It's as same as previous previews the only difference is quality for some sort of pixels like liquid and other little details.Somebody have the new clips?
It's as same as previous previews the only difference is quality for some sort of pixels like liquid and other little details.Somebody have the new clips?
It isn't about optimizing.he/she can easily hire a team or at least 3 guys who can help him/her in the process of making the video. The rendering will still take time yes but duration of making the original video before rendering would be shorter.Geez, you would think Animo would know how to optimize his renders by now. Aside from fluid simulation, there really isn't much going on in the scenes unless he has a lot of tiny details that's being calculated like subsurface scattering that we, the audience, wouldn't even see at the final product.
It's not about whether he can hire people to help animate/model, it's the rendering involved. But it feels like, and this is my opinion, animo enabled stuff like global illumination, subsurface scattering, fluid simulation; a lot of that stuff is being calculated in the machine, tons of calculations, very taxing. Sure hardware is involved, but so are the options that are enabled. I went to school for this, and one of things when it comes to rendering out even a turntable is turning on or off an option/effect if the change is nominal but increase the render time two-fold. This is by no means admonishing Animo, he can turn on all effects plus the kitchen sink and if that equals to 24hr per frame renders, then so be it, he may also be using an older version of Maya since those don't require subscriptions. It's just that he could shave off 12-15hrs.It isn't about optimizing.he/she can easily hire a team or at least 3 guys who can help him/her in the process of making the video. The rendering will still take time yes but duration of making the original video before rendering would be shorter.
patreon moneyAm I missing something here?
I get your point, but at the same time wouldn't it be more profitable to release content more frequently and get exposure, word of mouth, and new supporters more often than it is to rely on the crowd that sticks around during content droughts?patreon money
slower work = more milked out money
investing in less profit? preposterous!
in a perfect world - absolutelyI get your point, but at the same time wouldn't it be more profitable to release content more frequently and get word of mouth and new supporters more often than it is to rely on the crowd that sticks around during content droughts?
On a bright side... WE DONT PAY A SODDING FUCKin a perfect world - absolutely
in reality - you can get more by scamming people rather than doing honest work
just look at all smut projects up there, be it games, animation or drawing - half of them if not more are just milking people on constant bases and only gaining subs in a process, you can feed people promises for months without doing any work or suffering any consequences, next screenshot/patch/sketch you post will reset counter and you can continue milking before people start questioning, having your own discord with loyal mods to silence discontent helps even more
that's humans for you, sad but true
I am still with the idea that he don't want to improve on the speed of process although he could easily make an effort.It's not about whether he can hire people to help animate/model, it's the rendering involved. But it feels like, and this is my opinion, animo enabled stuff like global illumination, subsurface scattering, fluid simulation; a lot of that stuff is being calculated in the machine, tons of calculations, very taxing. Sure hardware is involved, but so are the options that are enabled. I went to school for this, and one of things when it comes to rendering out even a turntable is turning on or off an option/effect if the change is nominal but increase the render time two-fold. This is by no means admonishing Animo, he can turn on all effects plus the kitchen sink and if that equals to 24hr per frame renders, then so be it, he may also be using an older version of Maya since those don't require subscriptions. It's just that he could shave off 12-15hrs.
To put things into perspective. Avatar(2009) each frame that involved heavy CGI took 24hrs to render out the passes for one frame on one workstation, and that was on hardware that by 2021 is a decades old.
On the current business model (as in adult games on here), nope. The main issue is that theres no outright regulation for these games/animations otherwise it would become a much simpler issue. Patreon for example having a "no incest, no bestiality, no extreme smut" condition means that most developers are walking a tight rope for getting paid for their work. It will be a matter of time before subscribestar has to change its T&Cs for it aswell. Thats not the fault of these sites, its VISA & Mastercard that are setting those rules. Thats why these "cam sites" use a token system instead so the CC companies cant go after them. Paypal isnt an option at all because of its policy of protecting its paying customers over its paid customers.I get your point, but at the same time wouldn't it be more profitable to release content more frequently and get exposure, word of mouth, and new supporters more often than it is to rely on the crowd that sticks around during content droughts?
An assumption. Besides Autodesk is trying to phase out Max with Maya being the standard. It's an old assumption that 3DsMax is the modeling standard, sure it was great back in the day, now its just a matter of preference and old industry heads thats used to 3DSMax. The Maya platform has more utility, from modeling, animating, rigging, and doing UVs because at the end of the day its about keeping within the ecosystem to prevent many headaches from converting files and incompatibility. As for modeling in 2021, Modo is the hero.Didnt checked for animopron for a long time. When did he switched from Max to Maya?
Your opinion... Wouldnt break down matters in that simple minded way.An assumption. Besides Autodesk is trying to phase out Max with Maya being the standard. It's an old assumption that 3DsMax is the modeling standard, sure it was great back in the day, now its just a matter of preference and old industry heads thats used to 3DSMax. The Maya platform has more utility, from modeling, animating, rigging, and doing UVs because at the end of the day its about keeping within the ecosystem to prevent many headaches from converting files and incompatibility. As for modeling in 2021, Modo is the hero.
Animo posted some more rendered vids for supporters. Does anyone have them??
It's an mp4 file though....msi file
Hmm....