- Apr 19, 2021
- 40
- 332
I might add her, but it will be Honkai Star Rail's Himeko.The game is awesome, even tho there is not much yet regarding content, the effort you that is being put into it and the art is incredible
Also while at it, just a shameless request, please add Himeko from Honaki
Oh I am perfectly fine with either ^^ Thanks!I might add her, but it will be Honkai Star Rail's Himeko.
Something I've hated about Pokemon since the original game is the lack of skills I can use and that I have to delete entirely good and useful skills to learn some other skill because of the limits on skills you can know. Please for the love of god do not limit it down to Pokemon levels.Talking as a dev, the first thing you should do wouldn't be deepening the story or art right now, refining mechs and all of that might be boring, troublesome and really not appealing, but the longer u'll wait the harder it will be to catch up with all the content you already put in the game. Moreover it will be a pain in the ass to justify to your patron updates only focused on the gameplay. This is why my advice would be to think of all the mechs your game will rely on, make them, and then just use them. Doing overwise have led many dev into hell development, trying to change the foundation of an unsteady pile of things. Every time you use a function is a chance for it to bug, so imagine having to do so a hundred times at once because u suddenly choose to change the core and explain why its finnaly not implemented to anhornyangry mob of patrons
By the way, don't know what direction it's suppose to take, but i thought there's too many skills available for each characters during fights. Plz keep it as simple as possible, in the end players just spam X Especially if you keep the pokemon parody thing, 1v1, 4 skill at most for each character, way to go i don't think anyone likes to theorycraft rpg porn game
I can only agree pkmn is a simplistic kind of RPG, but then i'd like to highlight it's done on purpose. Each pokemon only have 4 skill at most, but then it's a 6 member team among hundreds of available possible members. It has been made simplistic for the obvious reason the game would have quickly grow awful to keep up with otherwise, as much for the players than the developers. If i got aztodio vibe well, we will certainly have a lot of character to choose for our teams and then making many unique skill for each will make it tedious to learn for players and for dev to make in terms of animation, implementation and balance.Something I've hated about Pokemon since the original game is the lack of skills I can use and that I have to delete entirely good and useful skills to learn some other skill because of the limits on skills you can know. Please for the love of god do not limit it down to Pokemon levels.