Demnor

Member
Apr 12, 2020
188
895
i hope devs are going to remove that pubic hair of Anna at some point. come on we have seen enough and she is a porn star now. A change can be good.
Well we all have our different likes and dislikes. I happen to find grown up fertile women sexy, so I prefer a nice bush to a prepubescent girl without any hair. If it was up to me, Anna could have even more hair than she has today, I was not happy when Rebecca shaved Anna's pussy.

However I do not judge, as I said to each his/her own. But the number of games featuring hairless girls way outnumber the ones with hair. I hope Deep will let Anna keep hers.
 

gsuk

Member
Jul 31, 2018
142
44
Getting an error when loading a save. Happens on full VN version. Here's the log:


Code:
Fri Oct 21 11:44:34 2022
Windows-10-10.0.19044
Ren'Py 8.0.3.22090809
 

Bootstrap to the start of init.init took 0.04s
Early init took 0.00s
Loader init took 0.06s
Loading error handling took 0.10s
Loading script took 0.68s
Loading save slot metadata. took 0.24s
Loading persistent took 0.01s
Faled to initialize steam: FileNotFoundError("Could not find module 'D:\\System\\anna_exciting_affection_v0.951_a_mark_for_life_PC\\lib\\py3-windows-x86_64\\steam_api64.dll' (or one of its dependencies). Try using the full path with constructor syntax.")
Set script version to: (8, 0, 3)
Running init code took 0.11s
Loading analysis data took 0.02s
Analyze and compile ATL took 0.01s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.07s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.17s
Cleaning stores took 0.00s
Init translation took 0.08s
Build styles took 0.00s
Load screen analysis took 0.04s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.08s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.22s

Initializing gl2 renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Vendor: "b'NVIDIA Corporation'"
Renderer: b'GeForce GTX 1660 Ti/PCIe/SSE2'
Version: b'4.6.0 NVIDIA 461.09'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
Maximum texture size: 4096x4096

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\ast.py", line 1131, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\python.py", line 1061, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\core.py", line 4258, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\screen.py", line 743, in event
    rv = self.child.event(ev, x, y, st)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\layout.py", line 1399, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\layout.py", line 1399, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\behavior.py", line 1073, in event
    return handle_click(self.clicked)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\behavior.py", line 1008, in handle_click
    rv = run(action)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\display\behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 463, in __call__
    renpy.load(fn)
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\loadsave.py", line 768, in load
    roots, log = loads(location.load(filename))
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\compat\pickle.py", line 100, in loads
    return load(io.BytesIO(s))
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\compat\pickle.py", line 97, in load
    return up.load()
  File "D:\System\anna_exciting_affection_v0.951_a_mark_for_life_PC\renpy\compat\pickle.py", line 93, in find_class
    return super().find_class(module, name)
AttributeError: Can't get attribute 'phoneLogJohn' on <renpy.python.StoreModule object at 0x000000000416a670>

While running game code:
  File "renpy/common/00action_file.rpy", line 463, in __call__
    renpy.load(fn)
AttributeError: Can't get attribute 'phoneLogJohn' on <renpy.python.StoreModule object at 0x000000000416a670>
 

Kontolhisap

New Member
Jun 21, 2018
10
3
Made a little script that should unlock all gallery, for now.
You don't have permission to view the spoiler content. Log in or register now.
Install: just copy the contents to a RPY file (like the gallery_unlock.rpy attached) and place that file on the game/ folder.

Update: v0.95 scenes follow a new pattern
Hey guys, how to download this file? for some reasons it just open a new tab and show the code, not download it
 

Franky28

Active Member
Oct 4, 2020
504
1,088
Bonjour, je suis bloqué. Je me retrouve avec un message d'erreur après cette scène.(Version VN)

Hello, I am blocked. I get an error message after this scene.(Version VN)

1666442903253.png

Je vous joint les messages d'erreur
J'ai repris le jeu au début mais rien n'y fait. Merci de votre aide et merci pour ce jeu qui est mon préférer.

I attach the error messages
I started the game from the beginning but nothing works. Thanks for your help and thanks for this game which is my favorite.
 
  • Like
Reactions: guisurmsn

estrada777

Engaged Member
Modder
Donor
Mar 22, 2020
3,839
9,435
Updated Android port. Nothing too fancy but let me know if you have any issues.

Version: 0.971 VN + Gallery unlocker

Appreciate my porting? Leave a Tip! You're supporting my efforts, paying for storage, and encouraging more ports!
¯\_(ツ)_/¯ OR

You don't have permission to view the spoiler content. Log in or register now.

This unofficial port/version is not released by the developer, download at your own risk.




Size 509 MiB

Come find me on Discord:
 
Last edited:

Hmong-sama

Active Member
Jan 3, 2019
506
299
Quick question. I know we have our personal preferences but which is better? Killing Jeremy or letting him live? Slowly trying to finish the game and on to chapter 2 soon.
 
Jul 13, 2022
250
294
Well we all have our different likes and dislikes. I happen to find grown up fertile women sexy, so I prefer a nice bush to a prepubescent girl without any hair. If it was up to me, Anna could have even more hair than she has today, I was not happy when Rebecca shaved Anna's pussy.

However I do not judge, as I said to each his/her own. But the number of games featuring hairless girls way outnumber the ones with hair. I hope Deep will let Anna keep hers.
actually they can do both by adding a decision like keep/remove hair. it is just suggestion for story.
 

Zara Scarlet

Engaged Member
Apr 3, 2022
2,134
2,858
Quick question. I know we have our personal preferences but which is better? Killing Jeremy or letting him live? Slowly trying to finish the game and on to chapter 2 soon.
The reason there were two routes at all, was because a lot of people hated playing Jeremy's content, because of the abusive way he treats Anna ( particularly the rape scene that occurs on the plane). To play Jeremy you have to accept Anna in a very submissive role, with BDSM elements. The Dead Jeremy route gives Anna a much more proactive route, and is also good for those who like her to have more lesbian content. The second route in the Bar and the alternative hospital route were created for much the same reasons, and so Anna could avoid her other main abusers in the game.
 

penmaster

Well-Known Member
Nov 16, 2018
1,229
866
New Android port. Nothing too fancy but let me know if you have any issues.

Version: Chapter 2 0.951 + Gallery unlocked by phhunter
Size 407 MiB

You don't have permission to view the spoiler content. Log in or register now.

This unofficial port/version is not released by the developer, download at your own risk.

(if it gives you a .zip, just rename it as .apk)
Mega

Appreciate my porting? Leave a Tip! You're supporting my efforts, paying for storage, and encouraging more ports!
¯\_(ツ)_/¯ OR
Thanks man.. much awaited..
 

Zara Scarlet

Engaged Member
Apr 3, 2022
2,134
2,858
actually they can do both by adding a decision like keep/remove hair. it is just suggestion for story.
I don't think that's very likely. Because it would effectively double the number of renders required in every update. Another couple of weeks taken for every update, for very little overall gain.

In a perfect world, there are lots of functionalities you could add to Anna, like for instance being able to change her hair colour, choosing what outfit she wears, or even giving her tattoos and piercings. But all of them would require additional renders for every scene, so that people could choose which variation they preferred. It simply isn't practical, without adding significantly to the time required to produce every update.

You may think it's a very simple thing to do, and wonder why the Devs never thought of it. But the reality is, that they already did and discarded it for obvious reasons
 

Zara Scarlet

Engaged Member
Apr 3, 2022
2,134
2,858
Its like 6 posts above yours. Not official but working ( don't choose the earl route).
Can you update the official version, with an unofficial port, and not have it cause further problems? I don't use Android, so I can't answer that question. But I'd be very wary, bearing in mind that the Devs have said a few coding errors early on in Chapter 2, have caused widespread unforeseeable issues in later iterations of the game
 

Sorrow85

Engaged Member
Feb 17, 2020
2,525
18,531
1666547393393.png




Hello, dear Patrons!

Finally a weekly update of the overall progress etc.

We have made another Bug Fix version 0.952 and it's already uploaded to the release post Both, regular and Visual novel versions are updated and I hope that there are no more game-breaking bugs. There was a lot of stuff that needed to be fixed so it took some time. I'm still trying to get the Android version to work. Hope I will solve it soon :/

A new payment system has also been activated for a couple of weeks now. Nothing changes for existing patrons, but new patrons won't be charged on the first day of the month already, but 30 days after you pledged. So there is no difference if you join at the end of the month or at any other time. That option was long overdue and now it's finally here.

We have also started to work on the next update to bring it to you as soon as possible. We will again try to add some new stuff and see if you like it. There were a lot of good comments about camera angles and other stuff from the previous update, so we are trying our best to improve. We are still in the works to finalize the scene list for the next update, but from the image, you can see what one of those scenes will be :)

Thank you again for your amazing support.

Sincerely yours,

Deep

---------
 

Latex224

Engaged Member
Mar 28, 2019
2,946
5,732
View attachment 2119102




Hello, dear Patrons!

Finally a weekly update of the overall progress etc.

We have made another Bug Fix version 0.952 and it's already uploaded to the release post Both, regular and Visual novel versions are updated and I hope that there are no more game-breaking bugs. There was a lot of stuff that needed to be fixed so it took some time. I'm still trying to get the Android version to work. Hope I will solve it soon :/

A new payment system has also been activated for a couple of weeks now. Nothing changes for existing patrons, but new patrons won't be charged on the first day of the month already, but 30 days after you pledged. So there is no difference if you join at the end of the month or at any other time. That option was long overdue and now it's finally here.

We have also started to work on the next update to bring it to you as soon as possible. We will again try to add some new stuff and see if you like it. There were a lot of good comments about camera angles and other stuff from the previous update, so we are trying our best to improve. We are still in the works to finalize the scene list for the next update, but from the image, you can see what one of those scenes will be :)

Thank you again for your amazing support.

Sincerely yours,

Deep

---------
Thanks 4 the share. :)
 
4.00 star(s) 135 Votes