firefox pcThere should be something there, yeah! Are you playing via your phone, or via the html on a computer?
firefox pcThere should be something there, yeah! Are you playing via your phone, or via the html on a computer?
This doesn't seem to work anymore, unfortunately.Cheat v0.14.1
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The code should work for a few versions ( at least Stamina, Gold, Time and Skills ) but if something its wrong just tell me know
Very strange. Have you extracted the game from the zip file?firefox pc
Haha yeah. A LOT of variables got changed around in the backend. Sorry about that!This doesn't seem to work anymore, unfortunately.
This doesn't seem to work anymore, unfortunately.
I was making a new one but I got tired hehe, I'll finish it soon. Btw, the "rework" looks amazing, I feel like its literally a new game compared with the cheat's versionVery strange. Have you extracted the game from the zip file?
Haha yeah. A LOT of variables got changed around in the backend. Sorry about that!
UPDATEDCheat v0.15.2
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The code should work for a few versions ( at least Stamina, Gold, Time and Skills ) but if something its wrong just tell me know.
P.D. Due to the rework, the game its not completed yet so the "Gallery unlocker" unlocks everything but it says "does not exist" in some memories
yesVery strange. Have you extracted the game from the zip file?
Haha yeah. A LOT of variables got changed around in the backend. Sorry about that!
The new update i cant donate is their any way to fix thtOh! I didn't expect to see someone else upload this here, lol
There are two hints available from the library at the moment. One is the slime one you found, the other relates to something else. If you search the library and it doesn't say that Mina thinks there's nothing else to find, then you need to search some more!
Dev is currently rebuilding the whole game and re-releasing in chunks. Nothing past the first three potions is available yet (no donations to library for research or exploration areas, etc.)The new update i cant donate is their any way to fix tht
Hi Narlicious! Just checking in to see if you have any estimation on when you might be able to grace us with the next update? Keep up the great work!I've put out a new little update. No real changes for the PC version (apart from a warning on the start page about saves not working), but I'm hopeful that this should fix some of the issues android users have been having!
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you could. open dev console while the game is running (ctrl+k in firefox, ctrl+i in chromium derivatives), and run this:I'm not sure I actually like the updated UI. You have to click a lot more to get through text. Couldn't you just scroll in that box? I guess that would interfere with the images changing. I would prefer to have all the text available at once, but in this format I'd like to at least not have to click a bunch.
// tbh, these should be moved into <<textNext>> and <<textBack>> widgets, but we're not hacking html here
const curChunk = () => SugarCube.State.temporary.displayedChunk;
const numChunks = () => SugarCube.State.variables.textChunks.length - 1;
const chatNext = () => (curChunk() < numChunks()) && $.wiki('<<textNext>>');
const chatPrev = () => (curChunk() > 0) && $.wiki('<<textBack>>');
function chatMouseWheelHandler(ev) {
// check that the mouse is over the chat box
if (ev.target.id !== 'chat-box' && $(ev.target).parents('#chat-box').length === 0) return;
// wheel down, trigger next page
if (ev.wheelDeltaY < 0) chatNext();
// wheel up, scroll back
else if (ev.wheelDeltaY > 0) chatPrev();
}
document.addEventListener('wheel', chatMouseWheelHandler);
easy. same as above, open dev console and use this code:Even if the script is kept the same, It would be nice if the font size was at least larger. The text doesn't even use up half the page in most entries anyway.
// add some chatbox css styles
const chatCSSOverrides = document.createElement('style');
Object.assign(chatCSSOverrides, {id: 'chatbox-font-override', type: 'text/css', textContent: '#chat-box{font-size:130%;font-weight:bold}#chat-box>div{display:flex;flex-flow:row-reverse;width:fit-content;max-width:85%;padding:5px 15px;animation-duration:0.3s}#chat-box>.minaDialogue{flex-flow:row}#chat-box>div>p{display:inline-block;align-self:center;margin-left:10px;margin-right:10px;line-height:1.5}.dialogueImage{width:110px;height:110px;margin-left:-12px;margin-top:-12px}.dialogueImageNPC{width:100px;height:100px;margin-right:-12px;margin-top:-6px}.animate-inplace{animation-duration:0.5s}'});
document.head.appendChild(chatCSSOverrides)
no. the game got a major ui upgrade... underway. that's why it says "demo" in the archive name. don't misread too many things at once....hol up. So the game got basically retooled a bunch from the ground up, and the result is.... a bunch of chats that require different clicking to get through them rather than a unified method of doing so, a loss of like.... all the content we had before including the hot as fuck brainfucking, and glitches like the elasticity potion experiment not loading?
While it's cool that you can do this, and I think it's pretty nice of you to share this with me, this was intended more as feedback for the developer. I would prefer something similar to your changes implemented into the base game. Thank you though.you could. open dev console while the game is running (ctrl+k in firefox, ctrl+i in chromium derivatives), and run this:
Hm. I think I could probably put in a keyboard shortcut and have the scroll wheel progress through text, if that helps. Maybe even an auto mode but that will need a bit more thought put into it.I'm not sure I actually like the updated UI. You have to click a lot more to get through text. Couldn't you just scroll in that box? I guess that would interfere with the images changing. I would prefer to have all the text available at once, but in this format I'd like to at least not have to click a bunch. Also the journal's font is tiny and in a hard to read script when it's that small. Even if the script is kept the same, It would be nice if the font size was at least larger. The text doesn't even use up half the page in most entries anyway.
I don't have an estimate, sorry! I've been quite sick for over a week now and progress has been rather slow as a result, unfortunately. Just know I'm chugging along!Hi Narlicious! Just checking in to see if you have any estimation on when you might be able to grace us with the next update? Keep up the great work!
Oh, man, so sorry to hear that! Get well soon, we'll be sending you healing vibes!I don't have an estimate, sorry! I've been quite sick for over a week now and progress has been rather slow as a result, unfortunately. Just know I'm chugging along!
While it's cool that you can do this, and I think it's pretty nice of you to share this with me, this was intended more as feedback for the developer. I would prefer something similar to your changes implemented into the base game.
you're welcome to steal my codeHm. I think I could probably put in a keyboard shortcut and have the scroll wheel progress through text, if that helps. Maybe even an auto mode but that will need a bit more thought put into it.