Someone needs to put a warning in the OP to rename your save folder as "save2" before you apply the patch, then transfer (or copy and paste) the files from "save2" to the new "save" folder after the patch is applied and replace the existing files when prompted so you don't lose access to your old saves. The patch overwrites the config.rpgsave and global.rpgsave files, so your save folder still has all of your old files in it (except the three or four that were replaced with the dev's saves included in the patch - hope you weren't counting on continuing from save slots 5, 8, or 17!), but the other files don't show up in the save/load menu in the game, despite being in the folder. The only way to salvage your old progress if you didn't rename or copy your saves before applying the patch is a bit of a pain. First, copy every numbered file in the save folder, but not the config or global files. Then you have to get into the game, either by continuing from one of his saves or starting a new game. Once you're in a saveable place, just save in every slot you have an old save file, so if you used slots 1-26, save to each of those locations. Don't worry about it asking if you want to overwrite the file, which it will do even if the slot appears empty in the game menu (you copied your old files already, so they're waiting in your clipboard). Now the config and global files will recognize that there is a file in those save slots. Go back to the save folder and paste. Replace the existing files. Go back to the game and load your old save. It's a pain in the ass, and you will lose the files in slots 5, 8 and 17, but the rest of your old files are now playable. It's my one gripe about patching instead of downloading the entire new version in rpgmaker games. If you don't copy the old config and global files and all your saves before applying the patch, you have to jump through hoops to get access to them again. At least you don't have to start over!