4.00 star(s) 4 Votes

AztoDio

Newbie
Game Developer
Apr 19, 2021
40
330
The game is awesome, even tho there is not much yet regarding content, the effort you that is being put into it and the art is incredible
Also while at it, just a shameless request, please add Himeko from Honaki
I might add her, but it will be Honkai Star Rail's Himeko.
 
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potatomasher

New Member
Jan 19, 2019
1
0
Respect the Arknights UI. Original reason I started playing that Gacha.

Can't wait for Annihilatio and Contingency Contract.
 

Zorlond

Member
Jun 15, 2021
282
375
Seriously sexy girls and very nice art. But the fetish list is very vanilla. Any chance of anything being added down the line?

(of course, sometimes you're just in the mood for vanilla, and that's fine, I'm just asking for curiosity's sake)
 

loka224

Member
Oct 10, 2018
445
276
The art look really good, but i don't see any sex tag, and nothing in prevew pics, is this nude ennemies only? or there is some H scenes in game (or planned)?
 

LOMEGALU68

New Member
Feb 10, 2021
7
3
Hey so I've never even attempted to make a game, but after playing this for 20 minutes I ended up really liking this RPG Maker style. How did you get the game to look and work like this? Is it a plug-in? I always had the belief that RPGM games were all the same pixel open world and stuff, but I really like this style and would like to make a game like this.
 
Jan 9, 2019
58
49
Talking as a dev, the first thing you should do wouldn't be deepening the story or art right now, refining mechs and all of that might be boring, troublesome and really not appealing, but the longer u'll wait the harder it will be to catch up with all the content you already put in the game. Moreover it will be a pain in the ass to justify to your patron updates only focused on the gameplay. This is why my advice would be to think of all the mechs your game will rely on, make them, and then just use them. Doing overwise have led many dev into hell development, trying to change the foundation of an unsteady pile of things. Every time you use a function is a chance for it to bug, so imagine having to do so a hundred times at once because u suddenly choose to change the core :KEK: and explain why its finnaly not implemented to an horny angry mob of patrons :KEK:

By the way, don't know what direction it's suppose to take, but i thought there's too many skills available for each characters during fights. Plz keep it as simple as possible, in the end players just spam X :HideThePain: Especially if you keep the pokemon parody thing, 1v1, 4 skill at most for each character, way to go :PogChamp:i don't think anyone likes to theorycraft rpg porn game :sneaky:
Something I've hated about Pokemon since the original game is the lack of skills I can use and that I have to delete entirely good and useful skills to learn some other skill because of the limits on skills you can know. Please for the love of god do not limit it down to Pokemon levels.
 

Banality

Well-Known Member
Jun 16, 2021
1,719
2,930
The Game Design is really top. Too bad there is no Volume Control in the Start Menu.
Only one Sex Scene so far... :( Lets wait for updates
 

Pagoramix

Newbie
May 22, 2019
93
155
Something I've hated about Pokemon since the original game is the lack of skills I can use and that I have to delete entirely good and useful skills to learn some other skill because of the limits on skills you can know. Please for the love of god do not limit it down to Pokemon levels.
I can only agree pkmn is a simplistic kind of RPG, but then i'd like to highlight it's done on purpose. Each pokemon only have 4 skill at most, but then it's a 6 member team among hundreds of available possible members. It has been made simplistic for the obvious reason the game would have quickly grow awful to keep up with otherwise, as much for the players than the developers. If i got aztodio vibe well, we will certainly have a lot of character to choose for our teams and then making many unique skill for each will make it tedious to learn for players and for dev to make in terms of animation, implementation and balance.

Anyways, as much as i've played rpg-like game here, given a few exception (am lookin at karyn's prison and crimson keep), they never shine by their battle system.
And indeed, as much as i liked rpg back in the days, they're definitely not what i want to play as of now :HideThePain: i'd be so glad there was no rpg battle feature at all :KEK:



So i've tryed out that latest build, it is indeed a lot more convincing, kudos to aztodio!(y)
UI designs are neat, we got some fondation of battle feature, and ladies finaly got outfits:PogChamp:
Getting rid of rpgm traditionnal wandering feature is kinda nice too. Makin me wonderin about why stick to rpgm but whatever.
In the end it's still a very early stage of developement but it already look a lot more professional.

Best to the dev, i'll keep an eye on this in the hope it doesn't take several years to come together!;)
 
4.00 star(s) 4 Votes