While it doesn't change much on a grand scale. It's probably not all too encouraging monetarily speaking for new people. Who were encaptured by the trailer. Thinking about supporting the "game" to see dozens of pages not only rightfully lambasting it as a scam, but are calling out all the lies spouted by the dev.
It's not our responsibility to change anything.
Responsibility being a bit of a loaded word and I don't know if it's the right one, but hopefully it gets the point across. We can be a little voice of reason for anyone, who wants to stay informed, and hopefully have a bit of fun while doing so. The best and most wide reaching change we could have. Is teaching those new to the scene how to judge if a project is dodgy and whether the project is worthy of any support. A given dev might be genuine in his willingness of his endeavour but completely lack the skills, to see it into fruition. He may also have the skills and again be genuine in his efforts. But simply not invest enough of his time into the project for it to ever realistically see the light of the day. The supporters shouldn't have to gamble whether the dev will keep it as a sideproject for easy cash or stay true to his words and go full time once the goal is reached. It sucks but it's the truth. Making a game and hoping to make a living out of it is an
investment like any other
business. You'll probably not see a return on the money for the first year as a business owner. That is normal. All these peep squeeks fresh out of college with no experiece making games having just learned python. Jumps on the renpy train hoping for some easy cash on the side. This is one part of the equation why the market sucks so much and why the're tons of remakes of games, that are barely a quarter into the development before being "redone". This change doesn't spring from a change in direction or new gameplay mechanics because there's all too often neither of these. It springs from the devs knowing shit about anything. I know it sounds rough, but avoid investing in anyone, who have never made a game before. It will almost always turn to shit.
My ol' rules of thumb.
*Wait six months before supporting anyone.
*Is the development consistent and to your satisfaction?
*Is the communication clear from the dev?
*Is the development transparent?
NEW RULE: *Don't support anyone who haven't made a game before.
Doesn't have to be a porn game. Just anything
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. From what I've seen over the years a vast majority of those without any experience falls to the wayside. It's just not worth supporting and such support ends up muddying the market overall. There are a few exceptions and if they pass the other rules of thumb with
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and you like the product. Then by no means should you feel guilty for supporting such efforts.
These are just rules of thumb and are not meant to be taken as absolutes.