Still stuck on labels? The game isn't a character focused romance. There's no meters, no variables that calculates how high a romance or affection or whatever you have with a character and based on that you end up with that character. The game is about fun, enjoyment and player choices. Almost everything will be optional, so you as the player choose your own fun.
The meters in the pejorative 'meter management game' are the the mouth stink system, the you are too willfull/will-less to do or not do this, etc. that theoretically stand in the way of romantic progression.
And I chose Ren'Py as a game engine, because it suits the needs of the game, not because I wanted to make a VN. I could have chosen another engine, but Ren'Py already has everything in it, so what would be the point?!
To avoid making the game have the superstructure of a visual novel game, which Renpy near guarantees. If Renpy really suits the needs of the game, it sounds a lot like the game needs the same support a visual novel needs.
I've never heard of Neopets before, but they seem to be still running, so I guess some people enjoy them. And I know how annoying some of the minigames can be, so I decided to make them optional and not core to the game. In other words, you can play the game completely without touching the minigames.
Myspace 'still exists' too, and if you haven't heard of Neopets considering it's former popularity, you've proved my point.
Regardless, if the minigames are truly not in the way of romantic content then the tutorial explaining them lied, but I'm glad to hear it.
Like I said, I'm making a game, not a VN. I want players to actually do something, not just read a story. Decision making, consequences, interactions, reactions, character growth, improving, caring, learning, quests, achievements, minigames, scenes and more. All of this will be in the game, so I can't properly call it a VN even though I'm doing it with a VN engine or VN typical GUI style.
Everything you mentioned is overwhelmingly common/mandatory to VN's except the minigames, which are still quite common to them.
A VN having minigames does not somehow prevent it from being a VN, so I really don't know why you would want to resist a label that fits so accurately considering you have the same goals as a visual novel and are using a visual novel engine/format.
Well, you never considered the possibility of not dealing with it at all. The game doesn't stop just because MC has bad breath, you'll just get a different feeling from it.
If the feeling is missing sex scenes or not progressing a relationship, then that's the problem in question. Otherwise it will be a source of funny commentary, which I certainly wouldn't mind.
There's no single game in the world that is considered to be for everyone, and this is especially true of adult games, they are very focus specific. If you're only playing these games for the lewd scenes, you'll probably be disappointed most of the time, because creators put a lot of time and effort into their games and want to create something, not just deliver. There are definitely creators who deliver scenes month after month, but this is my first game and I want to make a game, not just a porn compilation.
No game should have the goal of being for everyone, that's certainly true. But a Renpy game focused on minigames to manage meters that don't matter, but also has porn, doesn't sound like a game that is particularly for anyone.
If you just want to shove a bunch of stuff into your porn VN game as side projects to practice making them for the hell of it, then go ahead, but know that there are dangers...
Legends tell of a porndev that become so ADD paralyzed by the possibility of the tangled net of his demi-porn Frankenstein RPGmaker game that he spent 7 years working on just it and it alone, and for the last four updates took 15 months for each one.
After apologizing/unapologizing, banning/shadowbanning, hemorrhaging fans, and apologizing and promising better all anew, he still "works" on it till this very day... at that exact same pace.