Introducing Alternative Compressor.
Something I've been working on for quite a while now, based in parts on the solidly built and well proven Cruncher by Bas
I've included Unren by Sam and
And now added the
Utilises ppx2.exe for high speed image processing, I've reworked other aspects to maximise speed too.
Options to pick quality or skip for images, audio and video
Fine grained image processing quality (1%~lossless)
Pick the number of Threads to use on Images and Video (Caution! Using all threads on an overclocked CPU WILL create a lot of heat)
Option to delete RPA files if they are still in the game folder.
(Now Optional)Will copy game/gui/window_icon.png to the game's root folder as android-icon_foreground.png AND android-icon_background.png (For Android - double check this is the one you want to use if you're porting)
Queue up to 16 games to compress at one time or use the older parallel processing
Create RPA files from media(excluding gui and tl folders as media in these often change between releases)
Create game update packs for Android and PC (new media + scripts only)
Standby Files cache cleaner(I've found windows doesn't manage this well sometimes and gets a bit backed up)
Usage.
Put AIO.bat and comptools folder in the game's root folder
Run AIO.bat
Hopefully understandable from there.
While learning what you can/can't do, make sure you keep a backup
Don't be surprised that you won't see images being processed, nothing will move on screen until the Audio, Video or the summary.
AIO 0.4.5.7 changes
Update unrpa/unrpyc for 8.2
Note: Due to this you will now need to use the game's root directory with lib and renpy folders as this uses the game's own files for extraction
I will be leaving 0.4.5.6 up for those with a freestanding "game" folder
Updated exe files
Removed max variable frame rate as unsupported on newer ffmpeg
Minor powershell tweak as "remotesigned" failing on some machines
0.4.5.7 AIO
0.4.5.6 AIO
Something I've been working on for quite a while now, based in parts on the solidly built and well proven Cruncher by Bas
I've included Unren by Sam and
You must be registered to see the links
by
You must be registered to see the links
in version 0.3.5And now added the
You must be registered to see the links
by
You must be registered to see the links
Utilises ppx2.exe for high speed image processing, I've reworked other aspects to maximise speed too.
Options to pick quality or skip for images, audio and video
Fine grained image processing quality (1%~lossless)
Pick the number of Threads to use on Images and Video (Caution! Using all threads on an overclocked CPU WILL create a lot of heat)
Option to delete RPA files if they are still in the game folder.
(Now Optional)Will copy game/gui/window_icon.png to the game's root folder as android-icon_foreground.png AND android-icon_background.png (For Android - double check this is the one you want to use if you're porting)
Queue up to 16 games to compress at one time or use the older parallel processing
Create RPA files from media(excluding gui and tl folders as media in these often change between releases)
Create game update packs for Android and PC (new media + scripts only)
Standby Files cache cleaner(I've found windows doesn't manage this well sometimes and gets a bit backed up)
Usage.
Put AIO.bat and comptools folder in the game's root folder
Run AIO.bat
Hopefully understandable from there.
While learning what you can/can't do, make sure you keep a backup
Don't be surprised that you won't see images being processed, nothing will move on screen until the Audio, Video or the summary.
AIO 0.4.5.7 changes
Update unrpa/unrpyc for 8.2
Note: Due to this you will now need to use the game's root directory with lib and renpy folders as this uses the game's own files for extraction
I will be leaving 0.4.5.6 up for those with a freestanding "game" folder
Updated exe files
Removed max variable frame rate as unsupported on newer ffmpeg
Minor powershell tweak as "remotesigned" failing on some machines
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0.4.5.7 AIO
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0.4.5.6 AIO
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