Have there been any changes to the VR setup since... a year ago?
I gave it a go, but the inability to lock the player character to a seated pose just didn't seem like it worked well. VAM with the "control head and hand, everything else run with animations/physics" is probably the gold standard for me currently.
I gave it a go, but the inability to lock the player character to a seated pose just didn't seem like it worked well. VAM with the "control head and hand, everything else run with animations/physics" is probably the gold standard for me currently.