3.40 star(s) 103 Votes

Firebeast

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Dec 24, 2021
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Dude, it seems you don't understand the story at all. They are searching for a solution. It's science versus prophesy at the moment, guess you skipped that part.

Is the MC still infertile? I have no interest in continuing to play as long as the MC is infertile. I stopped playing when the biological mother gave the MC the good news that he was infertile. The entire plot involving impregnating the women on his home planet lost its meaning. In my opinion, it was a stupid idea from the developer. Why write a plot where the MC is the only man who can impregnate all the women on his home planet, and then it turns out he's infertile? So the entire trip to the planet and all the sex with the women who wanted a baby were pointless and a waste of resources, especially since the mother had him tested in the hospital on Earth. She should have discovered his infertility there, but apparently, the mother is as dumb as a doorknob and has no clue about biology. Otherwise, none of it makes any sense.
The entire plot involving the home world is simply poorly written and makes no sense; furthermore, it wastes rendering, and the developer has lost the plot.
I think the developer is too lazy to create models with baby bellies, so he made the MC infaltil, and pregnant women will only be seen in the epilogue.
(Translated with Google)
 
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monksims

Active Member
Mar 17, 2019
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I have no interest in continuing to play as long as the MC is infertile.
I usually ignore VNs that I don't like so that I don't waste my time in the future. If you intend to spend time in this VN in the future, you should look for the "pregnancy" tag to appear in this thread because then your questions in your post would have been answered. Maybe MrK will keep ladies slim until the prologue episode that might be 12-24 months away considering how many different ending combinations there will be to render (if my memory serves me well enough, we only saw renders of the pregnant Vicky in the epilogue of "Retrieving the Past"), or maybe his plan has been not to render any pregnant bellies all along. *shrug*

Still, if I were you I would either ignore this thread or set a reminder to check the thread again in a year or two. :) Happy new year!
 
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cxx

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Nov 14, 2017
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I think a lot of players misunderstand it. It's been explained that his 'attraction' comes from involuntary subliminal ability or something like that. The hornier the women is the more she'll respond to it. It's cleary explained in the game. So it's not a force or such he controls to lure in babes. Also doesn't seem all women fall for ability. I think if i recall it was Jaden chick who explained it to him, first time they meet?
whayever it is it makes women go nuts and even mommy and alien auntie had difficulties to resist him.
 

oldmasterxd

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Oct 14, 2016
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damm man this game is great i'm so ashamed i did never give attention before puttin on my rank right now good story alot of content already....
 

oldmasterxd

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Thank you for the good intel gregers. Most appreciated. It was the phone call from Maggie the leasing agent that got me. That frame pretty much indicates that she already knew who he was and already knew he had a "pull". Maybe we'll see her later but that sure doesn't seem like it was "one call of many" she had to make about the eviction. I wondered if it was a fake call instigated by his Aunt or maybe he's Aunt actually owned all the property and initiated the sale. Anyway, thanks again sir!

View attachment 5572386
1767508696538.png
what is the relation here
 

Istatenu

New Member
Jan 13, 2021
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It seems to me that Season 2 doesn't load saves from S1 1.9.1. I tried so many things, fresh start, no mods. I ran through the whole game making several saves, including after every interaction with Dani. (I'm not sure I remember which is considered the "date" so I did them all.) No joy. S2 always claims that I need to load a save made after the date with Dani. Well, the end of the game is after the date and even that didn't work!

So I guess I'm giving up on S2.

This whole loading S1 doesn't seem to have been very well engineered. Most other multichapter games allow you to play the game without loading the previous save. They give you a screen where you can select the LIs and major decisions. Shame that wasn't done here. It would save all the frustration as evidenced by the many posts talking about trouble getting S2 to work.

Congrats to the Mr. Knobbs team for a great S1 game. I had a great time and really wish I could have continued...
 

Dessolos

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Jul 25, 2017
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It seems to me that Season 2 doesn't load saves from S1 1.9.1. I tried so many things, fresh start, no mods. I ran through the whole game making several saves, including after every interaction with Dani. (I'm not sure I remember which is considered the "date" so I did them all.) No joy. S2 always claims that I need to load a save made after the date with Dani. Well, the end of the game is after the date and even that didn't work!

So I guess I'm giving up on S2.

This whole loading S1 doesn't seem to have been very well engineered. Most other multichapter games allow you to play the game without loading the previous save. They give you a screen where you can select the LIs and major decisions. Shame that wasn't done here. It would save all the frustration as evidenced by the many posts talking about trouble getting S2 to work.

Congrats to the Mr. Knobbs team for a great S1 game. I had a great time and really wish I could have continued...
I was able to load my S1 save but S2 somehow deleted my other S1 saves since I had 2 paths going so yeah same as you kind of not caring about the game anymore id probably till check out my 1 save and that's it
 
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monksims

Active Member
Mar 17, 2019
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It seems to me that Season 2 doesn't load saves from S1 1.9.1. I tried so many things, fresh start, no mods. I ran through the whole game making several saves, including after every interaction with Dani. (I'm not sure I remember which is considered the "date" so I did them all.)
The "date" is the club date with Dani. MC takes her on his bike to a club where they first dance and then have sex in the restroom. After that MC takes her home. The last choice of the season is in the restroom scene and we needed a save that has all your S1 saves because we didn't know what choices would be used in the second season. For some reason Renpy didn't change the value of the dictionary variable used to store all choices immediately after the choice was made. After lots of testing we found out that the variable had all content in the middle of the scene where MC rode to Dani's house, so we chose that the end of the scene when MC left Dani's house was a safe spot for a save to be used in S2.

Well, the end of the game is after the date and even that didn't work!
Can you DM me one of your 1.9.1 save files that you tried to continue from season 1?

This whole loading S1 doesn't seem to have been very well engineered. Most other multichapter games allow you to play the game without loading the previous save. They give you a screen where you can select the LIs and major decisions. Shame that wasn't done here. It would save all the frustration as evidenced by the many posts talking about trouble getting S2 to work.
We will add a possibility to start S2 without a S1 save in the next update. I already implemented it. (No ETA on 2.6.0 before anyone asks.)

I was able to load my S1 save but S2 somehow deleted my other S1 saves since I had 2 paths going so yeah same as you kind of not caring about the game anymore id probably till check out my 1 save and that's it
S2 doesn't delete your saves. The only way to delete your saves in deleting them from the save directory that is within your user profile/home. But, sounds like you are using 1.9.0 that can't handle persistent._file_folder that S2 sets to show season 2 saves in normal save/load screens. S2's "Continue from Season 1" button should show all your S1 saves (in their original pages). (Internally, S1 save files from page 1 are from "1-1-LT1.save" onwards while the page 1 of S2 save/load screen shows files from "201-1-LT1.save" onwards.)

Please install the 1.9.1 fix from the OP. Reminder: having both seasons open at the same time could cause issues how Renpy handles internal stuff because both games use the same save directory.
 
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Dessolos

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S2 doesn't delete your saves. The only way to delete your saves in deleting them from the save directory that is within your user profile/home. But, sounds like you are using 1.9.0 that can't handle persistent._file_folder that S2 sets to show season 2 saves in normal save/load screens. S2's "Continue from Season 1" button should show all your S1 saves (in their original pages). (Internally, S1 save files from page 1 are from "1-1-LT1.save" onwards while the page 1 of S2 save/load screen shows files from "201-1-LT1.save" onwards.)

Please install the 1.9.1 fix from the OP. Reminder: having both seasons open at the same time could cause issues how Renpy handles internal stuff because both games use the same save directory.
Was back in September so maybe not deleted but something weird happened nevertheless. I never touched the renpy folder or used any mods. Either way doesn't matter anymore wasn't worth the effort i'll just play the 1 save moving forward and skip the other content I can't see. All I know I had ctrl to skip through S1 again just to see another path because after playing S2 on my main save the other didn't work can't recall exactly what happened anymore. I just know my S1 save I was gonna finish playing on the other path before moving that 1 to S2 was either gone , didn't work or overwritten with a save I made from S2 somehow. Something weird like that happened. All I know after playing Season 2 all my other saves i was gonna play in S1 got messed up somehow.
 

monksims

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Mar 17, 2019
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Was back in September so maybe not deleted but something weird happened nevertheless. I never touched the renpy folder or used any mods. Either way doesn't matter anymore wasn't worth the effort i'll just play the 1 save moving forward and skip the other content I can't see. All I know I had ctrl to skip through S1 again just to see another path because after playing S2 on my main save the other didn't work can't recall exactly what happened anymore. I just know my S1 save I was gonna finish playing on the other path before moving that 1 to S2 was either gone , didn't work or overwritten with a save I made from S2 somehow. Something weird like that happened. All I know after playing Season 2 all my other saves i was gonna play in S1 got messed up somehow.
Like I said, S2 doesn't save over S1 saves, assuming that you don't have more than 200 pages of S1 saves. The page in the file name of the save is the first number: "312-3-LT1.save" would be in the third save slot on page 312 in S1 and on page 112 in S2. The first 200 pages of S1 saves are invisible to S2 in its normal save/load screens but not for the special load screen that is used to continue from season 1.
 

Dessolos

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Jul 25, 2017
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Like I said, S2 doesn't save over S1 saves, assuming that you don't have more than 200 pages of S1 saves. The page in the file name of the save is the first number: "312-3-LT1.save" would be in the third save slot on page 312 in S1 and on page 112 in S2. The first 200 pages of S1 saves are invisible to S2 in its normal save/load screens but not for the special load screen that is used to continue from season 1.
either way doesn't matter I got the 1 save for S2 working fine and played that till the end and that's enough for me I'll just miss content with the girl with purple hair. I'm just saying I just know something weird happened that made me unable to keep playing my other S1 saves after finishing S2 and I only had like 3 - 5 saves on different page files. I just didn't bother asking for help back when it happened 4 - 5 months ago or whatever cause the game was long enough I got burnt out.
 
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Istatenu

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Jan 13, 2021
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The "date" is the club date with Dani. MC takes her on his bike to a club where they first dance and then have sex in the restroom. After that MC takes her home. The last choice of the season is in the restroom scene and we needed a save that has all your S1 saves because we didn't know what choices would be used in the second season. For some reason Renpy didn't change the value of the dictionary variable used to store all choices immediately after the choice was made. After lots of testing we found out that the variable had all content in the middle of the scene where MC rode to Dani's house, so we chose that the end of the scene when MC left Dani's house was a safe spot for a save to be used in S2.
Interesting. I don't recall that scene at all. It seems I never actually got the date with Dani.

Can you DM me one of your 1.9.1 save files that you tried to continue from season 1?
I don't seem to be able to DM you. But I think I might have figured out the issue. In my final save file there are no store.mc_choices past 34 which is the last choice stored in s1e8.
Screenshot 2026-01-07 at 2.02.31 PM.png Which indicates that s1e9 never ran. For me the game ended after Magda took a shower and got a space phone call on her DJ equipment. So I double-checked that I added the 1.9.1 bugfix files into the game directory properly and that looked good.

So then I took a look at the game code and noticed that each episode ends with jump endofcontent. So I took a look at the endofcontent label to see how it worked.

Python:
label endofcontent:
    $ next_season = season
    $ next_episode = episode + 1
    default nextrpyc = ""
    default nextlabelname = ""
    $ addseasonstuff = ""
    if season == 1 & next_episode > 10:
        $ next_episode = 1
        $ next_season = season + 1
        $ addseasonstuff = " for SEASON [next_season]"

    $ nextsxey = "s" + str(next_season) + "e" + str(next_episode)
    $ nextlabelname = "start" + str(nextsxey)
    if renpy.loadable(str(nextsxey) + ".rpyc"):
        $ renpy.jump(nextlabelname)
    else:
        scene tempdoorway
        show text "{color=#EC0505}{size=45} It's time to save your progress, because..." with dissolve
So when e1s8 ends and jumps to that label then next_episode should be 9 and nextsxey should be s1e9. So that means I should have a s1e9.rpyc file in my game directory, right? I do not.
Screenshot 2026-01-07 at 2.12.34 PM.png
I have a s1e9.rpy file. But it seems that renpy didn't compile that file on startup. So that seems to be where all my issues stem from. Well, i've gone down this rabbit hole of learning renpy so I might as well figure out why this file isn't getting compiled. Maybe there's a syntax error or something? Looking at the files it also seems like screens.rpy, variables.rpy, and z_patch.rpy were also not compiled. That makes syntax issues less likely. Is there some setting to disable compilation or something?

We will add a possibility to start S2 without a S1 save in the next update. I already implemented it. (No ETA on 2.6.0 before anyone asks.)
That's great news.
 

monksims

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Mar 17, 2019
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I have a s1e9.rpy file. But it seems that renpy didn't compile that file on startup. So that seems to be where all my issues stem from. Well, i've gone down this rabbit hole of learning renpy so I might as well figure out why this file isn't getting compiled. Maybe there's a syntax error or something? Looking at the files it also seems like screens.rpy, variables.rpy, and z_patch.rpy were also not compiled. That makes syntax issues less likely. Is there some setting to disable compilation or something?
The build has all rpyc files in it but Renpy should compile them from rpy files whenever the game executable is run because Renpy uses compiled files (rpyc) to run the code. No idea what is causing your issue that Renpy is not compiling rpy files into rpyc. Also, looks like your file manager is Finder so you are on MacOS. I'm on Linux and a lot of MrK's team is on Windows but we don't have any testers daily driving Macs. Maybe Renpy behaves in a slightly different way on MacOS than it does on Linux/Windows when Renpy runs on the compatibility mode as I just noticed that AES1 was delivered to run as 7.4.8. *shrug*

I made a care package for you. It has all vanilla 1.9.1 rpy/rpyc files (can't do anything to z_patch.rpy). Extract files into the game directory overwriting existing files. I also changed the file that controls Renpy's compatibility mode (script_version.txt). I hope this helps you.
 

Istatenu

New Member
Jan 13, 2021
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The build has all rpyc files in it but Renpy should compile them from rpy files whenever the game executable is run because Renpy uses compiled files (rpyc) to run the code. No idea what is causing your issue that Renpy is not compiling rpy files into rpyc. Also, looks like your file manager is Finder so you are on MacOS. I'm on Linux and a lot of MrK's team is on Windows but we don't have any testers daily driving Macs. Maybe Renpy behaves in a slightly different way on MacOS than it does on Linux/Windows when Renpy runs on the compatibility mode as I just noticed that AES1 was delivered to run as 7.4.8. *shrug*

I made a care package for you. It has all vanilla 1.9.1 rpy/rpyc files (can't do anything to z_patch.rpy). Extract files into the game directory overwriting existing files. I also changed the file that controls Renpy's compatibility mode (script_version.txt). I hope this helps you.
Thanks for all your effort, monksims. I really appreciate your kindness.

I just came back to leave a comment that I was able to figure out a workaround. I tried the "Force Recompile" button in the Renpy Launcher but that did not generate the missing rpyc files. I knew that somehow the uncompiled scripts are still being executed since the i-patch is functioning. So my issue seemed to just be the check for the missing rpyc file which prevents the jump to "starts1e9". So instead of the
renpy.loadable call to check for the file, I modified endofcontent to just check that the label exists:

Python:
    $ nextlabelname = "start" + str(nextsxey)
    if renpy.has_label(nextlabelname):
        $ renpy.jump(nextlabelname)
    else:
        scene tempdoorway
That change allowed e9 to start and I was able to finally get a save after the date with Dani which was loadable by S2.

Seems like this isn't a very widespread issue so I'm not sure if this would be generally useful, but checking for the existence of a label before jumping to it seems like better logic than checking for the existence of the compiled file.
 
3.40 star(s) 103 Votes