I am a game developer and I study the adult game industry in depth, and here is my analysis of the current situation:
More games are released overall similar to the
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. The current adult game market is much like how the regular video game market was in the early 1980s. Back then anyone could call them self a game developer and there would be like 50 pong clones. We have 50 big brother clones.
I will use the game I am working with Sin to develop as a case study as it is the game I am the most familiar with, and I may as well do a little bit of shameless self promotion.
Solid new games do exist.
Damaged Goods for instance. We released December 25th, will be making another release soon. That update will bring our video total over 30, and render total in the 1600 range. There is no Engrish lots of meaningful choices pretty girls good and original story lots of positive reviews. We got a discord, are active in the forums, got a twitter, and instagram, and game jolt, videos are made on youtube, gamejolt ect. Solidly pushing as hard as we can. Still we are only making like $104 a month. 1,461st place on
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.
There are many others in worse shape than us who are also talented developers. A game of Damaged Goods quality and quantity released 2-3 years back would be making $2-3k already instead of $100. We would have shot up way further way faster. The market is extremely over saturated.
For instance when AWAM was released on day1 it banked over $300 from day 1 and grew up ever since. It was a very friendly market for new developers in that era. That era is gone.
This over saturation leads to a high number of abandoned games. People start a game as a get rich quick plan, they realize how much time and money goes into it, then they vanish like a fart in the wind.
Meanwhile some older games that have done NOTHING for years make bank.
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... The guy has been in the game for like 4 years, and done shit since his 1st year. Still has 242nd place and 649 patrons with a minimum $5 buy in. Then guy goes and releases a piano simulator like it's an adult game.
So the existence of a guy like Gumdrop (Clear villian), and many small devs that don't know what they are getting into that give up shortly after the starting gate (Risk takers that roll the dice and take their ball and go home if it's not payday yet) lead to people being very hesitant to spend money supporting devs.
Occasionally there will be a new game that does hit several hundred bucks or even a couple of thousand dollars pretty soon nowadays. A lot of times when it comes to a new and successful game it's not because the devs are harder working or release more content or tell a better story or make a better game. It's because they go after "pedo bucks" by using underage loli characters, often times also targeting the incest crowd as well.
Real world factors also make new developers have a harder time as well. The whole Covid thing has been a curse on the adult game industry. Way fewer people have extra money lying around as everything is shutdown. People don't have money for rent and food, and adult game budget is like number 123 on people's list of shit to spend money on.
Furthermore, because of covid many people are at home sitting on comp all day thus figure fuck it I'll make a game then abandon it in a few months after having not realized the difficulty of getting in to the market now.
The whole patreon crackdown also brought a lot of games to be abandoned thus further reducing confidence in the players to support devs.
3-4 years ago if you released a game it would sit on latest update for 2 sometimes 3 days drawing you attention now it usually doesn't last 24 hours.
There are all kinds of devs. Most are cool, there are only really a handful of dicks.
Some work harder than others. Some got better skills than others. Some are more honest than others. We are all people with lives just like everyone else. They don't grow us on some other planet, we got bills to pay and mouths to feed.
I would never discourage a person from becoming a game developer if that's what they want to do. However, if someone does decide to become a developer and join this heavily saturated market please do the following things:
1) Think about it for a long time and make sure you 100% want to get into the business.
2) Realize 99% of devs make less money than if they were flipping burgers many go in debt even to make their game
3) There is A LOT of competition and competition is getting stronger
4) No matter how good you make your game not everyone will like your game. You will get trolls.
5) If you release a new game, please make it worth playing for the player. Nobody want to play a 2 minutes demo where nothing happens.
6) Play the games before you make your own, and not just the best games. Play 100 different games.
7) Modders & Fan art makers are also needed if you are not serious about making a whole game