Whoever does the animations and how the scenes play out is a brilliant person. Very rarely you can see such smooth and detailed animations in these types of games. The scenes themselves are hot as well, it's nice to see that author doesn't forget the build up, teasing and foreplay in general in sex. Excellently done. Characters and models look beautiful and yet still believable, without oversizing bodyparts bs, like they do in many other games.
Story is hard to judge so far, it is kinda cliche, but the writing is good enough that you don't want to skip every dialogue, but still a tiny bit heavy on MC's 'thoughts'. Maybe it's a personal preference but it doesn't feel necessary to dictate what we are 'thinking' when we can do it ourselves, but they do set up the mood in places and do feel justified at times. A bit of mystery does spice up the story and does make you want to know what's more there to discover, I just hope when we do discover things, they won't disappoint and will be worth of the build up. Characters are written simply so far, one of them a bit too on the extreme side, but again there's that hope they will be slowly unveiling in the future and their motivations and backstory as well.
Gameplay again could be a hit and miss for people. I personally don't get the 'free roam' appeal or having any 'map' at all in VN's when you can just sort it all out with simple dialogue choices or 'spot' choices, as long as you make them meaningful. It's still done way better than in a lot of other games, especially better than in any RPGM game, so it's not that annoying even for people like me, it can be even amusing at times. And as it appears by the amount of VN games with 'maps' 'phones' and 'inventories' people do enjoy those elements so i can't criticize it for it too much when it's done well. Another big plus: there's no grind or unnecessary 'management' at all at least so far. One minor complaint is there are couple of 'choices' that are not choices at all and is basically just a button to 'continue' the game. I never got why they have to exist at all.
Overall this game still leaves a very good impression, and I have no problem of recommending it to pretty much anybody. Really hope this project will continue and get support.
Story is hard to judge so far, it is kinda cliche, but the writing is good enough that you don't want to skip every dialogue, but still a tiny bit heavy on MC's 'thoughts'. Maybe it's a personal preference but it doesn't feel necessary to dictate what we are 'thinking' when we can do it ourselves, but they do set up the mood in places and do feel justified at times. A bit of mystery does spice up the story and does make you want to know what's more there to discover, I just hope when we do discover things, they won't disappoint and will be worth of the build up. Characters are written simply so far, one of them a bit too on the extreme side, but again there's that hope they will be slowly unveiling in the future and their motivations and backstory as well.
Gameplay again could be a hit and miss for people. I personally don't get the 'free roam' appeal or having any 'map' at all in VN's when you can just sort it all out with simple dialogue choices or 'spot' choices, as long as you make them meaningful. It's still done way better than in a lot of other games, especially better than in any RPGM game, so it's not that annoying even for people like me, it can be even amusing at times. And as it appears by the amount of VN games with 'maps' 'phones' and 'inventories' people do enjoy those elements so i can't criticize it for it too much when it's done well. Another big plus: there's no grind or unnecessary 'management' at all at least so far. One minor complaint is there are couple of 'choices' that are not choices at all and is basically just a button to 'continue' the game. I never got why they have to exist at all.
Overall this game still leaves a very good impression, and I have no problem of recommending it to pretty much anybody. Really hope this project will continue and get support.