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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
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Besides that, it's not bad so far.
Oh god yeah, I remember that. I think it was due to the fact that we wanted to do something like differing dialogue for a repeating event vs when it actually happens in the story or sequence of events. I'll have to find out why we never corrected it. You are correct, it is in fact a shitty cheap ploy we used to save us some time, and I feel bad we did it. I'm taking steps to remedy it.
 
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Sgt. M

Well-Known Member
Nov 29, 2018
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I love this game. The only thing that I want is to be able to get the women pregnant and faster updates. otherwise, keep up the good work and try not to over extend yourselves by being too ambitious with the game and adding to much content.
 
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Dec 24, 2018
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Yeaaaaaaah two different games at the same time, what a great idea, it's not like this game is lacking content already :)
Ya, I don't understand this. Why start work on a second game when your first game is already lacking content. Now with two games being developed it will take even longer for either one of them to have content. Why spread yourselves thinner by starting a second game when you haven't even made much progression in your first game? Now we're just going to get another game with no content and have to wait a long time for it to have any, and have to wait even longer for this game to get content.
 
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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,327
6,997
747
Ya, I don't understand this. Why start work on a second game when your first game is already lacking content. Now with two games being developed it will take even longer for either one of them to have content. Why spread yourselves thinner by starting a second game when you haven't even made much progression in your first game? Now we're just going to get another game with no content and have to wait a long time for it to have any, and have to wait even longer for this game to get content.
My only question is this, how much more stuff, if you're a person interested in this type of game I must assume for this question, would you say would be enough to be considered "content." Because I agree that there are FAR more things I'd like to help do with AP, but is there a specific something that you guys are interested in us doing more of? Genuinely curious, and I can understand the confusion as to why we might do this if we're already taking time to produce this content. Thanks.
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,327
6,997
747
Seems as thought the "Genie_shop" cheat doesn't work, I've tried typing it out numerous ways but, nothing works.
I just tried it, seems to work fine. Capital G, underscore, lower case s, press enter. What system are you using?
 

Detective Cancer

Deep Cunt
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Aug 28, 2018
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My only question is this, how much more stuff, if you're a person interested in this type of game I must assume for this question, would you say would be enough to be considered "content." Because I agree that there are FAR more things I'd like to help do with AP, but is there a specific something that you guys are interested in us doing more of? Genuinely curious, and I can understand the confusion as to why we might do this if we're already taking time to produce this content. Thanks.
Personally I would appreciate pushing ahead the main plot so you have a proper outline of the story you want to narrate, you've got the workings for the map and quest system basically done already so so you could get that much out of the way. I'm not that well-versed on Ren'py though so what do I know. When that's done, you can focus more spaced out updates on the specific characters. Larger content additions but focused solely on one or two people. You can always do this stuff and lock it off until you release relevant character updates.
The main meat of a game like this is the interactions with the romance options, not the overall story, I'm certain you know this, and since it feels to me like you're going, at least on the main plot, for something similar to the original show you can make a rough outline using that and pluck notes here and there for stuff to happen with them. Writing this can't possibly be that hard, you don't have original characters to worry about or Patreon-guided plot threads, you've got set personalities and events you don't have to come up with yourself.
If you go that route you make a popularity poll and go off those numbers to push the individual plots of each character in that order. Sorta like A Town Uncovered is trying to do but you guys don't seem like [REDACTED] so I'm certain you can work something out and be smart about it. Get easy stuff covered first, then when you have a skeleton to plug these things in you can do the harder stuff, like the combat*, puzzles that lead to plot points or finish flag searches, etc. As far as what "enough content" is there's no solid answer, this is a VN so at the very least some sex scenes with each romance option and a resolution at the end of the plot you're going for, interactions between the romance options totally optional. I'm easy to please in that regard.
A good example for a finished product would be something like Insexual Awakening, I don't like to compare games but that game was very good and was paced and structured very well. Fairly short but it had decent mini-games, good art which you guys also have and 6 romance options with a few scenes each + some together, plus 2 extra characters that just gave you scenes for talking to them. (Like that nurse.) Amity Park is a lot more linear than that game though, right now anyway in that one you could do whatever all the time but in Amity Park since it's more story-driven with the chapters being task-based you don't have to worry too much about player choices really except for dialogue.

Just my take. I ramble a lot, and I haven't slept in 2 days so this is probably all completely fucked but I hope it's as legible as some of it was in my head.

*Also as a personal point the combat feels totally unnecessary since it's so barebones and RNG based. You also can't tell when you're meant to win or lose because they all feel or seem the same.
Edit: Holy shit that's a lot of rambling. Oops.
 

Ratnedalu

Active Member
Jan 11, 2018
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Ya, I don't understand this. Why start work on a second game when your first game is already lacking content. Now with two games being developed it will take even longer for either one of them to have content. Why spread yourselves thinner by starting a second game when you haven't even made much progression in your first game? Now we're just going to get another game with no content and have to wait a long time for it to have any, and have to wait even longer for this game to get content.
I understand it perfectly. I tend to like to bounce between different projects of my own, but none of them are publicised anymore. One does get bored working on the same thing for a long amount of time. Burns you out.

HOWEVER, that tends to be a reckless thing to do when people are paying you to do one specific thing. Its one thing to switch between multiple projects like I do, or used to, because I have no professional expectations. He does, and he shouldn't just divert his attention to something else to satisfy himself, when he's being paid (technically donated, but there's still an unspoken understanding there) to do the first. He can make that choice, but it's not liable to work well.

I understand this is one patreon team, but if you'd notice most companies, and probably most teams like these, have one project per team.
If the gent doing this takes as much time with 5 people as he did when he worked alone, there's somethin wonky with his resource management.
 
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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,327
6,997
747
Personally I would appreciate pushing ahead the main plot so you have a proper outline of the story you want to narrate, you've got the workings for the map and quest system basically done already so so you could get that much out of the way. I'm not that well-versed on Ren'py though so what do I know. When that's done, you can focus more spaced out updates on the specific characters. Larger content additions but focused solely on one or two people. You can always do this stuff and lock it off until you release relevant character updates.
The main meat of a game like this is the interactions with the romance options, not the overall story, I'm certain you know this, and since it feels to me like you're going, at least on the main plot, for something similar to the original show you can make a rough outline using that and pluck notes here and there for stuff to happen with them. Writing this can't possibly be that hard, you don't have original characters to worry about or Patreon-guided plot threads, you've got set personalities and events you don't have to come up with yourself.
If you go that route you make a popularity poll and go off those numbers to push the individual plots of each character in that order. Sorta like A Town Uncovered is trying to do but you guys don't seem like [REDACTED] so I'm certain you can work something out and be smart about it. Get easy stuff covered first, then when you have a skeleton to plug these things in you can do the harder stuff, like the combat*, puzzles that lead to plot points or finish flag searches, etc. As far as what "enough content" is there's no solid answer, this is a VN so at the very least some sex scenes with each romance option and a resolution at the end of the plot you're going for, interactions between the romance options totally optional. I'm easy to please in that regard.
A good example for a finished product would be something like Insexual Awakening, I don't like to compare games but that game was very good and was paced and structured very well. Fairly short but it had decent mini-games, good art which you guys also have and 6 romance options with a few scenes each + some together, plus 2 extra characters that just gave you scenes for talking to them. (Like that nurse.) Amity Park is a lot more linear than that game though, right now anyway in that one you could do whatever all the time but in Amity Park since it's more story-driven with the chapters being task-based you don't have to worry too much about player choices really except for dialogue.

Just my take. I ramble a lot, and I haven't slept in 2 days so this is probably all completely fucked but I hope it's as legible as some of it was in my head.

*Also as a personal point the combat feels totally unnecessary since it's so barebones and RNG based. You also can't tell when you're meant to win or lose because they all feel or seem the same.
Edit: Holy shit that's a lot of rambling. Oops.
Get some sleep mate. Thanks for the lengthy input. (y)
 
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SomeDamnedDude

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Apr 8, 2018
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1- Commissioning a bunch of art and pasting it into a VN engine doesn't take galaxy brain levels of manpower. They have "a team" of people allegedly working on this and their hat whenever they can and they're making undisclosed amounts of money and have been for 2 years with nearly no progress, that is at least very questionable. You're not working 7 days a week or 24 hours a day, that'd be illegal, you're also not using your Patreon money to travel and complain like Kuja is so what's the hold-up? Hell, Legend of Krystal: Rebirth is at least slightly more complex.

2- I'm not a public entity developing a game solely on good intentions and vague promises so I don't have any incentive to have a number up showing how much money I make a month. I'm a private citizen with a job. Were I making a living off donations I'd at least want to disclose that monthly average. However that's not the case here, you said it yourself they have jobs, this is not their main/only source of income and they made the choice to hide that on their Patreon page, that's an option you have that you don't have to tick, so I dunno, I'm just throwing ideas out. I'm a natural cynic.

3- Were I part of a group of people working together and recognised as some sort of development team that only makes money off free donations I would be inclined to at least show that number for transparency's sake, if not also the way it's spent like a lot of donation-driven entities do for the sake of transparency. Crowdfunding is essentially charity, and a charity with hidden numbers isn't a good charity. Lastly, I didn't ask to show me their IRS forms either, in fact I didn't ask for anything, I said it was a red flag that they were hiding it when even commission artists and twitch thots don't.


I sure hope so, just shows a clear lack of vision or direction if you're having so much trouble to begin with but pile on more for what I can only assume is just for the sake of it. You do you, at the end of the day my word is inconsequential. You already have an established userbase so you're not gonna be losing out on that monthly average any time soon, that's just how Patreon works. You already made it, sit on it if you want.
Wordy, but all three of your numbered premises are wrong and they all come back to one thing, you are railing that money sourced to the developer via Patreon should be on full public display. I understand from your harping about it that you feel very strongly about it, that doesn't make your opinion of "how things should work" any more valid than their opinion of "how things should work". On this point there is a simple remedy, do not contribute if it bothers you that much, no one is making you do so.

You seem to be thinking of Patreon as "charity" and that "charity" should have transparency. It is not charity, it is people paying other people to incentivize them to produce and continue to add content to a game that ends up on here for free, unlike retail where you pay a set price all up front for a game, then go back a year or more later and pay a set price all up front for its sequel, here you pay a little each month and the developers aren't tying up their own money (or time as the case may be) to produce the game all at once.

It is great to see that you are giving some very constructive criticism , it just seems that your are hung up about the money side of things and that isn't going to help anyone.


There is absolutely no malice in these statements, it is just my response to your opinion, make of it what you will.

Cheers!!
 
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Detective Cancer

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Wordy, but all three of your numbered premises are wrong and they all come back to one thing, you are railing that money sourced to the developer via Patreon should be on full public display. I understand from your harping about it that you feel very strongly about it, that doesn't make your opinion of "how things should work" any more valid than their opinion of "how things should work". On this point there is a simple remedy, do not contribute if it bothers you that much, no one is making you do so.

You seem to be thinking of Patreon as "charity" and that "charity" should have transparency. It is not charity, it is people paying other people to incentivize them to produce and continue to add content to a game that ends up on here for free, unlike retail where you pay a set price all up front for a game, then go back a year or more later and pay a set price all up front for its sequel, here you pay a little each month and the developers aren't tying up their own money (or time as the case may be) to produce the game all at once.

It is great to see that you are giving some very constructive criticism , it just seems that your are hung up about the money side of things and that isn't going to help anyone.


There is absolutely no malice in these statements, it is just my response to your opinion, make of it what you will.

Cheers!!
1. Not contributing*, wouldn't even if I wasn't already extremely jaded about Patreon unless they had some promising direction. I'm "railing" on that main red flag but there's others that make the project a mess. From unmet promises to this new game they've begun despite already not having enough time to barely work on one with 5 people. Money's the lifeblood of any development project so if that money's being mismanaged the project's bound to fail and this one's already stalling. Doesn't have to be money either, money's one resources but there's time and effort being wasted too. You could apply most of my statements to time, they're split between two projects now when they can't even update a single one reliably.
2. I didn't say it was charity, I said it was like charity but you can ignore that entirely if you want to, it doesn't have to be charity. When you donate to anything you want to know these things, especially for crowdfunding games. Hiding them just makes the project look shady, you don't need spending details either just how much it makes which is a default option on Patreon. The clear assumption to make is that they've toggled this option off (again the default is ON) because if people see they're making good money they won't be as inclined to donate. What I'm "railing" on is literally the most important thing about this entire situation because Patreon has no other purpose than to serve as a charity.

*-inb4 the inevitable "if u dont give dem money u sholdnt talk abut em" -- It's a free game, advertised as free with delays for non-patrons. Gatekeeping criticism is stupid.
 

SomeDamnedDude

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Apr 8, 2018
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1. Not contributing*, wouldn't even if I wasn't already extremely jaded about Patreon unless they had some promising direction. I'm "railing" on that main red flag but there's others that make the project a mess. From unmet promises to this new game they've begun despite already not having enough time to barely work on one with 5 people. Money's the lifeblood of any development project so if that money's being mismanaged the project's bound to fail and this one's already stalling. Doesn't have to be money either, money's one resources but there's time and effort being wasted too. You could apply most of my statements to time, they're split between two projects now when they can't even update a single one reliably.
2. I didn't say it was charity, I said it was like charity but you can ignore that entirely if you want to, it doesn't have to be charity. When you donate to anything you want to know these things, especially for crowdfunding games. Hiding them just makes the project look shady, you don't need spending details either just how much it makes which is a default option on Patreon. The clear assumption to make is that they've toggled this option off (again the default is ON) because if people see they're making good money they won't be as inclined to donate. What I'm "railing" on is literally the most important thing about this entire situation because Patreon has no other purpose than to serve as a charity.

*-inb4 the inevitable "if u dont give dem money u sholdnt talk abut em" -- It's a free game, advertised as free with delays for non-patrons. Gatekeeping criticism is stupid.
Are you actively working with the team?

How would you know if there is any mismanagement, money, time or otherwise if you are not?

There are other examples of developers running more than one project to try to avoid burn-out on a single project.

There are examples of developers starting other projects from running afoul of Patreon's rules to maintain an income stream.

Just chill a bit.

Cheers!!
 
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Detective Cancer

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Are you actively working with the team?

How would you know if there is any mismanagement, money, time or otherwise if you are not?

There are other examples of developers running more than one project to try to avoid burn-out on a single project.

There are examples of developers starting other projects from running afoul of Patreon's rules to maintain an income stream.

Just chill a bit.

Cheers!!
I like vague statements. Blindly white-knighting will get you nowhere, though, regardless of how passive you want to make yourself seem. Yes, other developers have multiple projects to avoid burn-out but a team already scrambling without progress on a single project for nearly two years shouldn't start a second one but even if they do that's not the point. Just because I'm not working with them doesn't mean I'm not aware of the environment around a project like this and just like you I can use examples of other projects except I have solid evidence to counter your vague defences.

Simply put: Something like this has taken almost 2 years with a very distinct lack of content or progress while 5 people are allegedly working on it whenever they can. Since that's the case, AT THE VERY LEAST there's time being mismanaged while 650 people are supporting the project currently. For some perspective Insexual Awakening started development in September of 2017, released to 1.0 in May 5th, and is now adding mod support, while the team is working on a new game. It has a ton of content, some decent writing, a few mini-games and other features that really weren't necessary but still made it in.

This game has taken that long to even get off the ground with 5 people on a team. Do you really want to make the argument that something isn't being mismanaged and it's impossible to see from the outside looking in? I should add as a side note that The Sex Curse Studio Patreon only has 291 supporters and that they have their average Patreon income public like everyone else without something to hide does.
 
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