As of now, the game consists of a fairly short prologue/intro where a certain monster girl can forcibly tempt you in three different bad ending routes. This was to get used to the basics of RPGMV, as this is my first time developing. However...Hey. ^^ What kind of game is this exactly ? One in which you fight monster girls whom are trying to tempt you ? Or a dating sim with faceless mobs to fight, whilst dating demons at the same time ?
Thanks for reading me. ^^
In terms of future updates, it will be the type of deal where you will encounter the questline of each monster girl, so that they will join your party with their own skills and battle playstyles. I can't give much more about the combat system without spoilers for now. In fact, I'm still developing/balancing it, though the progress is chugging along, haha.
I am in the midst of implementing an affection system for each party member. Affection will naturally raise as you encounter mobs, and raise even higher through questline bosses. I hope to keep grinding/annoyances to a minimum by making mobs/bosses a natural part of each monster girl's questline. I also am trying to implement an equipable accessory that prevents random encounters, though random encounters have also been set to a relatively low encounter rate. Once affection reaches levels 33, 66, and 99, certain interactions and scenes can unlock when staying overnight at an inn, or "talking" to a party member in the main menu.
In terms of the far-far future, I do plan to implement more unique interactions/mechanics with your party members... but those will be kept hidden for now . Granted, it also might take quite a while to develop everything I am envisioning here and more.