I have two things to say. One, while your criticism is still valid, your memey Twitch emojis make it hard for me to respect that opinion when you just seem obnoxious.Talking as a dev, the first thing you should do wouldn't be deepening the story or art right now, refining mechs and all of that might be boring, troublesome and really not appealing, but the longer u'll wait the harder it will be to catch up with all the content you already put in the game. Moreover it will be a pain in the ass to justify to your patron updates only focused on the gameplay. This is why my advice would be to think of all the mechs your game will rely on, make them, and then just use them. Doing overwise have led many dev into hell development, trying to change the foundation of an unsteady pile of things. Every time you use a function is a chance for it to bug, so imagine having to do so a hundred times at once because u suddenly choose to change the core and explain why its finnaly not implemented to anhornyangry mob of patrons
By the way, don't know what direction it's suppose to take, but i thought there's too many skills available for each characters during fights. Plz keep it as simple as possible, in the end players just spam X Especially if you keep the pokemon parody thing, 1v1, 4 skill at most for each character, way to go i don't think anyone likes to theorycraft rpg porn game
Yeah, you've got a point there.Making a parody without pissing off Nintendo just isn't a parody at all.
So more characters are incoming? Sweet!Lucina by Chihunhentai. The characters he's drawing is Azura, Barbara, Beidou, Byleth, Ishtar(FGO), Jeanne d Arc, Lucina and Rosalina
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Have you ever thought of animating your characters?Didn't know that Kim Hyung Tae is following me . My game combat's composition is actually inspired by his Nikke, the very first mockup I even used Nikke's sprites to test.
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For now, 2 biggest animation tools (Spine, Live2d) don't officially support rpgm, so the only choice is to code the runtime myself. And it't time consuming as hell, so at least not now.Have you ever thought of animating your characters?
This ^^^so much wasted potential, a battle-fuck would have been amazing
At least we'll be getting victory sex in the future.so much wasted potential, a battle-fuck would have been amazing
Well, have you heard of this plugin then:For now, 2 biggest animation tools (Spine, Live2d) don't officially support rpgm, so the only choice is to code the runtime myself. And it't time consuming as hell, so at least not now.
I really hope you add animated cg but for now what we need more is contents!!For now, 2 biggest animation tools (Spine, Live2d) don't officially support rpgm, so the only choice is to code the runtime myself. And it't time consuming as hell, so at least not now.
Ohhh I didn't know it exists, it supports both MZ and MV, interesting. I'll try it soon, thank you so much.Well, have you heard of this plugin then:You must be registered to see the links
Sure thing, it's my priority too. Animation won't be done overnight anyway.I really hope you add animated cg but for now what we need more is contents!!