not like him, but if you have'nt already check Something Unlimited, it's in the artstyle of the DCAU and there's a lot of contentAny other artist making quality dc porn like him?
Rigid and nyl pretty much gave up on dc
not like him, but if you have'nt already check Something Unlimited, it's in the artstyle of the DCAU and there's a lot of contentAny other artist making quality dc porn like him?
Rigid and nyl pretty much gave up on dc
Thank you for introducing me to this!not like him, but if you have'nt already check Something Unlimited, it's in the artstyle of the DCAU and there's a lot of content
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July Update#1
Just a quick update to let you guys know what I’m working on. I’m currently animating an Emma and Storm animation. I didn’t go for just a simple loop this time. It’s multiple transitions with a creamy finish. I’m ironing out the last transition at the moment and after that, I plan on doing a pinup or turntable to showcase Emma more.
This one is a mix of a simple and more complex approach. The idea is to have continuous transitions that eventually connect back to the starting pose, completing the loop after the climax. Maybe I went a bit overboard, but I really felt like pushing myself to see how I could connect all these tempo changes and readjustments instead of just doing a basic loop.
As always, thank you for the support and stay safe out there!
Yes,I love it “completing the loop after the climax”![]()
July Update#1
Just a quick update to let you guys know what I’m working on. I’m currently animating an Emma and Storm animation. I didn’t go for just a simple loop this time. It’s multiple transitions with a creamy finish. I’m ironing out the last transition at the moment and after that, I plan on doing a pinup or turntable to showcase Emma more.
This one is a mix of a simple and more complex approach. The idea is to have continuous transitions that eventually connect back to the starting pose, completing the loop after the climax. Maybe I went a bit overboard, but I really felt like pushing myself to see how I could connect all these tempo changes and readjustments instead of just doing a basic loop.
As always, thank you for the support and stay safe out there!
![]()
Wild Ride
White Queen got the moves ( ͡° ͜ʖ ͡°)
I originally planned to complete the showcase pin up of Emma first before continuing and finishing the animation. However, that little voice in my head, the one that constantly worries about fluid simulations, pushed me to see the animation through and I'm glad I did.
This project really highlighted the need to expand my horizons when it comes to fluid sims. I’ve been using Blender’s Flip Fluids addon, which can work, but I find it inconsistent and finicky. The amount of time I spent tweaking settings, rebaking and troubleshooting just to get a "kind of okay" result made me realize that I could’ve used that time more effectively learning something like Houdini instead. Its workflow may offer more consistent and controllable outcomes, especially for complex simulations.
As for the animation itself, it was pretty straightforward. The main challenge was tying all the transitions together, but it was a great exercise. It really pushed me to stop being intimidated by transitions. They can feel daunting, especially when you don’t have animation references to rely on and have to piece everything together yourself.
Now that the animation is done, I'll be moving on to the Emma showcase. After that, as a final task before tackling Zatanna and Hawkgirl, I’m considering doing another breasts focused animation as It’s something I’d really like to try again, especially considering how messy the last one was. I’ll run a few tests and see if I can achieve the kind of result I’m aiming for. If it works out, I’d like to try it with Vivienne, as well as with a bold adventurer who might be more interested in some other type of rewards rather than some dumb enchanted items or gold ( ͡° ͜ʖ ͡°)
As always, thank you very much for the support and stay safe out there!
Links Soon
View attachment 5085835
Wild Ride
White Queen got the moves ( ͡° ͜ʖ ͡°)
I originally planned to complete the showcase pin up of Emma first before continuing and finishing the animation. However, that little voice in my head, the one that constantly worries about fluid simulations, pushed me to see the animation through and I'm glad I did.
This project really highlighted the need to expand my horizons when it comes to fluid sims. I’ve been using Blender’s Flip Fluids addon, which can work, but I find it inconsistent and finicky. The amount of time I spent tweaking settings, rebaking and troubleshooting just to get a "kind of okay" result made me realize that I could’ve used that time more effectively learning something like Houdini instead. Its workflow may offer more consistent and controllable outcomes, especially for complex simulations.
As for the animation itself, it was pretty straightforward. The main challenge was tying all the transitions together, but it was a great exercise. It really pushed me to stop being intimidated by transitions. They can feel daunting, especially when you don’t have animation references to rely on and have to piece everything together yourself.
Now that the animation is done, I'll be moving on to the Emma showcase. After that, as a final task before tackling Zatanna and Hawkgirl, I’m considering doing another breasts focused animation as It’s something I’d really like to try again, especially considering how messy the last one was. I’ll run a few tests and see if I can achieve the kind of result I’m aiming for. If it works out, I’d like to try it with Vivienne, as well as with a bold adventurer who might be more interested in some other type of rewards rather than some dumb enchanted items or gold ( ͡° ͜ʖ ͡°)
As always, thank you very much for the support and stay safe out there!
You must be registered to see the links
You must be registered to see the links
Pixeldrain
Fantastic.View attachment 5085835
Wild Ride
White Queen got the moves ( ͡° ͜ʖ ͡°)
I originally planned to complete the showcase pin up of Emma first before continuing and finishing the animation. However, that little voice in my head, the one that constantly worries about fluid simulations, pushed me to see the animation through and I'm glad I did.
This project really highlighted the need to expand my horizons when it comes to fluid sims. I’ve been using Blender’s Flip Fluids addon, which can work, but I find it inconsistent and finicky. The amount of time I spent tweaking settings, rebaking and troubleshooting just to get a "kind of okay" result made me realize that I could’ve used that time more effectively learning something like Houdini instead. Its workflow may offer more consistent and controllable outcomes, especially for complex simulations.
As for the animation itself, it was pretty straightforward. The main challenge was tying all the transitions together, but it was a great exercise. It really pushed me to stop being intimidated by transitions. They can feel daunting, especially when you don’t have animation references to rely on and have to piece everything together yourself.
Now that the animation is done, I'll be moving on to the Emma showcase. After that, as a final task before tackling Zatanna and Hawkgirl, I’m considering doing another breasts focused animation as It’s something I’d really like to try again, especially considering how messy the last one was. I’ll run a few tests and see if I can achieve the kind of result I’m aiming for. If it works out, I’d like to try it with Vivienne, as well as with a bold adventurer who might be more interested in some other type of rewards rather than some dumb enchanted items or gold ( ͡° ͜ʖ ͡°)
As always, thank you very much for the support and stay safe out there!
You must be registered to see the links
You must be registered to see the links
Pixeldrain
View attachment 5085835
Wild Ride
White Queen got the moves ( ͡° ͜ʖ ͡°)
I originally planned to complete the showcase pin up of Emma first before continuing and finishing the animation. However, that little voice in my head, the one that constantly worries about fluid simulations, pushed me to see the animation through and I'm glad I did.
This project really highlighted the need to expand my horizons when it comes to fluid sims. I’ve been using Blender’s Flip Fluids addon, which can work, but I find it inconsistent and finicky. The amount of time I spent tweaking settings, rebaking and troubleshooting just to get a "kind of okay" result made me realize that I could’ve used that time more effectively learning something like Houdini instead. Its workflow may offer more consistent and controllable outcomes, especially for complex simulations.
As for the animation itself, it was pretty straightforward. The main challenge was tying all the transitions together, but it was a great exercise. It really pushed me to stop being intimidated by transitions. They can feel daunting, especially when you don’t have animation references to rely on and have to piece everything together yourself.
Now that the animation is done, I'll be moving on to the Emma showcase. After that, as a final task before tackling Zatanna and Hawkgirl, I’m considering doing another breasts focused animation as It’s something I’d really like to try again, especially considering how messy the last one was. I’ll run a few tests and see if I can achieve the kind of result I’m aiming for. If it works out, I’d like to try it with Vivienne, as well as with a bold adventurer who might be more interested in some other type of rewards rather than some dumb enchanted items or gold ( ͡° ͜ʖ ͡°)
As always, thank you very much for the support and stay safe out there!
You must be registered to see the links
You must be registered to see the links
Pixeldrain
Finally, someone made an animation of her with a more realistic-looking face, and not just a copy-and-paste face from the game.View attachment 5085835
Wild Ride
White Queen got the moves ( ͡° ͜ʖ ͡°)
I originally planned to complete the showcase pin up of Emma first before continuing and finishing the animation. However, that little voice in my head, the one that constantly worries about fluid simulations, pushed me to see the animation through and I'm glad I did.
This project really highlighted the need to expand my horizons when it comes to fluid sims. I’ve been using Blender’s Flip Fluids addon, which can work, but I find it inconsistent and finicky. The amount of time I spent tweaking settings, rebaking and troubleshooting just to get a "kind of okay" result made me realize that I could’ve used that time more effectively learning something like Houdini instead. Its workflow may offer more consistent and controllable outcomes, especially for complex simulations.
As for the animation itself, it was pretty straightforward. The main challenge was tying all the transitions together, but it was a great exercise. It really pushed me to stop being intimidated by transitions. They can feel daunting, especially when you don’t have animation references to rely on and have to piece everything together yourself.
Now that the animation is done, I'll be moving on to the Emma showcase. After that, as a final task before tackling Zatanna and Hawkgirl, I’m considering doing another breasts focused animation as It’s something I’d really like to try again, especially considering how messy the last one was. I’ll run a few tests and see if I can achieve the kind of result I’m aiming for. If it works out, I’d like to try it with Vivienne, as well as with a bold adventurer who might be more interested in some other type of rewards rather than some dumb enchanted items or gold ( ͡° ͜ʖ ͡°)
As always, thank you very much for the support and stay safe out there!
You must be registered to see the links
You must be registered to see the links
Pixeldrain