- Sep 17, 2019
- 33
- 219
I finally got some free time to replay it (only played through the defiant path though) - so here my thoughts:Thank you for your feedback. I was a little bit worried that the new premise would "feel flat". I may just have to make a 180 degree turn on this and just remove the "friendly scenes" when going down the defiant path. The problem always was the tone not being consistent, and the current version 0.11.0 tries to align the tone towards a common storyline regardless if you go down defiant or submissive path.
As for when you kill Don, good to know that it feels dull and weird. I would probably fix that my just adding a bit more inner dialogue and another choice in the end where you deliberately kill him for hurting you.
First - it's interesting that different players have different reactions to the changes - So leofi - tagging you, because I'm gonna use your post as a jump off point to organise my own thoughts.
1.) I liked the changes - the whole bdsm-android thing gives Don a reason for the harsher bdsm-scenes without requiring him to be a psycho. I do disagree on the agency thing - Don's reasons for punishing the MC don't take away the MC's agency in reacting to his actions. She can believe him and accept the necessity, disbelieve him and hate him for it or believe him and still hate him for it.
Don on the other hand is a semidecent person and has less of a contrast between his love and defiance path which allows you to switch between the two of them mid route (Beforehand a switch from defiant to love/reluctant submission-path made zero sense).
Before he also just punished you for his own gratification as a reward for saving you, completely ignoring the option of helping the MC out of altruism. Now that he has a justification that disallows an altruism path he seems more reasonable. (sure he is still taking advantage of the MC, but now it's more understandable because she's a hot woman in a situation that gives him a guiltfree way of living out his fetishes - no surprise that can't help indulging his desires)
Also quite a few choices seem more generous and kinder with his new motivation - he gives the MC several options to submit and get a lighter punishment and only goes for the harshest options if you keep defying him and give him no other choice.
Similarly the bath scene after one of the punishment's feels more like aftercare than him taking even more liberties. Also the nice scenes work better because he feels less twofaced and more like he's genuinely trying to be nice to her or make up for his punishments.
With the changes I could see people roleplaying a defiant path that get charmed by Don's nicer points and switch to a relectant submissive path or love path.
2.) I agree with leofi on the ending - On a high defiance path I had zero love points, so I did not get the option to decide what the Hannah mystery means, so I had to kill Don because the MC believes herself to be Hannah rather than because she hated him. (maybe an earlier point of divergence? - there is a point where you have to decide whether she "tolerates" or "respects" Don - maybe add a "hate" option that lets you start planning your escape from him and allows you to kill him for mistreating her?, maybe even an earlier PoD if you are high defiance where you start planning your escape?)
Aside from that I liked the ending - it has the highest agency of all endings because your choices and actions set you free rather than Don letting you go, which is great for a high defiance playthrough.
3.) some small things - I was a bit disappointed with the waxplay render - it looks a bit boring and no waxplay is visible at all. Maybe replace it with a render where you can actually see the wax dripped on her body?
Also I seem to have run into a bug - The ring-gag scene gets mentioned later on, but I couldn't find it - it goes straight from refusing Don several times to him putting the belt around her throat and fucking her from behind - played through it twice and there was no mention of it during the scene itself.
All in all I approve of the changes - sure you could add a lot of options depending on your interpretation of Amanda's personality, but each would add quite a bit of complexity. (For example - a player could play a high defiance path because they love the harsh punishments and would like the MC to be defiant because she secrely likes to be punished harshly, other players seem to prefer Don to be a stone cold asshole - there a probably as many desires as there are players)
I really like that you listen to our criticism, but I'd recommend listening, deciding whether you agree and then making the game you think would work best .