 'main route' is or isn't finished. If all games that have 1 'route' completed would get labeled finished, then any and all V1's would by default be 'Completed' games (which is very often not the case).I suppose because it was/still is getting updates, this upcoming one is technically the last batch because the last couple of patches have been for optional scenes outside of the main routes, essentially in the free roam sections which were kept for after the main stuff had been done.
Unfortunately that doesn't work. If you only consider games with "completed" as completed then you will be missing out on games. There are games that are story and feature complete yet do not have completed tag because the devs "maybe" will return to them at some point.Doesn't matter if the 'main route' is or isn't finished. If all games that have 1 'route' completed would get labeled finished, then any and all V1's would by default be 'Completed' games (which is very often not the case).
Case in point, this game, while reaching a v1 is still very much in development (and has been for quite some time since reaching a V1 state). Other games have also completed 1 mainline story questline while keeping it as v0.xx, so those would then also be complete, which is even more untrue.
Basically ... a game is completed when the DEV labels/announces it as such. It generally means no more updates are coming and no active development is being done on the game anymore. Maybe some 'bugfixes', but generally a completed game is just that ... DONE.
Practically it means it's safe for me to actually play the game.
Reason is bug. Temp fix has been posted, but for some reason not included in OP. https://f95zone.to/threads/alansya-...-0-7b-heaven-studios.86/page-397#post-6374165After the event, when Ayame allows her husband to choose a place to go, they go to a massage parlor and at the exit after meeting with someone from an advertising agency, the screen turns black and all that is available is the game menu button.... what to do? what is the reason ?
The delays were mostly due to expansions of the summer patch and health issues across the team added to their new "we won't crunch time anymore" working 12+ hours a day 6 days a week mentality which honestly they adopted too late in my opinion considering how ungrateful most people that give them shit and yet don't even support them are.
Most of the supporters don't mind because experience tells us that:
1) Whatever they release, as usual will be better than anything else out there.
2) It will have more content in one patch than most full games out there.
3) We receive news from the developer on a regular basis on Discord and there's a 1~2 hour podcast almost every week.
4) We're constantly being updated with the state of development and receive new high quality CG's almost every week.
5) They are working on 3 games at the same time, technically 4 because the shota patch will have nothing to do with the core of Fleeting Iris.
Even if you disregard all of the above:
TL;DR: Starke said in the last podcast that the summer/final Fleeting Iris patch would come out soon and then they would 100% work on the Shota patch which will come out whenever it has to come out.
O, and I thought that this is the Final version.Hard for me to say precisely, Starke keeps saying summer patch + Shota patch is the last patch.
- But he does also say he want to go back at some point to do some of the incentive rewards for the game.
- However he have never said when, so take that with a grain of salt!