Rutonat
Well-Known Member
- Sep 28, 2020
- 1,822
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Which is exactly why I love this game as well as Bad Memories. Characters have depth.I think part of the problem with harem games is they give every girl exactly one kink, or she is there to represent an aesthetic, and most of those are pretty vanilla. So you'll have one girl that likes oral more than the rest, one that's into anal, the one with curly red hair, etc. The cast gets bloated to cover all the bases and none of the characters get enough screen time to properly develop. A smaller cast where all the girls are into several things would help a lot. You could write a very forward masochistic redhead with a thing for exhibitionism, but most devs instead create one slutty girl, one masochist, one redhead, and one exhibitionist, each with a quarter of the screen time and a tenth of the character development of putting all those kinks on one package.
Let's be honest, A69 doesn't exactly have a "small cast", yet not a single character seems to be two dimensional. Sure at first they seem like they fit a cliché, but quickly they show more and are well written, even if it stays basic. For example, the little sister's best friend (I forgot her name...) isn't especially complex as far as concept goes. It's a young girl that has a big crush on her friend's big brother. That's a cliché you can see even in real life. Yet it's written in such an adorable way...
Bad Memories, on the other hand, as a smaller cast with less cliché-ed archetypes (not by too much though), and yet they're also masterfully written and get deeper and deeper as the game progress, on top of having an oddball (Ellie in that case, being an unusual concept, like Neah is to A69).
Classic archetypes aren't inherently a bad thing. It mostly depends on how well they're written.