- Mar 26, 2019
- 8
- 11
I didnt elaborate ( if thats the correct word? ), because i thought its not needed.I can't believe you just said that without thinking further more into it
Yes a moving object is more complex and yes the number of objects matters but you make a static object first then give it animations so it doesn't differ that much and another thing is that an object tend to take more time for rendering due to light effect more than textures and in animo's work textures are same also we don't have a direct light source like sunshine just an overall light in the room which removes pretty much any settings related to light such as GI and SSAO so in other words camera angle doesn't make much sense either cause the light is pretty much same except for soft shadows in darker areas but i am in same boat with you about the liquid quality as it's really good and about my renderings:
Sorry but i don't have any to share mainly because it's not my job to render stuff and sell it
I was and still a nerd in such things so i did it time to time to understand it but never for making money
All i tried to say is, theres a really big difference between rendering an "x" min long video of a fire and rendering an animation like these with the same duration, even if the quality is the same, simply because its more complex ( just think about it....how time consuming fluid simulation itself is, even if the quality is shit ). We can only estimate how much it actually takes ( even tho youre familiar with the basics ) simply because we dont know much about animo and his setup. What kind of rig is he using, wich programs, etc.? So we can just roughly estimate, how long it actually takes. I mean maybe he does release his stuff like a day or 2 after finishing it, but are you seriously think that the rendering is done after 20days then he sits on it for a month or two?
This gig is pretty much a money printer at this point, doesnt matter if were after or before a release, so what would be the point?