Great game, but tests Your patience.
Graphics are fantastic, combat is fairly good and the map has secrets and connections for convenience.
But,
combat skills become more and more useless the more advanced (more health) the enemies have There are ways to enhance melee (melee) attack damage and even apply special effects, but not skills, makingmost of them not matter later in the game;
the map secrets and connections are what is going to get used a lot, because the teleporters are and doors are not properly marked (color-coded), so whether you can go there, which depends o unlocked keycards, is only know when You're right next to them, so a mix-up causes to go wandering again;
the game can't decide combat side-scroller or horror so you don't know whether fighting is an option or just to run and avoid;
puzzle or metroid-vania since some places require keycard to access, while some are unreachable without specific movement upgrades;
level-based or tier-based, some enemies can be dealt with a lot easier with some levels, but reaching a new area You are helpless once again, not to mention health and mana consumables become near-worthless because of other upgrades.
In short, great game, but the hodge-podge of what I would call "unfinished" or "unbalanced" gameplay elements don't sound tolerable, I do not recommend.
(Would give it a 3,5 since 3 is too low and 4 is too high)
Graphics are fantastic, combat is fairly good and the map has secrets and connections for convenience.
But,
combat skills become more and more useless the more advanced (more health) the enemies have There are ways to enhance melee (melee) attack damage and even apply special effects, but not skills, makingmost of them not matter later in the game;
the map secrets and connections are what is going to get used a lot, because the teleporters are and doors are not properly marked (color-coded), so whether you can go there, which depends o unlocked keycards, is only know when You're right next to them, so a mix-up causes to go wandering again;
the game can't decide combat side-scroller or horror so you don't know whether fighting is an option or just to run and avoid;
puzzle or metroid-vania since some places require keycard to access, while some are unreachable without specific movement upgrades;
level-based or tier-based, some enemies can be dealt with a lot easier with some levels, but reaching a new area You are helpless once again, not to mention health and mana consumables become near-worthless because of other upgrades.
In short, great game, but the hodge-podge of what I would call "unfinished" or "unbalanced" gameplay elements don't sound tolerable, I do not recommend.
(Would give it a 3,5 since 3 is too low and 4 is too high)