Alexandra69
Member
- Feb 12, 2021
- 159
- 85
Was this ever functional? I'd love to have it.Here my Full Save. and a copy of my reg keys ( to unlock gallery animations ) I think that i miss one blood skull only.
Steps:
Extract
Copy save file in game folder
Double click in Reg key "GRIMHELM" and add reg keys
Enjoy!
You are very correct in that there may indeed be a way to trigger dialogue upon entering new maps or rooms, and you are absolutely correct in that we can have customized dialogue for every single event. Both of these things are currently being worked on to some degree and a team of modders/writers are currently working on a release which may see an initial release in the coming weeks. So stay tuned for that! If you have dialogue or line ideas, I'd be happy to share them with the team and I'm positive we would be able to implement some of your ideas (there are a lot of lines to be written and more hands never hurts).I have to say that your edited Kmod brought me some fantastic new experience, as well as great inspirations.
Personally, I wish I could contribute to futher developments, although it is a pity that I may not be able to help in modifying the game for the time being... However, I have some new ideas and are putting them into practice.
I found that Kmod seems to contain such a kind of functions: display some specific lines according to the h-scene currently playing in the game, and I suppose that is how Kmod implements "pregnancy gameover" in this way.
Therefore, I wander whether we can get use of these functions----For instance, "display some random lines when entering another map scene"?
Or, "display specially customized lines according to each different h-scene"?
Actually, nowadays I'm trying to write some "environment text", including dialogues and descriptions. I hope to display them randomly after entering another map scene, show more details about Ellen's current status.(Which makes her become more... "charming")
In addition, I also have plans about customized lines for each h-scene.
All the above should correspond to Ellen's current corruption level, cuz the part for H-scenes may have a considerable workload in my expectation... So I intend to finish "environmental text" in these days.
After I finish my writing, could you help me add the lines into Kmod? I'll give you the original document then.
Of course, if you already have other texts, just take them as supplements.
Best regards. Glad to hear anything else I could help![]()
How encouraging! Now I'm more motivated to complete the work I'm doing. So glad to know that I can really do something for help!You are very correct in that there may indeed be a way to trigger dialogue upon entering new maps or rooms, and you are absolutely correct in that we can have customized dialogue for every single event. Both of these things are currently being worked on to some degree and a team of modders/writers are currently working on a release which may see an initial release in the coming weeks. So stay tuned for that! If you have dialogue or line ideas, I'd be happy to share them with the team and I'm positive we would be able to implement some of your ideas (there are a lot of lines to be written and more hands never hurts).
Glad you enjoyed my original edits, but look forward to what we have in store!
he is, people were talking about it aboveDoes anyone know if GRIMHELM is making another game?
Ooh thanks, I just saw it! Hope he's doing better by now and that he release his games on Steam so I can buy'em allhe is, people were talking about it above
spitter? what spitter?A little early Christmas present: A Bug fix for the second animation of the spitter never playing
Installation: Like most unity mods goto AlienQuest_Data\Managed rename Assembly-CSharp.dll to whatever you want and move/copy the content of the 7z file to mentioned folder
this sob he would previously only show his first sex-animation now it's 50/50 as it shouldspitter? what spitter?
Hint:Asking for help from the modders here, i like the edited Kmod by honokan, but the keys assigned to the mod's functions J, O and P, has conflicts with my keys assigned to the game, which parts in Assembly-CSharp.dll i need to check/modify to change the keys the mod's default keys?
thanks
many thanks ^_^A little early Christmas present: A Bug fix for the second animation of the spitter never playing
Installation: Like most unity mods goto AlienQuest_Data\Managed rename Assembly-CSharp.dll to whatever you want and move/copy the content of the 7z file to mentioned folder