As for NTR , its rough. If I read the thread and it sounds like a good plot.
I give it a try and skip through unwanted parts.
However. I like consequence for your actions, so the fact if you choose to avoid or not pay attention to Nea,
She takes her own life, that to me is a pro, not a con.
I like the idea of your choice can have a consequence.
Lets also keep in mind this game is still in the building stage, Luxee has changed a few things as it is.
The change of making trans content actually fully avoidable could still come.
Before we completely condemn Luxee lets wait till its finished on that.
However I do give you that point it "should" have been put in earlier but it still may come yet.
(I'll fully admit, I thought it was avoidable but I am with you on it probably not coming, since it not being here now is a bad sign.
but I dont want to jump the gun on that.)
As for Nea's suicide , I like that consequence.
Adds a bit or realistic element to it. Some going through all of what Nea is going through.
Bullying , overly controlling family, no real friends to connect with.
Having her take her own life, actually seems closer to home with people like Nea, when you are that alone it happens,
specially with those kinda struggles.
Games having an impact on people is a good thing.
Games should not hand hold you.
I have never been a fan of "The M.C. must do everything". I like other characters doing things to you in a game.
Then you get to find out who did it or even in the process of trying to find out, you can make yourself look like a fool.
Red Falls as an example - getting head in the woods, got to figure out who did it.
I like that other people do things to you and a story can move forward with others as well, rather than just the M.C.'s choices alone.
I actually like Nea, so I never knew about the death till reading it here.
Which I will be going back and taking a look at because of curiosity.
What you said about fast forwarding not making things not happen.
Great point. One I agree with, doesn't mean I wanna watch a wife bang someone else and read each thing going on.
However Like Doctor Amana (I think I got that right?)
I liked the idea you cheat on your wife, she will cheat back and there be consequence of that action.
Just because I don't want to see it or read it. Doesn't mean I don't like the outcome that may have on the story.
I like how in that game you get the option to tell her, she gets out of the hot tub and you are left there.
Not a fan that all my actions should have a positive or no consequence reaction.
I like bad reactions to give it a good feel to it.
With that being said, I still love games like SpaceCrops where its all just humor and the game just totally messes with you regardless. That game keeps me laughing
Bringing morality into a game because Nea killed herself by "her own actions" means,
you have to apply that logic some where else as well.
Ever play a game where you murder people!? You then need to justify slaughtering thousands of people.
Believe you are the good guy? Who says?
Divinity 2: Dragon Knight Saga. The game tells you the whole time people see everything wrong.
Tries to teach you, how the order you were under, lied to you.
The whole time you have a woman in your head talking to you, even at times pushing you to do good deeds and
bitching your ass out when you do wrong thing. Kill an innocent person she gets upset.
Even questions when you kill a man soul linked to a chicken. So if either dies they both die.
Stating "I am not sure if it was the wrong thing to do or maybe mercy"
- keep in mind the guy was also acting like a chicken.
Kill too many bunnies and the killer bunny comes after you (Monty Python reference),
she laughs at you and says "you had it coming"
You have a mentor who orders 3 people kill you, wont even give you the time of day, because of events that just happened.
She tells them to kill the betrayer.
From that point on that voice in your head turns more into a mentor. Often explaining things or down right teasing you.
However she seems to guide the player in a positive way.
Near the end of the game you run into your older mentor, upon seeing you she demands your head.
Even though at the time your goals were the same, she comes across so unhinged, it makes you further question this order.
Specially since if you the player remembers at the beginning they were talking about the dragons they slaughtered and
how good it felt and needing to kill this last dragon that was spotted.
They put her (old mentor) behind bars which you can visit her and all she does is bitch at you.
When you get to the end, the bad guy had been poisoning the air, slaughter countless people.
Been tossing you idle threats stating what he would do to you and saying just go now, run away.
Once you beat him you find out, he was soul linked to his dead wife.
As long as he was alive his "extremely evil" wife stays dead.
Then the voice in your head begins to mock you for unknowingly being her champion all this time.
Stories are just stories.
I wont apply a moral compass to a game I'm intended to enjoy.
In almost every game by any standard, I'm doing something wrong.
Hell I love GTA.
Murder , theft , beating up hookers, flipping off cops or that player who is trying to shot me lol.
I'm more invested in my character when I play a game.
Sister gets raped, maybe there is good story-line behind it.
Hell I play shattered, I cant recall her name now (I think isis but probably wrong) but if you choose to go to the slums with her, seems like your helping her out.
either way , your best friend ends up in a cage probably raped too.
Either way doesn't change the fact, I'd rather not go to the slums.
You end up in a cage too being treated like a dog.
so fuck her, I'd rather have my own freedom.
That's a consequence, I know I would like to see those people in the slums.
But fuck that shit, locked in a cage, treated like a dog, even though really its only a few days,
I get the option to not go, so fuck her.