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Kaine1994

Member
Nov 25, 2017
218
62
Some questions.
How many questscan be started and completed in this, i mean Poolside Story for example cannot be progressed.

And where the heck is the computer classroom.
 

James Eveleth

Well-Known Member
Mar 22, 2018
1,477
2,755
Can I offer my thoughts on the above? I'll say that I agree with some (much?) of what Gopnikdude says but have a few caveats. This is as a player, not as a programmer.

1. I think he undersells the writing. "Excellent" is not good enough. It is above excellent. It is laugh-out-loud funny in places, and uniformly well-written and engaging.
2. There's a theme here that you need to cut out the details and focus on the porn. I get it, it's a porn game. But I disagree that people are playing it for the porn. There's too much pure porn out there. And although I stumbled across this game, I'm going to keep playing it for the writing and the plethora of little details that are absolutely worth exploring. I LOVE this game (in a purely platonic sense, mind you) and it's because of all the little details and humor. (Humour if you're British.) Maybe there's a programming imperative (and admittedly that's what Gopnikdude is claiming) to slim it down. But I hope not. If it's only a recommendation and not an imperative, don't even think about cutting the little details that you've added. They MAKE the game.
3. I kind of agree with the time mechanism. It's a minor annoyance that doesn't serve a larger purpose. I'd like to see you switch to an "advance time" option. But it's minor. You've already made sure that it doesn't affect gameplay by allowing us to come back to any interaction we need to to continue the story.
4. I agree that some of the solutions are not intuitive (or even counter-intuitive), but you do have the built-in gameplay hint system to compensate. It all serves the larger purpose of delivering an excellent punchline, so I say stick with it and let the player use the hint system when needed. It's no worse than the old adventure games that we grew up loving, so I say it's a price worth paying.
5. The biggest thing I disagree with is this: "... in the end, it's a lewd game." In the end *(and I love the idea of hitting Kate, Flora, Lindsay, Jacklyn, and Isabelle "in the end") this is not a lewd game. It's an adventure game that has tons of humor and excellent lewdness in equal measure. Don't compromise the former for the latter.

Other thoughts.

1. I do love the lewd parts. I can't wait for more action between FLora and Isabelle or Jacklyn and any of the above. But the x-ray feature gives too much away for free. I think it would actually be hotter if we could dial in our x-ray vision to see through one layer or two (or maybe more? Butt plug for Kate, perhaps? She is a secret submissive!). I only had the regular x-ray before downloading the incel version. But now I miss the undies....
2. We do need an incest patch. Jo and Flora are just not as hot as mom and sis.

Love the game, and I'm going to up my Patreon from $2 to $7 (at least for a while). I know it's not much, but hopefully you're aiming for volume.

Thanks for the great work!
You make some really good points, mate! I totally second the dial-in idea for the X-ray vision. The girls' underwear is hot as hell and getting the ability to switch between clothed, underwear and fully nude will make the X-ray even better.

I do not think that we need an incest patch, at least not for this game. I've kinda gotten used to the MC referring to his sister as Flora.

Also, an incest patch will mean that the game will have to be written with placeholders that need to be replaced, which will absolutely kill many of the interactions. Every time I see a "What is your relationship to this person?" segment at the start of a game I shudder, since I know that there will be a ton of dialogues that sound unnatural due to the replacements and the inability of the writers to actually choose the way the person is question is being addressed. ("Oh! Do you mean my *mother*?", "How was your day, *mother*?", "Hey, *mother*, would you like to go the mall?"/ "Check this out, *best friend*!", "Me and my *best friend* were very close while growing up, but have become distant as of late", "You leave my *best friend* alone!")

A writer would easily be able to choose the best way to address the person according to the context and the relationship the MC has to them("Jo", "mother", "mom"/"Flora", "sister", "sis", "her"), but by leaving spaces that need to be filled by a single word, all magic is lost.

The writing in this game is superb and I definitely don't want to lose that just for the questionable benefit of the MC referring to some characters as his mother and sister. As someone said earlier in this thread, their relationship to the MC is clear even without it being stated outright and in my opinion, the game is better for it.
 
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juanito

Active Member
Jun 19, 2017
803
564
so… did you come back? is it good?
replying to my own comment… I just played it, it is good.

I don't normally love point and click games but I liked the interactivity, the writing and the art.
Still… it was somewhat laggy :/

I just have 1 question: will there be a Mrs. L's Love questline?
 

doctorpinch

Newbie
Dec 19, 2017
61
86
You are making great points! About the lewd game goal, it really depends on what the prefered goal of the creator is. If he want something more adventurous, less porn-ish with a focus on details then that's a good thing! The game already feature a pretty unique style and the adventurous may just be the thing that would make it different from the others.

Now obviously it's not something i would personally do, but it's really a matter of different endgoals personal preferences and that's okay. I would still recommend to prioritize and carefully make the details tho.

Because my job is not programmer it's actually (officially at least) Writing Director, but i also dip heavily in gameplay design and have a background in 3D character animations (Hence, my comments on poses and expressions). I'm much more of a pragmatic type, making sure everything i write and design is properly relevant and important. It's more a matter of work efficiency and to avoid content bloating.

The reason i'm saying "In the end it's a lewd game" it's mostly because it's very easy to get lost in the details and overwhelming task of creating a game. Which is something that happens very often in the lewd game genre since most lewd games devs have no prior experience in game design or game dev in general. This cause a huge numbers of issues such as poor design, shortcomings, inconsistent deadlines, inconsistent quality among other things which can easily bring the downfall of the game since the dev can't tackle the tasks appropriately. This can even lead to burnouts (See Milfy City). Which is why it is important to keep it simple when you can and make sure to focus the game on what people like.

I never was a fan of lewd games with RPG mechanics because of that (due to the added complexity and in my opinion, it is not what contribute to a good lewd game) and i hate RPGM based games due to the additional ordeal you have to deal with that just doesn't contribute to the game (Such as having to search around and move the character which is often tedious and uninteresting).

It's not just matter of quality. It's about what can you actually make consistently and reliably. Too many bite more than they can chew.

This is why my reasoning is usually a focus on quality, pertinence and efficiency.

Final note, there is nothing wrong in thinking about the details. But i do believe there is a more pertinent time for them other than at the beginning of production. Although granted the framework is already present and perhaps it's easy to add those details, i still believe that he should make sure to know where to focus his attention and efforts.

Thank you for the different perspective. Take care my dude.
Thanks for responding! Your comments are well taken, and you're an expert at this (and I know too well that I'm not!). So I think the dev should take them seriously. I think it's great that you're willing to comment here and offer your thoughts as to how to make sure the dev can get to his end goal. So don't get me wrong, I don't mean to diminish your comments at all. I hope he takes them to heart - within reason :)

I just wanted to offer my own perspective as a consumer. But the worst thing would be to see this game die on the vine for loss of focus or difficulty.

Thanks for your thoughts and if I ever fall into the black hole of trying to develop a game, I hope you'll offer your thoughts on my game as well.

Thanks, and take care.
 
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Lollert

Member
Jun 12, 2017
132
61
So I assume there's no way to actually get the scenes with the mop and the stripper pole that are in the files?
 
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