Fenix Wulfheart
New Member
- Oct 21, 2021
- 14
- 16
Hmm. If that is how the game code is structured, would that not imply that NEW characters can be added in to the experience as well? Such a structure could, with some effort, be made to enable any character one desires to be added as long as they have some images and/or animations, and have or do some writing.Somewhere (I feel like it was here as I'm not around on Dircord servers that often and saw it), Luxee shared some information about what the game would look like technically, and why it would (might have been on this thread as well).
He said, that the classic way of telling a VN, that he also used in PL, was an issue for him and his writing.
He said, that in this way of writing he always felt compelled to spell out everything, including boring/unneeded stuff, as in recording everything that went on, instead of writing scenes and only what he wanted.
He then said he had found a solution to this Me-Issue and was fully aware the majority of people might not see an issue to begin with and that the solution might not be the perfect one. But that it was the one he found and that worked for him - and at some point you can't just switch the system anymore.
The solution he found, was to borrow sandbox elements to tell a VN - so NO, he's not doing a sandbox. And he's not doing it wrong as well - he's doing what he said he was going to do:
He packs each scene up in a memory that you can select and play.
This way, he has a structure that feels detached from telling a story chronologically, that he has no issue with leaving stuff out of and can also write what he feels like writing, istead of feeling forced (and being forced to because of updates and not changing content of past updates) to continue chronologically, just because something is next timewise.
So this is still a VN, just presented a little different, but still mostly linear.
All of this is not really spread out in the games description though, so a lot of people might be unfamiliar with parts or even all of this.
...
So Luxee agreed to implement something to remove Nea from their experience. And he did it in a way that didn't need him to redo a lot of game content and adjust all future content.
The game Brothel King does something similar, where you can get sets of images of a character and construct your own character fairly easily, and then applying some level of randomization and tagging to make the game effectively automate using the images to make an interesting experience.
Combining the two approaches could make for very interesting results. Imagine using tags to automate plot points to create emergent stories for characters, probably using AI tools to fill in the writing for those plot points, coupled with activation and deactivation for those characters. And a linking system to tie characters to one another, which could also operate on tags to enable changes in relationships over time.
That would probably take way too much effort though. Fun to think about though