- Jan 6, 2020
- 326
- 492
It really matters very little, if it's AI art or not. It looks great. As long as game itself will be interesting - it will be good game.
AI art(read as tracing) suck at drawing fingers. Does this one look like that to you?90% sure it really is AI art.. I've noticed there is a certain way AI art looks from seeing countless AI art on tiktok lately.. it may be the diffusion that people mention, not sure.. I just know there is something I do notice all of them have that is the same
I probably should say for the record that I have seen some of the sexiest female art that was all AI art on tiktok, so I don't mind it really lol
the art in this game also doesn't seem to rely too much on hiding arms / feet behind things and making them never come out like some AI's do, so I really can't tell.AI art(read as tracing) suck at drawing fingers. Does this one look like that to you?
I think the whole AI concept is very promising. Very sexy artworks. But I hope the PC is in the sex scenes too and not just a floating dick or another "faceless, hairs cover his eyes conveniently" dude...All of the AI talks really took my interest. I'm pretty open with the AI topic, for me there's no rule, just tool, my hands are tools, PTS is a tool, AI also is a tool. So if it help my works better, why not? I might use them in the future, at least in the concept part. If it's good, it's good, I don't really care tbh.
Lately I tried to make some random concepts by AI, and it opened my eyes quite a bit. My designing skill is subpar, compare to them, it's kind of... plain, mundane. So I think I'd learn a thing or two, instead of trying to avoid them at all cost. Figure drawing is not a problem with me, but designing is another beast.
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And my drawings style is not unique at all to begin with. It's just me trying to copy and simulate top tier artist's style to learn from them, it's from Bacius, Watao, Mignon, NPA, YD, many....
Like this one when I tried to copy Bacius's style, if I've just uploaded it right now, you would all say it's created by AI, image to image, sth like that....
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Talking as a dev, the first thing you should do wouldn't be deepening the story or art right now, refining mechs and all of that might be boring, troublesome and really not appealing, but the longer u'll wait the harder it will be to catch up with all the content you already put in the game. Moreover it will be a pain in the ass to justify to your patron updates only focused on the gameplay. This is why my advice would be to think of all the mechs your game will rely on, make them, and then just use them. Doing overwise have led many dev into hell development, trying to change the foundation of an unsteady pile of things. Every time you use a function is a chance for it to bug, so imagine having to do so a hundred times at once because u suddenly choose to change the coreMy plan is to improve the Visual Novel part first, like adding emotion variations of characters when they talk, redesigning the UI of it, making a CG Gallery. Also finish part 1 and make part 2 of the main story. H-scenes and new characters, of course. Anything else?