Ratnedalu

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Jan 11, 2018
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[QUOTE="Omega1084, post: 2211560, member: 849529"

This game has taken that long to even get off the ground with 5 people on a team. Do you really want to make the argument that something isn't being mismanaged and it's impossible to see from the outside looking in? I should add as a side note that The Sex Curse Studio Patreon only has 291 supporters and that they have their average Patreon income public like everyone else without something to hide does.
[/QUOTE]

Everybody but this team and Team Borsch. Even Sad Crab, who has a bad rap like Borsch and Gzone has their income listed.
 

barbod67

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Jan 31, 2018
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I like vague statements. Blindly white-knighting will get you nowhere, though, regardless of how passive you want to make yourself seem. Yes, other developers have multiple projects to avoid burn-out but a team already scrambling without progress on a single project for nearly two years shouldn't start a second one but even if they do that's not the point. Just because I'm not working with them doesn't mean I'm not aware of the environment around a project like this and just like you I can use examples of other projects except I have solid evidence to counter your vague defences.

Simply put: Something like this has taken almost 2 years with a very distinct lack of content or progress while 5 people are allegedly working on it whenever they can. Since that's the case, AT THE VERY LEAST there's time being mismanaged while 650 people are supporting the project currently. For some perspective Insexual Awakening started development in September of 2017, released to 1.0 in May 5th, and is now adding mod support, while the team is working on a new game. It has a ton of content, some decent writing, a few mini-games and other features that really weren't necessary but still made it in.

This game has taken that long to even get off the ground with 5 people on a team. Do you really want to make the argument that something isn't being mismanaged and it's impossible to see from the outside looking in? I should add as a side note that The Sex Curse Studio Patreon only has 291 supporters and that they have their average Patreon income public like everyone else without something to hide does.
Just curious, what do you think the frequency of updates should be, since you seem to have some kind of universal standard that apply to every single game? As for your point about Insexual Awakening: yes different teams work at different speeds, glad we could come to that conclusion.
 
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SomeDamnedDude

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I like vague statements. Blindly white-knighting will get you nowhere, though, regardless of how passive you want to make yourself seem. Yes, other developers have multiple projects to avoid burn-out but a team already scrambling without progress on a single project for nearly two years shouldn't start a second one but even if they do that's not the point. Just because I'm not working with them doesn't mean I'm not aware of the environment around a project like this and just like you I can use examples of other projects except I have solid evidence to counter your vague defences.

Simply put: Something like this has taken almost 2 years with a very distinct lack of content or progress while 5 people are allegedly working on it whenever they can. Since that's the case, AT THE VERY LEAST there's time being mismanaged while 650 people are supporting the project currently. For some perspective Insexual Awakening started development in September of 2017, released to 1.0 in May 5th, and is now adding mod support, while the team is working on a new game. It has a ton of content, some decent writing, a few mini-games and other features that really weren't necessary but still made it in.

This game has taken that long to even get off the ground with 5 people on a team. Do you really want to make the argument that something isn't being mismanaged and it's impossible to see from the outside looking in? I should add as a side note that The Sex Curse Studio Patreon only has 291 supporters and that they have their average Patreon income public like everyone else without something to hide does.
In my experience on this earth, I haven't seen an example of brow beating someone whom you do not hold some sort of power over (think, you are their actual "pay the bills" employer) actually improve performance.

You can call them vague statements, they were open ended statements meant to give you pause and let you think what, exactly you think your posts are going / supposed to accomplish.

You can belittle me, my statements, the developer, even other people who follow the game. It is not going to change what the development team is capable of / going to accomplish in the near term. Probably not in the long run either.

Post all the stats, examples and anecdotes you wish. Tell everyone how much more you know than them.

Why don't you just whip up a competing game and show us how you would do it, go get yourself setup with a Patreon account and shoot for the moon (don't forget to leave everything public so we can follow your progress). We could always use another game.

All of this again is very tongue in cheek.
Chill, there are plenty of other games, try a few that are new to you.

Cheers!!
 

Morah SDG

Development Consultant & Revision's Supervisor
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Feb 10, 2018
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In my experience on this earth, I haven't seen an example of brow beating someone whom you do not hold some sort of power over (think, you are their actual "pay the bills" employer) actually improve performance.

You can call them vague statements, they were open ended statements meant to give you pause and let you think what, exactly you think your posts are going / supposed to accomplish.

You can belittle me, my statements, the developer, even other people who follow the game. It is not going to change what the development team is capable of / going to accomplish in the near term. Probably not in the long run either.

Post all the stats, examples and anecdotes you wish. Tell everyone how much more you know than them.

Why don't you just whip up a competing game and show us how you would do it, go get yourself setup with a Patreon account and shoot for the moon (don't forget to leave everything public so we can follow your progress). We could always use another game.

All of this again is very tongue in cheek.
Chill, there are plenty of other games, try a few that are new to you.

Cheers!!
I whole heartedly agree with the notion of trying other games and putting your dollars elsewhere if one already providing money or thinking about doing so so chooses. There are so many great games being made in this industry at the moment. So many options to choose from, and it's great to me that nobody has to be relegated to only one or two games to enjoy! :D
 
Dec 24, 2018
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My only question is this, how much more stuff, if you're a person interested in this type of game I must assume for this question, would you say would be enough to be considered "content." Because I agree that there are FAR more things I'd like to help do with AP, but is there a specific something that you guys are interested in us doing more of? Genuinely curious, and I can understand the confusion as to why we might do this if we're already taking time to produce this content. Thanks.
Well pretty much people want full on sex with the main girls, this is a porn game after all. The progression of the story and character routes are coming along nicely I think, but at the same time with the way it's progressing it's going to be a while before they reach that point (which is fine and the way I prefer it because the build-up leading to the payoff is always the most exciting part of these games). But I feel like you should at least get to the pay-off before you decide to start another game. Obviously you guys can do whatever you want and I'm sure your new game will be good as well, but it's just disappointing as a fan of your games the updates will be even fewer and farther between with a second game being worked on.
 
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Morah SDG

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Well pretty much people want full on sex with the main girls, this is a porn game after all. The progression of the story and character routes are coming along nicely I think, but at the same time with the way it's progressing it's going to be a while before they reach that point (which is fine and the way I prefer it because the build-up leading to the payoff is always the most exciting part of these games). But I feel like you should at least get to the pay-off before you decide to start another game. Obviously you guys can do whatever you want and I'm sure your new game will be good as well, but it's just disappointing as a fan of your games the updates will be even fewer and farther between with a second game being worked on.
Totally understand. I really do think the worst part of this recent update was having the storyline take place in 15 BRAND new environments. All that stuff had to be brand new. I think with the episode 7, the ember update should be more contained to take place in Amity and use already created assets. Along with the amount of lining and coloring GZone planned for the animations for Ep. 6.
 

Detective Cancer

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Just curious, what do you think the frequency of updates should be, since you seem to have some kind of universal standard that apply to every single game? As for your point about Insexual Awakening: yes different teams work at different speeds, glad we could come to that conclusion.
Depending on the type of game monthly updates should be fairly easy. Ren'py is one of if not the most accessible engine to make games on and work with, that Insexual Awakening was finished in the time this team's done nothing was just one of several examples I could use. Because Insexual awakening is so simple it's easy to compare it to this game, and that one had monthly updates, consistently, with more than one update a month for bug fixes. With all that said however you're right. Some teams work, and some don't.

Why don't you just whip up a competing game and show us how you would do it, go get yourself setup with a Patreon account and shoot for the moon (don't forget to leave everything public so we can follow your progress). We could always use another game.
I have a shred of dignity left in me so I can't in good conscience start a Patreon project I'll stall for 2 years without progress so I can make money off nothing but hopes and dreams. You bet if I did start one though that I wouldn't hide something not even the worst people on Patreon hide. I'm glad it's something you can just brush under a rug and ignore though, I wish I was naive. It's a shame if nothing else that I'm just not gonna see this game make real progress any time soon. You are right though, like the other person. Some people have trouble with different things, work ethics and gratitude don't come around often enough in the presence of free money.
 

TeeEight

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Jun 22, 2017
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What happens if you let your mom get fucked by the ghost? Like what changes? I know it unlocked a gallary image and I don't get a level up...
 

Morah SDG

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What happens if you let your mom get fucked by the ghost? Like what changes? I know it unlocked a gallary image and I don't get a level up...
As of now, nothing story wise, although I'd love to go back and actually give the currently provided options and routes some consequences and effects.
 
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vnqats

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Oct 9, 2017
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Depending on the type of game monthly updates should be fairly easy. Ren'py is one of if not the most accessible engine to make games on and work with, that Insexual Awakening was finished in the time this team's done nothing was just one of several examples I could use. Because Insexual awakening is so simple it's easy to compare it to this game, and that one had monthly updates, consistently, with more than one update a month for bug fixes. With all that said however you're right. Some teams work, and some don't.
Different amounts of money go a very different distance in different places. The upside of the recent popularity of patreon is a lot of developers in third-world countries can work full-time for relatively small amounts of money, but the downside is lots of games have at minimum broken English and often poor-quality art and/or writing as well. The beauty of patreon is it also means that if people feel like a developer doesn't deserve their money they can just stop subscribing. In this case, I assume the devs are fluent English speakers which means there is no way they can afford to work on this project full time at the number of subs they have. I for one don't mind getting a game with high quality art which is written by someone whose first language is English and who puts at least a bit of effort into the dialogue, and even if I was bothered by the updates... it's not like I'm a patron.

Take it from someone who's followed this scene since long before popular platforms like RenPy and payment mediums like Patreon existed, back when games were clunky and released infrequently and done 100% by hobbyists: it might help your sanity to only check games for updates every year or so. I'm rarely even close to up-to-date to the public versions of most games let alone the patreon versions, so whenever I remember to check a game again it's either abandoned (which is sad but it happens) or there's tons of new content available (which is nice). There are so many games available legally for free that even if you do literally nothing other than f95/eat/sleep you'll be entertained for a long time.
 

Detective Cancer

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In this case, I assume the devs are fluent English speakers which means there is no way they can afford to work on this project full time at the number of subs they have.
I didn't wanna reply to this again but Insexual Awakening had less patrons, their Patreon still has less than this game does currently, and they finished their first game in the time this one's taken to get started. Further, they're working on a new one and making steady progress. I don't know how a person actively ignores things being told to them so they can make a point they have no backing for, it's astounding to me actually, but whatever. I'm done here.
I told them a while ago that since they have a steady and clearly devout community behind them already, so they're already making money, which means they literally don't have to do anything anymore and they can get away with it. If they do make progress though and this game ever gets finished then good on them.
 
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whiite

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I see a screenshot has some kinda fight minigame.

Can you skip the minigames?

How many H-scenes is there?
 

vnqats

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Oct 9, 2017
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I didn't wanna reply to this again but Insexual Awakening had less patrons, their Patreon still has less than this game does currently, and they finished their first game in the time this one's taken to get started. Further, they're working on a new one and making steady progress. I don't know how a person actively ignores things being told to them so they can make a point they have no backing for, it's astounding to me actually, but whatever.
I mean I'm glad that fans of that game got it delivered pretty quickly but citing an example of another game, and especially an ESL game (based on the thread screenshots anyways: I consider loli/shota yikes so I don't intend to actually download and play it), being developed in a different amount of time completely misses the point of my post.

Don't get me wrong, I totally understand why people don't get this, because people vastly underestimate how much it costs to develop something. Even the largest hgame patreons (e.g. Insexsity) would struggle to afford a single full-time first-world software developer at market rates, and that's assuming that they didn't have to pay people who do things like run social media, make the art, write the story and dialogue etc! While qualified artists and writers are a bit cheaper, Insexsity wouldn't be able to afford one of each simultaneously, even assuming that they didn't need a developer! I'm just trying to provide some perspective that I don't think the average person here realizes because they have no idea how incredibly expensive development is in the developed world.

At the end of the day you need to choose between games made with relatively poor English/writing which can be developed quickly and cheaply vs games made by English-speaking creators which will be developed slowly and more expensively (as well as various other factors such as animated vs not, 2d vs 3d, art vs text-only, gameplay vs VN, etc), and I'm glad that the community is large enough to accommodate everyone so that people who are looking for different things can all be happy. However, with so many different factors at play it just doesn't make any sense to assume that two games making relatively similar incomes will be completed in similar amounts of time even assuming neither dev is "lazy."
 
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Detective Cancer

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I mean I'm glad that fans of that game got it delivered pretty quickly but citing an example of another game, and especially an ESL game (based on the thread screenshots anyways: I consider loli/shota yikes so I don't intend to actually download and play it), being developed in a different amount of time completely misses the point of my post.

Don't get me wrong, I totally understand why people don't get this, because people vastly underestimate how much it costs to develop something. Even the largest hgame patreons (e.g. Insexsity) would struggle to afford a single full-time first-world software developer at market rates, and that's assuming that they didn't have to pay people who do things like run social media, make the art, write the story and dialogue etc! While qualified artists and writers are a bit cheaper, Insexsity wouldn't be able to afford one of each simultaneously, even assuming that they didn't need a developer! I'm just trying to provide some perspective that I don't think the average person here realizes because they have no idea how incredibly expensive development is in the developed world.

At the end of the day you need to choose between games made with relatively poor English/writing which can be developed quickly and cheaply vs games made by English-speaking creators which will be developed slowly and more expensively (as well as various other factors such as animated vs not, 2d vs 3d, art vs text-only, gameplay vs VN, etc), and I'm glad that the community is large enough to accommodate everyone so that people who are looking for different things can all be happy. However, with so many different factors at play it just doesn't make any sense to assume that two games making relatively similar incomes will be completed in similar amounts of time even assuming neither dev is "lazy."
See that's the thing I'm getting at, and you're ignoring and circling back around to. It's fine that you won't play the game but that game has not only several scenes with every character and combinations of them, which there's 7 characters I can remember, but it has minigames for each of them to raise your relationship or earn things, it's written well as the devs are all English speakers and basing your judgement on a few screenshots of which only a few have real text is stupid, the art style is more complex and detailed than this game's, and it finished in the time this one's taken to get nowhere.
It's adding mod support now, and it's only ever had a fraction of the Patreon support this game has. Financially and objectively speaking this game with 5 people, characters and plot that are already existing, and way more support shouldn't be having so much trouble because as far as I know no one in Sex Curse Studio develops full time either. You're ignoring everything I've said so you can keep making this non-point you keep repeating and just blindly defending nothing.
 
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vnqats

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I totally get it, but making the extremely optimistic assumption that everyone is pledging on average $5 (so $3500/mo income) and Patreon takes literally a 0% cut, that works out to be around $1200/person for the three people listed on their Patreon. Given that they seem to be Americans or possibly from another English-speaking country (based on one of their twitters being explicitly American and the others obviously being native English speakers), assuming they're on the younger side (i.e. being paid near-entry-level salaries) and divide the money equally it means that buys maybe 5 hours of each person's time every week at industry rates and completely ignoring the fact that they don't get any equity or benefits... so basically nothing.

Put differently, this is a hobby for them and the amount of time it takes for them to develop is going to be mostly driven by their motivation. It's best to just think of Patreon as a tip jar for people who want to support someone's hobby, because the unfortunate reality is that at its current levels the hgame community just doesn't have enough cashflow to make development a feasible part-time (let alone full-time!) job in first-world countries.

Would I appreciate getting paid $1,000 a month to do a hobby if people wanted to do that for my hobbies? Yeah absolutely, that would be awesome! Would it be enough money to motivate me to free up time or reduce my hours at my regular job to speed up development? Not even close.

(Also, I keep making a big deal about the distinction between a native English speaker and someone who happens to speak English as a second language or something. I appreciate that many people may not care about this and may not even be able to tell, and more power to you, but some of us do care and can easily tell. I find it much harder to read ESL stuff since it constantly pulls me out of the zone so to speak, and when the vast majority of hgames are ESL for understandable financial reasons anything that isn't is a welcome breath of fresh air. If you personally don't care, that's great and there are tons of games that get developed faster than this one which are available to you!)
 

anubis1970

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Mar 1, 2018
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Can we please get back to talking about the actual game, rather than the pointless debate about whether or not it all a giant scam??? You each have your own opinions, which you are entitled to, but the majority of us don't give a fuck about them, so either take it to DMs or just shut the hell up. Thanks.
 

iAnimeDeath

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Feb 3, 2017
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Isn't Danny fourteen doesn't make it that Shota?? or must it be a Anime boy??
I think shota would be someone who is much shorter compared to the adults and not as mature as Danny. Since Shota is mostly closely resembled to Children rather than teens close to of age or are of age in this instance. Since all the characters are 18 and up I don't think Danny would represent shota at all.

Also anime is a cartoon but Japanese style. American and Japanese artwork is very different but are both animations, which I think Anime is actually short term of animation. So cartoon is animation for the most part so they would be in same tier.
 
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Rolay7

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Jun 27, 2017
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How do you get rid of saves in this type of game? I tried to move my old saves over but there was an error so I deleted all the saves but when I press the load button it the saves are still there. I literally deleted the file and unzipped the game again but they are still there?
 

Detective Cancer

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How do you get rid of saves in this type of game? I tried to move my old saves over but there was an error so I deleted all the saves but when I press the load button it the saves are still there. I literally deleted the file and unzipped the game again but they are still there?
AppData\Roaming\RenPy
That's where it saves everything in case you delete games and come back to them.

Edit:
Isn't Danny fourteen doesn't make it that Shota?? or must it be a Anime boy??
Shota just means underage-looking and like Loli the words are more often associated with the body type and not the age as "all characters depicted are at least 18 years old" for legal reasons.

Also anime is a cartoon but Japanese style. American and Japanese artwork is very different but are both animations, which I think Anime is actually short term of animation. So cartoon is animation for the most part so they would be in same tier.
Anime is short for "Animeshon" which is the Engrish pronunciation of the word, there's no Japanese word for Cartoon and that's easier to say so it stuck. They're all still cartoons though, technically speaking even their slapsticks are also Anime. It's only weebs who gatekeep anime like it's any different from western media that fight over the terms.
 
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