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Daroka

Member
Aug 16, 2018
170
68
patchnotes say 4 new animations but i only got three does anyone know which 4 animations are new?
 

visu

Newbie
Nov 24, 2017
88
32
Is it just me or any one else got blank screen after renpy logo in android??
Anyone know how to fix it?
 

herrbertold

Member
Jun 7, 2017
302
373
Did this game have a different name formerly? I'd swear I have played it, but it didn't have a folder in my games file or any previous saves.
 

Razield

Newbie
Nov 12, 2017
71
63
My only real criticsm for this game.... once you have had one girl they seem to become plot points and fade into the background untill you need them for something. I think this takes away from the character building you have done with them.

Take Q and A, the last time we had a scene with them and the mc was ages back, atleast one that wasnt central to the plot. I would love to see a montage when we do a time skip of MC actually sleeping with his girls, not just "oh i need to sleep with "XXXX" to move forward or i need to talk to "xxxx" to progress and we do this nude. Either that or if you do have to skip time offer a choice for whom we want our MC to sleep with and true to the "rules" we cant pick the same girl twice XD
 

HogRocket

Engaged Member
Jun 8, 2020
2,419
12,491
Just got this trying to open a Version0.8 save file

"
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\core.py", line 3518, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\transition.py", line 47, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\screen.py", line 714, in event
    rv = self.child.event(ev, x, y, st)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\behavior.py", line 962, in event
    return handle_click(self.clicked)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\behavior.py", line 897, in handle_click
    rv = run(action)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\behavior.py", line 320, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\loadsave.py", line 770, in load
    log.unfreeze(roots, label="_after_load")
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\python.py", line 1983, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\python.py", line 1815, in rollback
    self.load_failed()
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\python.py", line 1733, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Almost Dead 0.9
Tue Dec 14 17:34:01 2021
 

BadMustard

Well-Known Member
Game Developer
Feb 5, 2021
1,087
3,387
Just got this trying to open a Version0.8 save file

"
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\core.py", line 3518, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\transition.py", line 47, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\screen.py", line 714, in event
    rv = self.child.event(ev, x, y, st)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\behavior.py", line 962, in event
    return handle_click(self.clicked)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\behavior.py", line 897, in handle_click
    rv = run(action)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\display\behavior.py", line 320, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\loadsave.py", line 770, in load
    log.unfreeze(roots, label="_after_load")
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\python.py", line 1983, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\python.py", line 1815, in rollback
    self.load_failed()
  File "D:\Temp\palmer\Almost_Dead-0.9-pc\Almost_Dead-0.9-pc\renpy\python.py", line 1733, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Almost Dead 0.9
Tue Dec 14 17:34:01 2021
as this is a WIP I do need to make a small change in the previous chapters script to get to the next chapter depending on where you saved this can affect your saved game
Sorry.
 

coretex

Active Member
Jun 15, 2017
615
534
Having just done first run chap 1 thru 9 myself ---- "Do you want to let X join harem" YES/NO -- umm why even have this? of course "more girl more better" & "more preg more better" !!! Yes yes i know.. choices. Just messin! All of them have grown on me weirdly.. so sure why not, all in!

Some of the time skips were sometimes jarring, since some were just hours/days, and then there was then the one that seemed like months (maybe I blazed past the transition banner scene too fast). I understand though cause there was some key story points that needed to move a long a bit more. Looking forward to what the end of chap9 is alluding to (see earlier "more better" comments).

Possible to have the side translations (or maybe even Sara's version of translations) for the language-challenged?

Visually, lighting in some of the scenes was a bit odd sometimes (it has gotten better in later chaps).. and I think I noticed a model change for the main char? (even though we dont really see much of him). And then ... some of the color texturing of the skins and eyes just look off. Like some of the close ups of Apple's eyes just didnt seem right.. and she almost looks like "Poison Ivy Green" in some shots. But on the whole.. noticed good overall improvement throughout the chapter progression - the "blank stare" looks seem to be all gone in the later chapters.

Thank you BadMustard - Keeping eye out for more.
 

BadMustard

Well-Known Member
Game Developer
Feb 5, 2021
1,087
3,387
Having just done first run chap 1 thru 9 myself ---- "Do you want to let X join harem" YES/NO -- umm why even have this? of course "more girl more better" & "more preg more better" !!! Yes yes i know.. choices. Just messin! All of them have grown on me weirdly.. so sure why not, all in!

Some of the time skips were sometimes jarring, since some were just hours/days, and then there was then the one that seemed like months (maybe I blazed past the transition banner scene too fast). I understand though cause there was some key story points that needed to move a long a bit more. Looking forward to what the end of chap9 is alluding to (see earlier "more better" comments).

Possible to have the side translations (or maybe even Sara's version of translations) for the language-challenged?

Visually, lighting in some of the scenes was a bit odd sometimes (it has gotten better in later chaps).. and I think I noticed a model change for the main char? (even though we dont really see much of him). And then ... some of the color texturing of the skins and eyes just look off. Like some of the close ups of Apple's eyes just didnt seem right.. and she almost looks like "Poison Ivy Green" in some shots. But on the whole.. noticed good overall improvement throughout the chapter progression - the "blank stare" looks seem to be all gone in the later chapters.

Thank you BadMustard - Keeping eye out for more.
Sara's translations are really pretty accurate.

Sadly not I haven't changed the MC it's just a crappy skin that looks different in just about every lighting situation (for me it just seems to be a running joke)

the de-zombification potion seems to be working on the models

Thank you!
 

BGRW2020

Engaged Member
Jul 8, 2020
2,118
2,035
Why is it that you as MC cannot choose whom you wish to be with, It would really be nice if you could turn down Tina's friend Alice etc....
 
2.70 star(s) 37 Votes