- Nov 5, 2023
- 40
- 18
that's a shame though from what i understood the problem might be solved if the images are split apart and then loaded in individually when needed from what i read it might even help with the slowdown and crashing though the animations might be less smooth still their is still the few animations that actually work like the chasing lamia and the mc's sprites if we figure out how those ones work maybe we can make it all work without mutilating the imagesDevelopers are aware of joiplay issues - they mention it repeatedly when you start the game for the first time - and its not filenames. If it was that easy they'd already fix it. AFAIK the issue is with loading animations into memory. RGSS animations come as huge ass images that are chopped up into pieces that are shown sequentially during runtime. However, Android just doesn't allow loading huge ass images into memory. Its not limited to joiplay, its a global Android issue. SeeYou must be registered to see the linksandYou must be registered to see the links. Google has (meaning, they bought out a startup) an entire framework (You must be registered to see the links) to display images in apps without making them crash, but using it would require basically going down many levels of abstraction and writing a standalone Android app which would render the whole point of using RPGmaker moot.