A lot of text for the same idea. As I said, there are much more beautiful examples and those games, oddly enough, have a very large fan base, after many years without any updates at all, or with some nondescript pieces that have nothing in common with A(!)VN.
I haven't dug into the author's bio, but he doesn't look like a game studio. If he works with one or two people, then this speed is + - average for the barn. The cost of a monthly subscription is not something with which he can permanently live not under a bridge, so to say that he “successfully milks his subscription and will continue to live on donations” is strange. Just at the dollar exchange rate.
Let's summarize by saying that this "whining" in the Patreon comments has never worked and will never work. I gave an example, one is enough. People absolutely don’t care about the 6 bucks that are written off automatically. They will come back in a year and receive approximately what is enough for them. Everyone else lives here and wants it for free.
His only problem is that he doesn't know how to write devlogs and writes them too often, which created false expectations.
I never claimed that complaining generally “works.” But in the case of
Amnesia, supporters put up with all the delays, excuses, and tiny amounts of content for a very long time
without really voicing complaints. That’s why I found it noteworthy that the tone has shifted a bit.
And yes, this kind of dynamic can eventually lead people to cancel their support. I’m not disagreeing with you—there are plenty of people who only contribute a small amount and never even look at what gets charged each month. They don’t care whether they have five dollars more or less. Many, many developers survive on exactly that. That’s not in question.
And of course there are also those people—especially in the case of Amnesia—who still have this anticipation that
eventually the game will offer the content they want: sex with Alexandra, with Elena, with Kate. Of course people look forward to that. From an aesthetic standpoint—something I always emphasize—Amnesia is one of the most beautiful games out there. Those three character models are easily in the top 10 overall on this entire page.
But the developer hasn’t managed, in almost six years, to create a dynamic where you could honestly say, “Yes, I can see the work that has gone into this over six years.” Because that simply isn’t the case. And regular updates don’t help or provide a valid reason for the state the game is currently in.
If someone told you, “I’m starting a new AVN now in November 2025, and by 2031 there still won’t be a single sex scene with one of the main love interests,” would you say that person is doing a good job? I don’t think so.
Amnesia is only carried by those three character models, because they attract so many people who desperately hope that the game will
finally start delivering beautifully staged sex scenes that match the stunning aesthetic—beyond the AI slip-ups.
And I never claimed that my comment here is going to cause Alex, as a developer, to suddenly lose his livelihood. I simply wanted to point out what I observed on Patreon: that the tone has indeed shifted over the last few months. That wasn’t always the case.
And yes, I was a supporter in the past, and I once wrote a very critical comment myself—and received massive backlash for it from other supporters. That’s when I felt like I didn’t belong there. I thought exactly what you’re writing now: people don’t care, they pay anyway, and none of it matters. I assumed the tone would never change, that people would never wake up to what’s going on.
So it surprised me even more to see so much heavy criticism under the latest report—criticism that in turn got a lot of positive reactions. And I think it’s perfectly legitimate to express that here in the thread. It
is a discussion thread, after all.
The discussion you’re pushing goes in a totally different direction—namely whether people will keep leaving their five dollars each month without caring, or whether enough supporters will drop off that the developer will eventually run into financial trouble. That’s an entirely different debate.
That debate doesn’t interest me, to be honest. I know very well that there are far too many people who are naive, forgetful, or simply don’t track their monthly expenses—and that’s why some developers can continue staying afloat.