I don't know, there's to many questions I would have to answer first.
Is the game rendered in Daz? Well Daz takes a shitload of time to pose, render, light in order to make anything above the bar.
Is it animated in blender? Is it edited with photoshop and GIMP? All these things take time and skill.
A single scene could take, I mean I don't know, I've never used Daz, precisely because I would be worried about workflow. A single clipping in a model and the world has fallen apart. With illusion engines my inattention to details can be swept under the rug and excused by the player base much more easily.
Quality takes time regardless, no matter the engine. One DAZ developer I know of made a different render for each and every sentence of dialog. They put many hours into each update, but when the public release came people complained that the update was too short. Even though the Dev took a lot of time to produce it, realizing that the over attention to detail seemed like a lot of work to him, but not to others.
Daz is a tough program to master, and producing quality takes time.
As for blueballing? If a game has many characters, some are gonna be slow burns. You still have the others. I'm sure some dev's throw in a side girl here and there for a quick payoff.
What about the dev team? Is it one indie dev doing everything? Is there more than one guy doing renders, programming and scenes?
Not saying you don't have a point OP. Bitching about slow output from dev's is a legitimate gripe that many people have. But everything changes on circumstances.